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Tables: Shared menu item id for "Size all" variations. Avoid allocation on single sort specs. Fix TableGetColumnIsEnabled(). Massage TableHeaderRows().
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e126a64782
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155b8bb816
4
imgui.h
4
imgui.h
@ -1900,7 +1900,7 @@ struct ImGuiTableSortSpecsColumn
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ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here)
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ImGuiSortDirection SortDirection : 8; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending (you can use this or SortSign, whichever is more convenient for your sort function)
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ImGuiTableSortSpecsColumn() { ColumnUserID = 0; ColumnIndex = 0; SortOrder = 0; SortDirection = ImGuiSortDirection_Ascending; }
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ImGuiTableSortSpecsColumn() { memset(this, 0, sizeof(*this)); }
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};
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// Sorting specifications for a table (often handling sort specs for a single column, occasionally more)
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@ -1913,7 +1913,7 @@ struct ImGuiTableSortSpecs
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int SpecsCount; // Sort spec count. Most often 1 unless e.g. ImGuiTableFlags_MultiSortable is enabled.
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bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag.
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ImGuiTableSortSpecs() { Specs = NULL; SpecsCount = 0; SpecsDirty = false; }
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ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); }
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};
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//-----------------------------------------------------------------------------
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@ -1960,6 +1960,7 @@ struct ImGuiTableCellData
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ImGuiTableColumnIdx Column; // Column number
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};
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// FIXME-TABLES: transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
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struct ImGuiTable
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{
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ImGuiID ID;
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@ -2022,7 +2023,8 @@ struct ImGuiTable
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ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
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ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
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ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (FIXME: could be stored outside, worst case we need 1 splitter per recursing table)
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ImVector<ImGuiTableSortSpecsColumn> SortSpecsData; // FIXME-OPT: Fixed-size array / small-vector pattern, optimize for single sort spec
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ImGuiTableSortSpecsColumn SortSpecsSingle;
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ImVector<ImGuiTableSortSpecsColumn> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would work be good.
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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@ -2280,6 +2282,7 @@ namespace ImGui
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IMGUI_API bool TableGetColumnIsEnabled(int column_n = -1); // Return false when column is disabled (hidden) by user (e.g. via context menu, or _DefaultHide flag)
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IMGUI_API void TableSetColumnIsEnabled(int column_n, bool enabled);
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IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API float TableGetHeaderRowHeight();
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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@ -1715,7 +1715,7 @@ bool ImGui::TableGetColumnIsEnabled(int column_n)
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return false;
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if (column_n < 0)
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column_n = table->CurrentColumn;
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return (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) == 0;
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return (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) != 0;
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}
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void ImGui::TableSetColumnIsEnabled(int column_n, bool hidden)
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@ -2134,7 +2134,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
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}
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}
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// FIXME-TABLE: This is a mess, need to redesign how we render borders.
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// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
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void ImGui::TableDrawBorders(ImGuiTable* table)
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{
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ImGuiWindow* inner_window = table->InnerWindow;
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@ -2391,20 +2391,23 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
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TableSortSpecsSanitize(table);
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// Write output
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table->SortSpecsData.resize(table->SortSpecsCount);
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const bool single_sort_specs = (table->SortSpecsCount <= 1);
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table->SortSpecsMulti.resize(single_sort_specs ? 0 : table->SortSpecsCount);
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ImGuiTableSortSpecsColumn* sort_specs = single_sort_specs ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (column->SortOrder == -1)
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continue;
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ImGuiTableSortSpecsColumn* sort_spec = &table->SortSpecsData[column->SortOrder];
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IM_ASSERT(column->SortOrder < table->SortSpecsCount);
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ImGuiTableSortSpecsColumn* sort_spec = &sort_specs[column->SortOrder];
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sort_spec->ColumnUserID = column->UserID;
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sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
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sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
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sort_spec->SortDirection = column->SortDirection;
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}
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table->SortSpecs.Specs = table->SortSpecsData.Data;
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table->SortSpecs.SpecsCount = table->SortSpecsData.Size;
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table->SortSpecs.Specs = sort_specs;
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table->SortSpecs.SpecsCount = table->SortSpecsCount;
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table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
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table->IsSortSpecsDirty = false; // Mark as not dirty for us
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}
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@ -2412,58 +2415,51 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
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//-------------------------------------------------------------------------
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// [SECTION] Tables: Headers
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//-------------------------------------------------------------------------
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// - TableGetHeaderRowHeight() [Internal]
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// - TableHeadersRow()
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// - TableHeader()
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//-------------------------------------------------------------------------
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// This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
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float ImGui::TableGetHeaderRowHeight()
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{
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// Caring for a minor edge case:
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// Calculate row height, for the unlikely case that some labels may be taller than others.
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// If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height.
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// In your custom header row you may omit this all together and just call TableNextRow() without a height...
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float row_height = GetTextLineHeight();
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int columns_count = TableGetColumnCount();
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for (int column_n = 0; column_n < columns_count; column_n++)
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if (TableGetColumnIsEnabled(column_n))
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row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
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row_height += GetStyle().CellPadding.y * 2.0f;
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return row_height;
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}
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// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
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// The intent is that advanced users willing to create customized headers would not need to use this helper
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// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets.
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// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
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// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy.
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// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
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void ImGui::TableHeadersRow()
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{
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ImGuiStyle& style = ImGui::GetStyle();
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
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// Calculate row height (for the unlikely case that labels may be are multi-line)
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// If we didn't do that, uneven header height would work but their highlight won't cover the full row height.
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float row_height = GetTextLineHeight();
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const float row_y1 = GetCursorScreenPos().y;
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const int columns_count = TableGetColumnCount();
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for (int column_n = 0; column_n < columns_count; column_n++)
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if (TableGetColumnIsEnabled(column_n))
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row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
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row_height += style.CellPadding.y * 2.0f;
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// Open row
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const float row_y1 = GetCursorScreenPos().y;
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const float row_height = TableGetHeaderRowHeight();
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TableNextRow(ImGuiTableRowFlags_Headers, row_height);
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if (table->HostSkipItems) // Merely an optimization, you may skip in your own code.
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return;
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// This for loop is constructed to not make use of internal functions,
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// as this is intended to be a base template to copy and build from.
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const int columns_count = TableGetColumnCount();
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for (int column_n = 0; column_n < columns_count; column_n++)
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{
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if (!TableSetColumnIndex(column_n))
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continue;
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// [DEBUG] Test custom user elements
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#if 0
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if (column_n < 2)
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{
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static bool b[2] = {};
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PushID(column_n);
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PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
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Checkbox("##", &b[column_n]);
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PopStyleVar();
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PopID();
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SameLine(0.0f, style.ItemInnerSpacing.x);
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}
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#endif
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// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
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// - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
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// - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier.
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@ -2474,7 +2470,6 @@ void ImGui::TableHeadersRow()
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}
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// Allow opening popup from the right-most section after the last column.
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// FIXME-TABLE: TableOpenContextMenu() is not public yet.
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ImVec2 mouse_pos = ImGui::GetMousePos();
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if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
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if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
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@ -2565,9 +2560,8 @@ void ImGui::TableHeader(const char* label)
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w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);// table->CellPadding.x);
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if (column->SortOrder != -1)
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{
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w_sort_text = 0.0f;
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char sort_order_suf[8];
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w_sort_text = 0.0f;
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if (column->SortOrder > 0)
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{
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ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1);
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@ -2675,11 +2669,11 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
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const char* size_all_desc;
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if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount)
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size_all_desc = "Size all columns to fit"; // All fixed
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size_all_desc = "Size all columns to fit###SizeAll"; // All fixed
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else if (table->ColumnsEnabledFixedCount == 0)
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size_all_desc = "Size all columns to default"; // All stretch
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size_all_desc = "Size all columns to default###SizeAll"; // All stretch
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else
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size_all_desc = "Size all columns to fit/default"; // Mixed
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size_all_desc = "Size all columns to fit/default###SizeAll";// Mixed
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if (MenuItem(size_all_desc, NULL))
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TableSetColumnWidthAutoAll(table);
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want_separator = true;
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@ -3074,7 +3068,7 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
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ImGuiContext& g = *GImGui;
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IM_ASSERT(table->MemoryCompacted == false);
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table->DrawSplitter.ClearFreeMemory();
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table->SortSpecsData.clear();
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table->SortSpecsMulti.clear();
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table->SortSpecs.Specs = NULL;
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table->IsSortSpecsDirty = true;
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table->ColumnsNames.clear();
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