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Tables: Fix scrolling with more than 32 columns (3058). Fix limit of 63 columms instead of 64. Added BitArray.
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@ -476,6 +476,20 @@ inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
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}
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}
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// Helper: ImBitArray class (wrapper over ImBitArray functions)
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// Store 1-bit per value. NOT CLEARED by constructor.
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template<int BITCOUNT>
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struct IMGUI_API ImBitArray
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{
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ImU32 Storage[(BITCOUNT + 31) >> 5];
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ImBitArray() { }
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void ClearBits() { memset(Storage, 0, sizeof(Storage)); }
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bool TestBit(int n) const { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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void SetBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); }
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void ClearBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
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void SetBitRange(int n1, int n2) { ImBitArraySetBitRange(Storage, n1, n2); }
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};
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// Helper: ImBitVector
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// Store 1-bit per value.
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struct IMGUI_API ImBitVector
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@ -1822,6 +1836,7 @@ struct ImGuiTabBar
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#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_DRAW_CHANNELS (2 + 64 * 2) // See TableUpdateDrawChannels()
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// [Internal] sizeof() ~ 100
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struct ImGuiTableColumn
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@ -163,7 +163,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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return false;
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// Sanity checks
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IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS && "Only 0..63 columns allowed!");
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IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!");
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if (flags & ImGuiTableFlags_ScrollX)
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IM_ASSERT(inner_width >= 0.0f);
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@ -1252,8 +1252,8 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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struct MergeGroup
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{
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ImRect ClipRect;
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ImU64 ChannelsMask;
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int ChannelsCount;
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ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask;
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};
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int merge_group_mask = 0x00;
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MergeGroup merge_groups[4];
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@ -1292,11 +1292,11 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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continue;
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const int merge_group_dst_n = (is_frozen_h && column_n < table->FreezeColumnsCount ? 0 : 2) + (is_frozen_v ? merge_group_sub_n : 1);
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IM_ASSERT(channel_no < 64);
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IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS);
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MergeGroup* merge_group = &merge_groups[merge_group_dst_n];
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if (merge_group->ChannelsCount == 0)
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merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
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merge_group->ChannelsMask |= (ImU64)1 << channel_no;
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merge_group->ChannelsMask.SetBit(channel_no);
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merge_group->ChannelsCount++;
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merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect);
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merge_group_mask |= (1 << merge_group_dst_n);
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@ -1325,12 +1325,15 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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// Use shared temporary storage so the allocation gets amortized
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g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - 1);
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ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
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ImU64 remaining_mask = (splitter->_Count < 64) ? ((ImU64)1 << splitter->_Count) - 1 : ~(ImU64)0;
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remaining_mask &= (ImU64)~1; // Background channel 0 not part of the merge (see channel allocation in TableUpdateDrawChannels)
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ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask;
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remaining_mask.ClearBits();
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remaining_mask.SetBitRange(1, splitter->_Count - 1); // Background channel 0 not part of the merge (see channel allocation in TableUpdateDrawChannels)
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int remaining_count = splitter->_Count - 1;
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const bool may_extend_clip_rect_to_host_rect = ImIsPowerOfTwo(merge_group_mask);
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for (int merge_group_n = 0; merge_group_n < 4; merge_group_n++)
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if (ImU64 merge_channels_mask = merge_groups[merge_group_n].ChannelsMask)
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if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount)
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{
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MergeGroup* merge_group = &merge_groups[merge_group_n];
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ImRect merge_clip_rect = merge_groups[merge_group_n].ClipRect;
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if (may_extend_clip_rect_to_host_rect)
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{
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@ -1340,30 +1343,32 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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merge_clip_rect.Add(merge_groups_all_fit_within_inner_rect ? table->HostClipRect : table->InnerClipRect);
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//GetOverlayDrawList()->AddRect(merge_clip_rect.Min, merge_clip_rect.Max, IM_COL32(0, 255, 0, 200));
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}
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remaining_mask &= ~merge_channels_mask;
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for (int n = 0; n < splitter->_Count && merge_channels_mask != 0; n++)
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remaining_count -= merge_group->ChannelsCount;
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for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++)
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remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n];
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for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++)
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{
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// Copy + overwrite new clip rect
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const ImU64 n_mask = (ImU64)1 << n;
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if ((merge_channels_mask & n_mask) == 0)
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if (!merge_group->ChannelsMask.TestBit(n))
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continue;
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merge_group->ChannelsMask.ClearBit(n);
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merge_channels_count--;
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ImDrawChannel* channel = &splitter->_Channels[n];
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IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect)));
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channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4();
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memcpy(dst_tmp++, channel, sizeof(ImDrawChannel));
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merge_channels_mask &= ~n_mask;
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}
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}
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// Append unmergeable channels that we didn't reorder at the end of the list
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for (int n = 0; n < splitter->_Count && remaining_mask != 0; n++)
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for (int n = 0; n < splitter->_Count && remaining_count != 0; n++)
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{
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const ImU64 n_mask = (ImU64)1 << n;
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if ((remaining_mask & n_mask) == 0)
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if (!remaining_mask.TestBit(n))
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continue;
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ImDrawChannel* channel = &splitter->_Channels[n];
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memcpy(dst_tmp++, channel, sizeof(ImDrawChannel));
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remaining_mask &= ~n_mask;
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remaining_count--;
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}
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IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size);
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memcpy(splitter->_Channels.Data + 1, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - 1) * sizeof(ImDrawChannel));
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