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Tables: Return false when window is Collapsed (consistent + helpful for doc) + Fix empty context menu.
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@ -155,6 +155,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* outer_window = GetCurrentWindow();
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if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
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return false;
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// Sanity checks
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IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS && "Only 0..63 columns allowed!");
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@ -1839,12 +1841,13 @@ void ImGui::TableAutoHeaders()
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// Context Menu
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if (open_context_popup != INT_MAX)
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{
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table->IsContextPopupOpen = true;
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table->ContextPopupColumn = (ImS8)open_context_popup;
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table->InstanceInteracted = table->InstanceNo;
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OpenPopup("##TableContextMenu");
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}
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if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
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{
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table->IsContextPopupOpen = true;
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table->ContextPopupColumn = (ImS8)open_context_popup;
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table->InstanceInteracted = table->InstanceNo;
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OpenPopup("##TableContextMenu");
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}
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}
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// Emit a column header (text + optional sort order)
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