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imconfig: Added comment about redefining ImDrawIdx
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@ -43,6 +43,9 @@
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
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//#define ImDrawIdx unsigned int
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
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/*
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