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Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. (#2953) [@Oipo]
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@ -100,12 +100,13 @@ Other Changes:
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on Windows 7. You can instead try linking with Xinput9_1_0.lib instead. (#2716)
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on Windows 7. You can instead try linking with Xinput9_1_0.lib instead. (#2716)
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- Backends: Glut: Improved FreeGLUT support for MinGW. (#3004) [@podsvirov]
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- Backends: Glut: Improved FreeGLUT support for MinGW. (#3004) [@podsvirov]
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- Backends: Emscripten: Avoid forcefully setting IMGUI_DISABLE_FILE_FUNCTIONS. (#3005) [@podsvirov]
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- Backends: Emscripten: Avoid forcefully setting IMGUI_DISABLE_FILE_FUNCTIONS. (#3005) [@podsvirov]
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- Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking
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- Examples: OpenGL: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking
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settings (otherwise if another loader such as Glew is accessible, the OpenGL3 backend might
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settings (otherwise if another loader such as Glew is accessible, the OpenGL3 backend might
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automatically use it). (#2919, #2798)
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automatically use it). (#2919, #2798)
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- Examples: OpenGL: Added support for glbindings OpenGL loader. (#2870) [@rokups]
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- Examples: Emscripten: Demonstrating embedding fonts in Makefile and code. (#2953) [@Oipo]
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- Examples: Metal: Wrapped main loop in @autoreleasepool block to ensure allocations get freed
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- Examples: Metal: Wrapped main loop in @autoreleasepool block to ensure allocations get freed
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even if underlying system event loop gets paused due to app nap. (#2910, #2917) [@bear24rw]
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even if underlying system event loop gets paused due to app nap. (#2910, #2917) [@bear24rw]
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- Examples: Added support for glbindings OpenGL loader. (#2870) [@rokups]
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -1,8 +1,10 @@
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#
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#
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# Makefile to use with emscripten
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# Makefile to use with emscripten
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# See https://emscripten.org/docs/getting_started/downloads.html
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# See https://emscripten.org/docs/getting_started/downloads.html
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# for installation instructions. This Makefile assumes you have
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# for installation instructions.
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# loaded emscripten's environment.
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#
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# This Makefile assumes you have loaded emscripten's environment.
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# (On Windows, you may need to execute emsdk_env.bat or encmdprompt.bat ahead)
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#
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#
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# Running `make` will produce three files:
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# Running `make` will produce three files:
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# - example_emscripten.html
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# - example_emscripten.html
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@ -13,7 +15,6 @@
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CC = emcc
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CC = emcc
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CXX = em++
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CXX = em++
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EXE = example_emscripten.html
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EXE = example_emscripten.html
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SOURCES = main.cpp
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SOURCES = main.cpp
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SOURCES += ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp
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SOURCES += ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp
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@ -21,21 +22,41 @@ SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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UNAME_S := $(shell uname -s)
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EMS = -s USE_SDL=2 -s WASM=1
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##---------------------------------------------------------------------
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## EMSCRIPTEN OPTIONS
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##---------------------------------------------------------------------
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EMS += -s USE_SDL=2 -s WASM=1
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EMS += -s ALLOW_MEMORY_GROWTH=1
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EMS += -s ALLOW_MEMORY_GROWTH=1
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EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0
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EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0
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EMS += -s ASSERTIONS=1
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EMS += -s ASSERTIONS=1
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EMS += -s NO_FILESYSTEM=1 -DIMGUI_DISABLE_FILE_FUNCTIONS
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# Uncomment next line to fix possible rendering bugs with emscripten version older then 1.39.0 (https://github.com/ocornut/imgui/issues/2877)
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# Uncomment next line to fix possible rendering bugs with Emscripten version older then 1.39.0 (https://github.com/ocornut/imgui/issues/2877)
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#EMS += -s BINARYEN_TRAP_MODE=clamp
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#EMS += -s BINARYEN_TRAP_MODE=clamp
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#EMS += -s SAFE_HEAP=1 ## Adds overhead
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#EMS += -s SAFE_HEAP=1 ## Adds overhead
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CPPFLAGS = -I../ -I../../
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# Emscripten allows preloading a file or folder to be accessible at runtime.
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# The Makefile for this example project suggests embedding the misc/fonts/ folder into our application, it will then be accessible as "/fonts"
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# See documentation for more details: https://emscripten.org/docs/porting/files/packaging_files.html
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# (Default value is 0. Set to 1 to enable file-system and include the misc/fonts/ folder as part of the build.)
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USE_FILE_SYSTEM ?= 0
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ifeq ($(USE_FILE_SYSTEM), 0)
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EMS += -s NO_FILESYSTEM=1 -DIMGUI_DISABLE_FILE_FUNCTIONS
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endif
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ifeq ($(USE_FILE_SYSTEM), 1)
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LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts
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endif
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##---------------------------------------------------------------------
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## FINAL BUILD FLAGS
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##---------------------------------------------------------------------
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CPPFLAGS += -I../ -I../../
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#CPPFLAGS += -g
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#CPPFLAGS += -g
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CPPFLAGS += -Wall -Wformat -Os
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CPPFLAGS += -Wall -Wformat -Os
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CPPFLAGS += $(EMS)
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CPPFLAGS += $(EMS)
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LIBS = $(EMS)
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LIBS += $(EMS)
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LDFLAGS = --shell-file shell_minimal.html
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LDFLAGS += --shell-file shell_minimal.html
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##---------------------------------------------------------------------
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##---------------------------------------------------------------------
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## BUILD RULES
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## BUILD RULES
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@ -83,13 +83,16 @@ int main(int, char**)
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'docs/FONTS.txt' for more instructions and details.
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// - Read 'docs/FONTS.txt' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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// - Emscripten allows preloading a file or folder to be accessible at runtime. See Makefile for details.
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
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//ImFont* font = io.Fonts->AddFontFromFileTTF("fonts/ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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//IM_ASSERT(font != NULL);
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#endif
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// This function call won't return, and will engage in an infinite loop, processing events from the browser, and dispatching them.
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// This function call won't return, and will engage in an infinite loop, processing events from the browser, and dispatching them.
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emscripten_set_main_loop_arg(main_loop, NULL, 0, true);
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emscripten_set_main_loop_arg(main_loop, NULL, 0, true);
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