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Added ImGuiCond_None for consistency and for generated bindings needing this for enums mapping.
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imgui.h
3
imgui.h
@ -1277,7 +1277,8 @@ enum ImGuiMouseCursor_
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// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
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// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
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enum ImGuiCond_
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enum ImGuiCond_
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{
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{
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ImGuiCond_Always = 1 << 0, // Set the variable
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ImGuiCond_None = 0, // No condition (always set the variable), same as _Always
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ImGuiCond_Always = 1 << 0, // No condition (always set the variable)
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ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed)
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ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed)
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ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file)
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ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file)
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ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time)
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ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time)
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