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Misc tweaks, comments.
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@ -62,7 +62,8 @@ Other changes:
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- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
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- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
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- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
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- Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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[@ypujante, @ocornut]
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-----------------------------------------------------------------------
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@ -2054,6 +2054,10 @@ void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end,
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va_end(args);
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}
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// FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller)
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// by making the caller acquire a temp buffer token, with either explicit or destructor release, e.g.
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// ImGuiTempBufferToken token;
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// ImFormatStringToTempBuffer(token, ...);
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void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args)
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{
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ImGuiContext& g = *GImGui;
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@ -7755,7 +7755,7 @@ static void ShowPlaceholderObject(const char* prefix, int uid)
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::AlignTextToFramePadding();
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bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid);
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bool node_open = ImGui::TreeNode("##Object", "%s_%u", prefix, uid);
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ImGui::TableSetColumnIndex(1);
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ImGui::Text("my sailor is rich");
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@ -965,8 +965,8 @@ enum ImGuiSelectableFlagsPrivate_
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// Extend ImGuiTreeNodeFlags_
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enum ImGuiTreeNodeFlagsPrivate_
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{
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ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20,
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ImGuiTreeNodeFlags_UpsideDownArrow = 1 << 21,// (FIXME-WIP) Turn Down arrow into an Up arrow, but reversed trees (#6517)
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ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 28,// FIXME-WIP: Hard-coded for CollapsingHeader()
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ImGuiTreeNodeFlags_UpsideDownArrow = 1 << 29,// FIXME-WIP: Turn Down arrow into an Up arrow, but reversed trees (#6517)
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};
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enum ImGuiSeparatorFlags_
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