Added ImGuiItemFlags_AutoClosePopups as a replacement for internal's ImGuiItemFlags_SelectableDontClosePopup. (#1379, #1468, #2200, #4936, #5216, #7302, #7573)

This commit is contained in:
ocornut 2024-07-15 17:58:43 +02:00
parent b4ca869c40
commit 0de88a928d
6 changed files with 20 additions and 8 deletions

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@ -53,6 +53,9 @@ Breaking changes:
- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc. - ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
- Backends: GLFW+Emscripten: Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to - Backends: GLFW+Emscripten: Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with additional GLFWWindow* parameter. (#7647) [@ypujante] ImGui_ImplGlfw_InstallEmscriptenCallbacks(), with additional GLFWWindow* parameter. (#7647) [@ypujante]
- Internals: changed/inverted ImGuiItemFlags_SelectableDontClosePopup (default==false) to
ImGuiItemFlags_AutoClosePopups (default==true), same logic, only inverted behavior.
(#1379, #2200, #4936, #5216, #7302)
Other changes: Other changes:
@ -65,7 +68,10 @@ Other changes:
- Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787) - Added ImGuiItemFlags_NoNav to disable any navigation and focus of items. (#787)
- Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787) - Added ImGuiItemFlags_NoNavDefaultFocus to disable item being default focus. (#787)
- Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior. - Added ImGuiItemFlags_ButtonRepeat to enable repeat on any button-like behavior.
- (previously in imgui_internal.h) - Added ImGuiItemFlags_AutoClosePopups to disable menu items/selection auto closing parent popups.
Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
- This was mostly all previously in imgui_internal.h.
- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855) - Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code. other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.

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@ -4903,7 +4903,8 @@ void ImGui::NewFrame()
g.CurrentWindowStack.resize(0); g.CurrentWindowStack.resize(0);
g.BeginPopupStack.resize(0); g.BeginPopupStack.resize(0);
g.ItemFlagsStack.resize(0); g.ItemFlagsStack.resize(0);
g.ItemFlagsStack.push_back(ImGuiItemFlags_None); g.ItemFlagsStack.push_back(ImGuiItemFlags_AutoClosePopups); // Default flags
g.CurrentItemFlags = g.ItemFlagsStack.back();
g.GroupStack.resize(0); g.GroupStack.resize(0);
// [DEBUG] Update debug features // [DEBUG] Update debug features

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@ -1098,6 +1098,7 @@ enum ImGuiItemFlags_
ImGuiItemFlags_NoNav = 1 << 1, // false // Disable any form of focusing (keyboard/gamepad directional navigation and SetKeyboardFocusHere() calls). ImGuiItemFlags_NoNav = 1 << 1, // false // Disable any form of focusing (keyboard/gamepad directional navigation and SetKeyboardFocusHere() calls).
ImGuiItemFlags_NoNavDefaultFocus = 1 << 2, // false // Disable item being a candidate for default focus (e.g. used by title bar items). ImGuiItemFlags_NoNavDefaultFocus = 1 << 2, // false // Disable item being a candidate for default focus (e.g. used by title bar items).
ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held. ImGuiItemFlags_ButtonRepeat = 1 << 3, // false // Any button-like behavior will have repeat mode enabled (based on io.KeyRepeatDelay and io.KeyRepeatRate values). Note that you can also call IsItemActive() after any button to tell if it is being held.
ImGuiItemFlags_AutoClosePopups = 1 << 4, // true // MenuItem()/Selectable() automatically close their parent popup window.
}; };
// Flags for ImGui::InputText() // Flags for ImGui::InputText()

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@ -846,15 +846,19 @@ enum ImGuiItemFlagsPrivate_
{ {
// Controlled by user // Controlled by user
ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals, see BeginDisabled()/EndDisabled() for full disable feature, and github #211). ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals, see BeginDisabled()/EndDisabled() for full disable feature, and github #211).
ImGuiItemFlags_SelectableDontClosePopup = 1 << 11, // false // Disable MenuItem/Selectable() automatically closing their popup window ImGuiItemFlags_ReadOnly = 1 << 11, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
ImGuiItemFlags_MixedValue = 1 << 12, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets) ImGuiItemFlags_MixedValue = 1 << 12, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
ImGuiItemFlags_ReadOnly = 1 << 13, // false // [ALPHA] Allow hovering interactions but underlying value is not changed. ImGuiItemFlags_NoWindowHoverableCheck = 1 << 13, // false // Disable hoverable check in ItemHoverable()
ImGuiItemFlags_NoWindowHoverableCheck = 1 << 14, // false // Disable hoverable check in ItemHoverable() ImGuiItemFlags_AllowOverlap = 1 << 14, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
ImGuiItemFlags_AllowOverlap = 1 << 15, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
// Controlled by widget code // Controlled by widget code
ImGuiItemFlags_Inputable = 1 << 20, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature. ImGuiItemFlags_Inputable = 1 << 20, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
ImGuiItemFlags_HasSelectionUserData = 1 << 21, // false // Set by SetNextItemSelectionUserData() ImGuiItemFlags_HasSelectionUserData = 1 << 21, // false // Set by SetNextItemSelectionUserData()
ImGuiItemFlags_Default_ = ImGuiItemFlags_AutoClosePopups, // Please don't change, use PushItemFlag() instead.
// Obsolete
//ImGuiItemFlags_SelectableDontClosePopup = !ImGuiItemFlags_AutoClosePopups, // Can't have a redirect as we inverted the behavior
}; };
// Status flags for an already submitted item // Status flags for an already submitted item

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@ -3471,7 +3471,7 @@ void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags
Separator(); Separator();
want_separator = true; want_separator = true;
PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); PushItemFlag(ImGuiItemFlags_AutoClosePopups, false);
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
{ {
ImGuiTableColumn* other_column = &table->Columns[other_column_n]; ImGuiTableColumn* other_column = &table->Columns[other_column_n];

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@ -6831,7 +6831,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb); RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
// Automatically close popups // Automatically close popups
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.LastItemData.InFlags & ImGuiItemFlags_SelectableDontClosePopup)) if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && (g.LastItemData.InFlags & ImGuiItemFlags_AutoClosePopups))
CloseCurrentPopup(); CloseCurrentPopup();
if (disabled_item && !disabled_global) if (disabled_item && !disabled_global)