mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-23 21:09:01 +08:00
Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors.
This commit is contained in:
parent
467a1cd4a5
commit
0b2da67912
@ -1,7 +1,11 @@
|
||||
# See http://editorconfig.org to read about the EditorConfig format.
|
||||
# - In theory automatically supported by VS2017+ and most common IDE or text editors.
|
||||
# - In practice VS2019 stills gets trailing whitespaces wrong :(
|
||||
# - Suggest install to trim whitespaces: https://marketplace.visualstudio.com/items?itemName=MadsKristensen.TrailingWhitespaceVisualizer
|
||||
# - In practice VS2019-VS2022 stills don't trim trailing whitespaces correctly :(
|
||||
# - Suggest installing this to trim whitespaces:
|
||||
# GitHub https://github.com/madskristensen/TrailingWhitespace
|
||||
# VS2019 https://marketplace.visualstudio.com/items?itemName=MadsKristensen.TrailingWhitespaceVisualizer
|
||||
# VS2022 https://marketplace.visualstudio.com/items?itemName=MadsKristensen.TrailingWhitespace64
|
||||
# (in spite of its name doesn't only visualize but also trims)
|
||||
# - Alternative for older VS2010 to VS2015: https://marketplace.visualstudio.com/items?itemName=EditorConfigTeam.EditorConfig
|
||||
|
||||
# top-most EditorConfig file
|
||||
|
@ -2863,7 +2863,7 @@ namespace ImGui
|
||||
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
|
||||
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
|
||||
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
|
||||
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
|
||||
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
|
||||
|
||||
// Color
|
||||
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
|
||||
|
@ -1874,6 +1874,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
|
||||
// - DataTypeFormatString()
|
||||
// - DataTypeApplyOp()
|
||||
// - DataTypeApplyOpFromText()
|
||||
// - DataTypeCompare()
|
||||
// - DataTypeClamp()
|
||||
// - GetMinimumStepAtDecimalPrecision
|
||||
// - RoundScalarWithFormat<>()
|
||||
@ -2279,6 +2280,7 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
// Those are the things we can do easily outside the DragBehaviorT<> template, saves code generation.
|
||||
if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0])
|
||||
ClearActiveID();
|
||||
else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
|
||||
@ -2893,6 +2895,7 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
|
||||
// Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert.
|
||||
IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.");
|
||||
|
||||
// Those are the things we can do easily outside the SliderBehaviorT<> template, saves code generation.
|
||||
ImGuiContext& g = *GImGui;
|
||||
if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
|
||||
return false;
|
||||
@ -3686,13 +3689,10 @@ static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx)
|
||||
static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx])) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
||||
#ifdef __APPLE__ // FIXME: Move setting to IO structure
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_MAC
|
||||
#else
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_WIN
|
||||
#endif
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { if (ImGui::GetIO().ConfigMacOSXBehaviors) return STB_TEXTEDIT_MOVEWORDRIGHT_MAC(obj, idx); else return STB_TEXTEDIT_MOVEWORDRIGHT_WIN(obj, idx); }
|
||||
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
|
||||
|
||||
static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
|
||||
{
|
||||
@ -4283,7 +4283,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (state->SelectedAllMouseLock && !io.MouseDown[0])
|
||||
state->SelectedAllMouseLock = false;
|
||||
|
||||
// We except backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336)
|
||||
// We expect backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336)
|
||||
// (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes)
|
||||
const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
|
||||
if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressed(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly)
|
||||
@ -4336,6 +4336,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
const bool is_paste = ((is_shortcut_key && IsKeyPressed(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressed(ImGuiKey_Insert))) && !is_readonly;
|
||||
const bool is_undo = ((is_shortcut_key && IsKeyPressed(ImGuiKey_Z)) && !is_readonly && is_undoable);
|
||||
const bool is_redo = ((is_shortcut_key && IsKeyPressed(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressed(ImGuiKey_Z))) && !is_readonly && is_undoable;
|
||||
const bool is_select_all = is_shortcut_key && IsKeyPressed(ImGuiKey_A);
|
||||
|
||||
// We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful.
|
||||
const bool is_enter_pressed = IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_KeypadEnter);
|
||||
@ -4395,7 +4396,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO);
|
||||
state->ClearSelection();
|
||||
}
|
||||
else if (is_shortcut_key && IsKeyPressed(ImGuiKey_A))
|
||||
else if (is_select_all)
|
||||
{
|
||||
state->SelectAll();
|
||||
state->CursorFollow = true;
|
||||
|
Loading…
Reference in New Issue
Block a user