diff --git a/backends/imgui_impl_wgpu.cpp b/backends/imgui_impl_wgpu.cpp index 638e9fd24..c987c6d13 100644 --- a/backends/imgui_impl_wgpu.cpp +++ b/backends/imgui_impl_wgpu.cpp @@ -16,6 +16,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2024-01-17: Explicitly fill all of WGPUDepthStencilState since standard removed defaults. // 2023-07-13: Use WGPUShaderModuleWGSLDescriptor's code instead of source. use WGPUMipmapFilterMode_Linear instead of WGPUFilterMode_Linear. (#6602) // 2023-04-11: Align buffer sizes. Use WGSL shaders instead of precompiled SPIR-V. // 2023-04-11: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). @@ -654,7 +655,13 @@ bool ImGui_ImplWGPU_CreateDeviceObjects() depth_stencil_state.depthWriteEnabled = false; depth_stencil_state.depthCompare = WGPUCompareFunction_Always; depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always; + depth_stencil_state.stencilFront.failOp = WGPUStencilOperation_Keep; + depth_stencil_state.stencilFront.depthFailOp = WGPUStencilOperation_Keep; + depth_stencil_state.stencilFront.passOp = WGPUStencilOperation_Keep; depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always; + depth_stencil_state.stencilBack.failOp = WGPUStencilOperation_Keep; + depth_stencil_state.stencilBack.depthFailOp = WGPUStencilOperation_Keep; + depth_stencil_state.stencilBack.passOp = WGPUStencilOperation_Keep; // Configure disabled depth-stencil state graphics_pipeline_desc.depthStencil = (bd->depthStencilFormat == WGPUTextureFormat_Undefined) ? nullptr : &depth_stencil_state; diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 39e7b6654..dd5eeb36e 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -52,6 +52,8 @@ Other changes: - Debug Tools: Debug Log: Added "Input Routing" logging. - Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) - Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) +- Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn + update stopped setting default values. (#7232) [@GrigoryGraborenko] -----------------------------------------------------------------------