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Internals: Moving window: test mouse validity while translating window + using SetWindowPos().
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@ -3234,13 +3234,13 @@ static void ImGui::UpdateMovingWindow()
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KeepAliveID(g.ActiveId);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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ImGuiWindow* moving_window = g.MovingWindow->RootWindow;
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if (g.IO.MouseDown[0])
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if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos))
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{
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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if (moving_window->PosFloat.x != pos.x || moving_window->PosFloat.y != pos.y)
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{
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MarkIniSettingsDirty(moving_window);
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moving_window->PosFloat = pos;
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SetWindowPos(moving_window, pos, ImGuiCond_Always);
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}
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FocusWindow(g.MovingWindow);
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}
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