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Internal: Moved stored window name update code to the first_begin_of_the_frame block. This will be useful in the Docking branch.
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parent
3a7828de6b
commit
15ec78e9d8
18
imgui.cpp
18
imgui.cpp
@ -4766,15 +4766,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window = CreateNewWindow(name, size_on_first_use, flags);
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}
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// Update stored window name when it changes (which can only happen with the "###" operator).
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// Only if it is meant to be displayed to the end user in a different place than the title bar (which already always display the 'name' parameter)
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bool window_title_visible_elsewhere = (window->Viewport && window->Viewport->Window == window);
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if (!window_just_created && window_title_visible_elsewhere && strcmp(name, window->Name) != 0)
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{
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IM_DELETE(window->Name);
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window->Name = ImStrdup(name);
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}
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// Automatically disable manual moving/resizing when NoInputs is set
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if (flags & ImGuiWindowFlags_NoInputs)
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flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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@ -4886,6 +4877,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->LastFrameActive = current_frame;
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window->IDStack.resize(1);
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// Update stored window name when it changes (which can only happen with the "###" operator).
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// The title bar always display the 'name' parameter, so we only update storage if the title is displayed to the end-user in a different place.
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bool window_title_visible_elsewhere = (window->Viewport && window->Viewport->Window == window);
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if (!window_just_created && window_title_visible_elsewhere && strcmp(name, window->Name) != 0)
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{
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IM_DELETE(window->Name);
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window->Name = ImStrdup(name);
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}
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// UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS
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// Update contents size from last frame for auto-fitting (or use explicit size)
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