mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-27 16:29:02 +08:00
Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523)
This commit is contained in:
parent
4925695ae8
commit
1ac162f2b0
@ -16,6 +16,7 @@
|
|||||||
|
|
||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2024-09-16: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU define to handle ever-changing native implementations. (#7977)
|
||||||
// 2024-01-22: Added configurable PipelineMultisampleState struct. (#7240)
|
// 2024-01-22: Added configurable PipelineMultisampleState struct. (#7240)
|
||||||
// 2024-01-22: (Breaking) ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes.
|
// 2024-01-22: (Breaking) ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes.
|
||||||
// 2024-01-22: Fixed pipeline layout leak. (#7245)
|
// 2024-01-22: Fixed pipeline layout leak. (#7245)
|
||||||
@ -35,6 +36,18 @@
|
|||||||
// 2021-02-18: Change blending equation to preserve alpha in output buffer.
|
// 2021-02-18: Change blending equation to preserve alpha in output buffer.
|
||||||
// 2021-01-28: Initial version.
|
// 2021-01-28: Initial version.
|
||||||
|
|
||||||
|
// When targeting native platforms (i.e. NOT emscripten), one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||||
|
// or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. See imgui_impl_wgpu.h for more details.
|
||||||
|
#ifndef __EMSCRIPTEN__
|
||||||
|
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||||
|
#error exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||||
|
#error neither IMGUI_IMPL_WEBGPU_BACKEND_DAWN nor IMGUI_IMPL_WEBGPU_BACKEND_WGPU may be defined if targeting emscripten!
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "imgui.h"
|
#include "imgui.h"
|
||||||
#ifndef IMGUI_DISABLE
|
#ifndef IMGUI_DISABLE
|
||||||
#include "imgui_impl_wgpu.h"
|
#include "imgui_impl_wgpu.h"
|
||||||
@ -245,7 +258,11 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
|
|||||||
ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
||||||
|
|
||||||
WGPUShaderModuleWGSLDescriptor wgsl_desc = {};
|
WGPUShaderModuleWGSLDescriptor wgsl_desc = {};
|
||||||
|
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||||
|
wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
|
||||||
|
#else
|
||||||
wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
|
wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
|
||||||
|
#endif
|
||||||
wgsl_desc.code = wgsl_source;
|
wgsl_desc.code = wgsl_source;
|
||||||
|
|
||||||
WGPUShaderModuleDescriptor desc = {};
|
WGPUShaderModuleDescriptor desc = {};
|
||||||
@ -660,7 +677,11 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
|||||||
// Create depth-stencil State
|
// Create depth-stencil State
|
||||||
WGPUDepthStencilState depth_stencil_state = {};
|
WGPUDepthStencilState depth_stencil_state = {};
|
||||||
depth_stencil_state.format = bd->depthStencilFormat;
|
depth_stencil_state.format = bd->depthStencilFormat;
|
||||||
|
#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||||
|
depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
|
||||||
|
#else
|
||||||
depth_stencil_state.depthWriteEnabled = false;
|
depth_stencil_state.depthWriteEnabled = false;
|
||||||
|
#endif
|
||||||
depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
|
depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
|
||||||
depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
|
depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
|
||||||
depth_stencil_state.stencilFront.failOp = WGPUStencilOperation_Keep;
|
depth_stencil_state.stencilFront.failOp = WGPUStencilOperation_Keep;
|
||||||
@ -730,7 +751,15 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info)
|
|||||||
// Setup backend capabilities flags
|
// Setup backend capabilities flags
|
||||||
ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
|
ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
|
||||||
io.BackendRendererUserData = (void*)bd;
|
io.BackendRendererUserData = (void*)bd;
|
||||||
|
#if defined(__EMSCRIPTEN__)
|
||||||
|
io.BackendRendererName = "imgui_impl_webgpu_emscripten";
|
||||||
|
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
|
||||||
|
io.BackendRendererName = "imgui_impl_webgpu_dawn";
|
||||||
|
#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
|
||||||
|
io.BackendRendererName = "imgui_impl_webgpu_wgpu";
|
||||||
|
#else
|
||||||
io.BackendRendererName = "imgui_impl_webgpu";
|
io.BackendRendererName = "imgui_impl_webgpu";
|
||||||
|
#endif
|
||||||
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
||||||
|
|
||||||
bd->initInfo = *init_info;
|
bd->initInfo = *init_info;
|
||||||
|
@ -2,6 +2,13 @@
|
|||||||
// This needs to be used along with a Platform Binding (e.g. GLFW)
|
// This needs to be used along with a Platform Binding (e.g. GLFW)
|
||||||
// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
|
// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
|
||||||
|
|
||||||
|
// Important note to dawn and/or wgpu users: when targeting native platforms (i.e. NOT emscripten),
|
||||||
|
// one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided.
|
||||||
|
// Add #define to your imconfig.h file, or as a compilation flag in your build system.
|
||||||
|
// This requirement will be removed once WebGPU stabilizes and backends converge on a unified interface.
|
||||||
|
//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
|
||||||
|
//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||||
|
|
||||||
// Implemented features:
|
// Implemented features:
|
||||||
// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
|
// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
|
||||||
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||||||
|
@ -77,6 +77,8 @@ Other changes:
|
|||||||
- Backends: SDL2: use SDL_Vulkan_GetDrawableSize() when available. (#7967, #3190) [@scribam]
|
- Backends: SDL2: use SDL_Vulkan_GetDrawableSize() when available. (#7967, #3190) [@scribam]
|
||||||
- Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
|
- Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
|
||||||
[@ypujante]
|
[@ypujante]
|
||||||
|
- Backends: WebGPU: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||||
|
defines to handle ever-changing native implementations. (#7977, #7969, #6602, #6188, #7523) [@acgaudette]
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
VERSION 1.91.1 (Released 2024-09-04)
|
VERSION 1.91.1 (Released 2024-09-04)
|
||||||
|
@ -79,6 +79,11 @@ add_executable(example_glfw_wgpu
|
|||||||
${IMGUI_DIR}/imgui_tables.cpp
|
${IMGUI_DIR}/imgui_tables.cpp
|
||||||
${IMGUI_DIR}/imgui_widgets.cpp
|
${IMGUI_DIR}/imgui_widgets.cpp
|
||||||
)
|
)
|
||||||
|
IF(NOT EMSCRIPTEN)
|
||||||
|
target_compile_definitions(example_glfw_wgpu PUBLIC
|
||||||
|
"IMGUI_IMPL_WEBGPU_BACKEND_DAWN"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
target_include_directories(example_glfw_wgpu PUBLIC
|
target_include_directories(example_glfw_wgpu PUBLIC
|
||||||
${IMGUI_DIR}
|
${IMGUI_DIR}
|
||||||
${IMGUI_DIR}/backends
|
${IMGUI_DIR}/backends
|
||||||
|
Loading…
Reference in New Issue
Block a user