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Internals: Track ActiveIdHasBeenPressed (similar to ActiveIdHasBeenEdited). This is currently mostly for the benefit of the range_select branch. (#1861)
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@ -2636,6 +2636,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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if (g.ActiveIdIsJustActivated)
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{
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g.ActiveIdTimer = 0.0f;
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g.ActiveIdHasBeenPressed = false;
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g.ActiveIdHasBeenEdited = false;
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if (id != 0)
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{
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@ -423,7 +423,7 @@ enum ImGuiNavHighlightFlags_
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ImGuiNavHighlightFlags_None = 0,
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ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
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ImGuiNavHighlightFlags_TypeThin = 1 << 1,
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ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2,
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ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
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ImGuiNavHighlightFlags_NoRounding = 1 << 3
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};
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@ -792,6 +792,7 @@ struct ImGuiContext
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float ActiveIdTimer;
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameHasBeenEdited;
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@ -897,7 +898,8 @@ struct ImGuiContext
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ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
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// Platform support
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ImVec2 PlatformImePos, PlatformImeLastPos; // Cursor position request & last passed to the OS Input Method Editor
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ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
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ImVec2 PlatformImeLastPos;
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// Settings
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bool SettingsLoaded;
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@ -948,6 +950,7 @@ struct ImGuiContext
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ActiveIdTimer = 0.0f;
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ActiveIdIsJustActivated = false;
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ActiveIdAllowOverlap = false;
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ActiveIdHasBeenPressed = false;
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ActiveIdHasBeenEdited = false;
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ActiveIdPreviousFrameIsAlive = false;
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ActiveIdPreviousFrameHasBeenEdited = false;
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@ -507,6 +507,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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bool held = false;
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if (g.ActiveId == id)
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{
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if (pressed)
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g.ActiveIdHasBeenPressed = true;
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if (g.ActiveIdSource == ImGuiInputSource_Mouse)
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{
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if (g.ActiveIdIsJustActivated)
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