mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-23 21:09:01 +08:00
Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
+ referenced in #8057, #3882, #3411, #2155, #3351, #4722, #1658, #4050.
This commit is contained in:
parent
23b655f8e3
commit
0536ace2b6
14
imgui.cpp
14
imgui.cpp
@ -3696,12 +3696,12 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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}
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}
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void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags)
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void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if (id != g.NavId)
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return;
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if (!g.NavCursorVisible && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
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if (!g.NavCursorVisible && !(flags & ImGuiNavRenderCursorFlags_AlwaysDraw))
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return;
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if (id == g.LastItemData.ID && (g.LastItemData.ItemFlags & ImGuiItemFlags_NoNav))
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return;
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@ -3709,11 +3709,11 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
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if (window->DC.NavHideHighlightOneFrame)
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return;
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float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding;
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float rounding = (flags & ImGuiNavRenderCursorFlags_NoRounding) ? 0.0f : g.Style.FrameRounding;
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ImRect display_rect = bb;
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display_rect.ClipWith(window->ClipRect);
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const float thickness = 2.0f;
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if (flags & ImGuiNavHighlightFlags_Compact)
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if (flags & ImGuiNavRenderCursorFlags_Compact)
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{
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, 0, thickness);
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}
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@ -6067,11 +6067,11 @@ void ImGui::EndChild()
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if ((child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavWindowHasScrollY) && !nav_flattened)
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{
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ItemAdd(bb, child_window->ChildId);
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RenderNavHighlight(bb, child_window->ChildId);
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RenderNavCursor(bb, child_window->ChildId);
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// When browsing a window that has no activable items (scroll only) we keep a highlight on the child (pass g.NavId to trick into always displaying)
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if (child_window->DC.NavLayersActiveMask == 0 && child_window == g.NavWindow)
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RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_Compact);
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RenderNavCursor(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavRenderCursorFlags_Compact);
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}
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else
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{
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@ -15950,7 +15950,7 @@ bool ImGui::DebugBreakButton(const char* label, const char* description_of_locat
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ColorConvertRGBtoHSV(col4f.x, col4f.y, col4f.z, hsv.x, hsv.y, hsv.z);
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ColorConvertHSVtoRGB(hsv.x + 0.20f, hsv.y, hsv.z, col4f.x, col4f.y, col4f.z);
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RenderNavHighlight(bb, id);
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RenderNavCursor(bb, id);
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RenderFrame(bb.Min, bb.Max, GetColorU32(col4f), true, g.Style.FrameRounding);
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RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, g.Style.ButtonTextAlign, &bb);
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@ -177,7 +177,7 @@ typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // F
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typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow()
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for g.LastItemData.StatusFlags
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typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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typedef int ImGuiNavRenderCursorFlags; // -> enum ImGuiNavRenderCursorFlags_//Flags: for RenderNavCursor()
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
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typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
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@ -1546,12 +1546,18 @@ enum ImGuiScrollFlags_
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ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY,
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};
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enum ImGuiNavHighlightFlags_
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enum ImGuiNavRenderCursorFlags_
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{
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ImGuiNavHighlightFlags_None = 0,
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ImGuiNavHighlightFlags_Compact = 1 << 1, // Compact highlight, no padding
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ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
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ImGuiNavHighlightFlags_NoRounding = 1 << 3,
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ImGuiNavRenderCursorFlags_None = 0,
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ImGuiNavRenderCursorFlags_Compact = 1 << 1, // Compact highlight, no padding/distance from focused item
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ImGuiNavRenderCursorFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) even when g.NavCursorVisible == false, aka even when using the mouse.
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ImGuiNavRenderCursorFlags_NoRounding = 1 << 3,
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGuiNavHighlightFlags_None = ImGuiNavRenderCursorFlags_None, // Renamed in 1.91.4
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ImGuiNavHighlightFlags_Compact = ImGuiNavRenderCursorFlags_Compact, // Renamed in 1.91.4
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ImGuiNavHighlightFlags_AlwaysDraw = ImGuiNavRenderCursorFlags_AlwaysDraw, // Renamed in 1.91.4
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ImGuiNavHighlightFlags_NoRounding = ImGuiNavRenderCursorFlags_NoRounding, // Renamed in 1.91.4
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#endif
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};
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enum ImGuiNavMoveFlags_
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@ -3343,7 +3349,10 @@ namespace ImGui
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IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
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IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
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IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
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IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_None); // Navigation highlight
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IMGUI_API void RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None); // Navigation highlight
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None) { RenderNavCursor(bb, id, flags); } // Renamed in 1.91.4
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#endif
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
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@ -3139,7 +3139,7 @@ void ImGui::TableHeader(const char* label)
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if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
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TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
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}
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact | ImGuiNavHighlightFlags_NoRounding);
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RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags_Compact | ImGuiNavRenderCursorFlags_NoRounding);
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if (held)
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table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
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window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
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@ -739,7 +739,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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// Render
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderNavHighlight(bb, id);
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RenderNavCursor(bb, id);
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RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
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if (g.LogEnabled)
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@ -791,7 +791,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiBut
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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RenderNavHighlight(bb, id);
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RenderNavCursor(bb, id);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags);
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return pressed;
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@ -817,7 +817,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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// Render
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const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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const ImU32 text_col = GetColorU32(ImGuiCol_Text);
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RenderNavHighlight(bb, id);
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RenderNavCursor(bb, id);
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RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding);
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RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir);
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@ -858,7 +858,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)
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ImU32 bg_col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered);
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if (hovered)
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window->DrawList->AddRectFilled(bb.Min, bb.Max, bg_col);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact);
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RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags_Compact);
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ImU32 cross_col = GetColorU32(ImGuiCol_Text);
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ImVec2 cross_center = bb.GetCenter() - ImVec2(0.5f, 0.5f);
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float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
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@ -885,7 +885,7 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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if (hovered || held)
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window->DrawList->AddRectFilled(bb.Min, bb.Max, bg_col);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact);
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RenderNavCursor(bb, id, ImGuiNavRenderCursorFlags_Compact);
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RenderArrow(window->DrawList, bb.Min, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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@ -1092,7 +1092,7 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& imag
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// Render
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderNavHighlight(bb, id);
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RenderNavCursor(bb, id);
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RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding));
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if (bg_col.w > 0.0f)
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window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col));
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@ -1183,7 +1183,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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const bool mixed_value = (g.LastItemData.ItemFlags & ImGuiItemFlags_MixedValue) != 0;
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if (is_visible)
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{
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RenderNavHighlight(total_bb, id);
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RenderNavCursor(total_bb, id);
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
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if (mixed_value)
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@ -1285,7 +1285,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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if (pressed)
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MarkItemEdited(id);
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RenderNavHighlight(total_bb, id);
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RenderNavCursor(total_bb, id);
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const int num_segment = window->DrawList->_CalcCircleAutoSegmentCount(radius);
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window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), num_segment);
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if (active)
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@ -1425,7 +1425,7 @@ bool ImGui::TextLink(const char* label)
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_None);
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RenderNavCursor(bb, id);
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if (hovered)
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SetMouseCursor(ImGuiMouseCursor_Hand);
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@ -1856,7 +1856,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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// Render shape
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const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size);
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RenderNavHighlight(bb, id);
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RenderNavCursor(bb, id);
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if (!(flags & ImGuiComboFlags_NoPreview))
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window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft);
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if (!(flags & ImGuiComboFlags_NoArrowButton))
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@ -2658,7 +2658,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
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// Draw frame
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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RenderNavHighlight(frame_bb, id);
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RenderNavCursor(frame_bb, id);
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RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
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// Drag behavior
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@ -3240,7 +3240,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
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// Draw frame
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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RenderNavHighlight(frame_bb, id);
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RenderNavCursor(frame_bb, id);
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RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
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// Slider behavior
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@ -3389,7 +3389,7 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
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// Draw frame
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const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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RenderNavHighlight(frame_bb, id);
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RenderNavCursor(frame_bb, id);
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RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
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// Slider behavior
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@ -5102,7 +5102,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Render frame
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if (!is_multiline)
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{
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RenderNavHighlight(frame_bb, id);
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RenderNavCursor(frame_bb, id);
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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}
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@ -6113,7 +6113,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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else
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window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding);
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}
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RenderNavHighlight(bb, id);
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RenderNavCursor(bb, id);
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if ((flags & ImGuiColorEditFlags_NoBorder) == 0)
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{
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if (g.Style.FrameBorderSize > 0.0f)
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@ -6677,15 +6677,15 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// Render
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{
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const ImU32 text_col = GetColorU32(ImGuiCol_Text);
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ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_Compact;
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ImGuiNavRenderCursorFlags nav_render_cursor_flags = ImGuiNavRenderCursorFlags_Compact;
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if (is_multi_select)
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nav_highlight_flags |= ImGuiNavHighlightFlags_AlwaysDraw; // Always show the nav rectangle
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nav_render_cursor_flags |= ImGuiNavRenderCursorFlags_AlwaysDraw; // Always show the nav rectangle
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if (display_frame)
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{
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// Framed type
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const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding);
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RenderNavHighlight(frame_bb, id, nav_highlight_flags);
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RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
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if (flags & ImGuiTreeNodeFlags_Bullet)
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RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col);
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else if (!is_leaf)
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@ -6705,7 +6705,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
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}
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RenderNavHighlight(frame_bb, id, nav_highlight_flags);
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RenderNavCursor(frame_bb, id, nav_render_cursor_flags);
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if (flags & ImGuiTreeNodeFlags_Bullet)
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RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col);
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else if (!is_leaf)
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@ -7026,10 +7026,10 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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}
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if (g.NavId == id)
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{
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ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_Compact | ImGuiNavHighlightFlags_NoRounding;
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ImGuiNavRenderCursorFlags nav_render_cursor_flags = ImGuiNavRenderCursorFlags_Compact | ImGuiNavRenderCursorFlags_NoRounding;
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if (is_multi_select)
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nav_highlight_flags |= ImGuiNavHighlightFlags_AlwaysDraw; // Always show the nav rectangle
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RenderNavHighlight(bb, id, nav_highlight_flags);
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nav_render_cursor_flags |= ImGuiNavRenderCursorFlags_AlwaysDraw; // Always show the nav rectangle
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RenderNavCursor(bb, id, nav_render_cursor_flags);
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}
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}
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@ -10109,7 +10109,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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float y_offset = 1.0f * g.CurrentDpiScale;
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display_draw_list->AddLine(bb.GetTL() + ImVec2(x_offset, y_offset), bb.GetTR() + ImVec2(-x_offset, y_offset), GetColorU32(tab_bar_focused ? ImGuiCol_TabSelectedOverline : ImGuiCol_TabDimmedSelectedOverline), style.TabBarOverlineSize);
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}
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RenderNavHighlight(bb, id);
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RenderNavCursor(bb, id);
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// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
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const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
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