mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-23 21:09:01 +08:00
This commit is contained in:
parent
99552420a2
commit
0f2898ea88
@ -23,7 +23,7 @@ or view this file with any Markdown viewer.
|
||||
| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
|
||||
| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries...](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
|
||||
| **Q&A: Usage** |
|
||||
| **[About the ID Stack system..<br>Why is my widget not reacting when I click on it?<br>How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?](#q-about-the-id-stack-system)** |
|
||||
| **[About the ID Stack system..<br>Why is my widget not reacting when I click on it?<br>How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?]<br>How can I have multiple windows with the same label?](#q-about-the-id-stack-system)** |
|
||||
| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
|
||||
| [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) |
|
||||
| [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) |
|
||||
@ -190,6 +190,7 @@ Refer to rendering backends in the [examples/](https://github.com/ocornut/imgui/
|
||||
### Q: Why is my widget not reacting when I click on it?
|
||||
### Q: How can I have widgets with an empty label?
|
||||
### Q: How can I have multiple widgets with the same label?
|
||||
### Q: How can I have multiple windows with the same label?
|
||||
|
||||
A primer on labels and the ID Stack...
|
||||
|
||||
|
@ -723,9 +723,11 @@ CODE
|
||||
Q&A: Usage
|
||||
----------
|
||||
|
||||
Q: Why is my widget not reacting when I click on it?
|
||||
Q: How can I have widgets with an empty label?
|
||||
Q: How can I have multiple widgets with the same label?
|
||||
Q: About the ID Stack system..
|
||||
- Why is my widget not reacting when I click on it?
|
||||
- How can I have widgets with an empty label?
|
||||
- How can I have multiple widgets with the same label?
|
||||
- How can I have multiple windows with the same label?
|
||||
Q: How can I display an image? What is ImTextureID, how does it works?
|
||||
Q: How can I use my own math types instead of ImVec2/ImVec4?
|
||||
Q: How can I interact with standard C++ types (such as std::string and std::vector)?
|
||||
|
@ -786,6 +786,7 @@ static void ShowDemoWindowWidgets()
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
// Disable the default "open on single-click behavior" + set Selected flag according to our selection.
|
||||
// To alter selection we use IsItemClicked() && !IsItemToggledOpen(), so clicking on an arrow doesn't alter selection.
|
||||
ImGuiTreeNodeFlags node_flags = base_flags;
|
||||
const bool is_selected = (selection_mask & (1 << i)) != 0;
|
||||
if (is_selected)
|
||||
@ -794,7 +795,7 @@ static void ShowDemoWindowWidgets()
|
||||
{
|
||||
// Items 0..2 are Tree Node
|
||||
bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
|
||||
if (ImGui::IsItemClicked())
|
||||
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
|
||||
node_clicked = i;
|
||||
if (test_drag_and_drop && ImGui::BeginDragDropSource())
|
||||
{
|
||||
@ -815,7 +816,7 @@ static void ShowDemoWindowWidgets()
|
||||
// use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text().
|
||||
node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet
|
||||
ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i);
|
||||
if (ImGui::IsItemClicked())
|
||||
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen())
|
||||
node_clicked = i;
|
||||
if (test_drag_and_drop && ImGui::BeginDragDropSource())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user