diff --git a/imgui.cpp b/imgui.cpp index 969344613..2b5f86d55 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1169,7 +1169,6 @@ struct ImGuiWindow float NextScrollY; bool ScrollbarY; bool Visible; // Set to true on Begin() - bool Accessed; // Set to true when any widget access the current window bool Collapsed; // Set when collapsing window to become only title-bar bool SkipItems; // == Visible && !Collapsed int AutoFitFrames; @@ -1223,7 +1222,6 @@ static inline ImGuiWindow* GetCurrentWindow() { ImGuiState& g = *GImGui; IM_ASSERT(g.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet? - g.CurrentWindow->Accessed = true; return g.CurrentWindow; } @@ -1512,7 +1510,6 @@ ImGuiWindow::ImGuiWindow(const char* name) NextScrollY = 0.0f; ScrollbarY = false; Visible = false; - Accessed = false; Collapsed = false; SkipItems = false; AutoFitFrames = -1; @@ -1937,7 +1934,6 @@ void ImGui::NewFrame() { ImGuiWindow* window = g.Windows[i]; window->Visible = false; - window->Accessed = false; } // No window should be open at the beginning of the frame. @@ -3189,10 +3185,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg clip_rect.z -= style.ScrollbarWidth; PushClipRect(clip_rect); - // Clear 'accessed' flag last thing - if (first_begin_of_the_frame) - window->Accessed = false; - // Child window can be out of sight and have "negative" clip windows. // Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar). if (flags & ImGuiWindowFlags_ChildWindow)