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Added ImGuiItemFlags_AutoClosePopups as a replacement for internal's ImGuiItemFlags_SelectableDontClosePopup. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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@ -53,6 +53,9 @@ Breaking changes:
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- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
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- Backends: GLFW+Emscripten: Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
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ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with additional GLFWWindow* parameter. (#7647) [@ypujante]
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- Internals: changed/inverted ImGuiItemFlags_SelectableDontClosePopup (default==false) to
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ImGuiItemFlags_AutoClosePopups (default==true), same logic, only inverted behavior.
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(#1379, #2200, #4936, #5216, #7302)
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Other changes:
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@ -65,7 +68,10 @@ Other changes:
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- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
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- Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
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- Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
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- (previously in imgui_internal.h)
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- Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
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Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
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(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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- This was mostly all previously in imgui_internal.h.
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- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
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Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
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other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
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@ -4903,7 +4903,8 @@ void ImGui::NewFrame()
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g.CurrentWindowStack.resize(0);
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g.BeginPopupStack.resize(0);
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g.ItemFlagsStack.resize(0);
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g.ItemFlagsStack.push_back(ImGuiItemFlags_None);
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g.ItemFlagsStack.push_back(ImGuiItemFlags_AutoClosePopups); // Default flags
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g.CurrentItemFlags = g.ItemFlagsStack.back();
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g.GroupStack.resize(0);
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// [DEBUG] Update debug features
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1
imgui.h
1
imgui.h
@ -1098,6 +1098,7 @@ enum ImGuiItemFlags_
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ImGuiItemFlags_NoNav = 1 << 1, // false // Disable any form of focusing (keyboard/gamepad directional navigation and SetKeyboardFocusHere() calls).
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 2, // false // Disable item being a candidate for default focus (e.g. used by title bar items).
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ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held.
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ImGuiItemFlags_AutoClosePopups = 1 << 4, // true // MenuItem()/Selectable() automatically close their parent popup window.
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};
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// Flags for ImGui::InputText()
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@ -846,15 +846,19 @@ enum ImGuiItemFlagsPrivate_
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{
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// Controlled by user
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ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals, see BeginDisabled()/EndDisabled() for full disable feature, and github #211).
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 11, // false // Disable MenuItem/Selectable() automatically closing their popup window
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ImGuiItemFlags_ReadOnly = 1 << 11, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
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ImGuiItemFlags_MixedValue = 1 << 12, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
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ImGuiItemFlags_ReadOnly = 1 << 13, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
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ImGuiItemFlags_NoWindowHoverableCheck = 1 << 14, // false // Disable hoverable check in ItemHoverable()
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ImGuiItemFlags_AllowOverlap = 1 << 15, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
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ImGuiItemFlags_NoWindowHoverableCheck = 1 << 13, // false // Disable hoverable check in ItemHoverable()
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ImGuiItemFlags_AllowOverlap = 1 << 14, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
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// Controlled by widget code
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ImGuiItemFlags_Inputable = 1 << 20, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
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ImGuiItemFlags_HasSelectionUserData = 1 << 21, // false // Set by SetNextItemSelectionUserData()
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ImGuiItemFlags_Default_ = ImGuiItemFlags_AutoClosePopups, // Please don't change, use PushItemFlag() instead.
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// Obsolete
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//ImGuiItemFlags_SelectableDontClosePopup = !ImGuiItemFlags_AutoClosePopups, // Can't have a redirect as we inverted the behavior
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};
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// Status flags for an already submitted item
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@ -3471,7 +3471,7 @@ void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags
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Separator();
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want_separator = true;
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PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true);
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PushItemFlag(ImGuiItemFlags_AutoClosePopups, false);
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for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
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{
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ImGuiTableColumn* other_column = &table->Columns[other_column_n];
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@ -6831,7 +6831,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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// Automatically close popups
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.LastItemData.InFlags & ImGuiItemFlags_SelectableDontClosePopup))
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && (g.LastItemData.InFlags & ImGuiItemFlags_AutoClosePopups))
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CloseCurrentPopup();
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if (disabled_item && !disabled_global)
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