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Nav: Drag, Slider: When already past a limit and pushing in the direction of the limit, we don't clamp values again. (#787)
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@ -2939,7 +2939,7 @@ static void ImGui::NavUpdate()
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ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
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FocusWindow(parent_window);
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IM_ASSERT(child_window->ChildId != 0);
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SetNavID(child_window->ChildId, g.NavLayer); // FIXME-NAV: Layer not necessarily correct
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SetNavID(child_window->ChildId, 0);
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g.NavIdIsAlive = false;
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if (g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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@ -8421,8 +8421,10 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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}
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if (IsNavInputDown(ImGuiNavInput_PadTweakFast))
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delta *= 10.0f;
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clicked_t = ImSaturate(clicked_t + delta); // FIXME-NAV: todo: cancel adjustment if current value already past edge and we are moving in edge direction, to avoid clamping value to edge.
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clicked_t = ImSaturate(clicked_t + delta);
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set_new_value = true;
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if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits
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set_new_value = false;
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}
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}
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else
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@ -8749,6 +8751,8 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
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if (g.ActiveIdSource == ImGuiInputSource_Nav)
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{
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adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x;
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if (v_min < v_max && ((v_cur >= v_max && adjust_delta > 0.0f) || (v_cur <= v_min && adjust_delta < 0.0f))) // This is to avoid applying the saturation when already past the limits
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adjust_delta = 0.0f;
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v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
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}
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adjust_delta *= v_speed;
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