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https://github.com/ocornut/imgui.git
synced 2024-12-03 21:59:15 +08:00
Docking: Internal renaming and comments. + Fixed DockNodeMoveChildNodes() to transfer the LastExplicitSize value (was inconsequential afaik).
This commit is contained in:
parent
211a9c8fd2
commit
1cefc48f13
87
imgui.cpp
87
imgui.cpp
@ -9622,7 +9622,7 @@ namespace ImGui
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// ImGuiDockNode
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static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window);
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static void DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node);
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static void DockNodeMoveChilds(ImGuiDockNode* dst_node, ImGuiDockNode* src_node);
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static void DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node);
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static void DockNodeApplyPosSizeToWindows(ImGuiDockNode* node);
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static void DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id);
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static void DockNodeHideHostWindow(ImGuiDockNode* node);
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@ -9928,14 +9928,14 @@ void ImGui::DockContextQueueUndock(ImGuiDockContext* ctx, ImGuiWindow* window)
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void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
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{
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ImGuiWindow* target_window = req->DockTarget;
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ImGuiWindow* payload_window = req->DockPayload;
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ImGuiWindow* target_window = req->DockTarget;
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ImGuiDockNode* target_node = req->DockTargetNode;
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// Decide which Tab will be selected at the end of the operation (do it before the target/payload swap)
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// Decide which Tab will be selected at the end of the operation
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ImGuiID next_selected_id = 0;
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ImGuiDockNode* payload_node = payload_window->DockNodeAsHost;
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if (payload_node && !payload_node->IsParent())
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if (payload_node && !payload_node->IsSplitNode())
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next_selected_id = payload_node->TabBar->NextSelectedTabId ? payload_node->TabBar->NextSelectedTabId : payload_node->TabBar->SelectedTabId;
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if (payload_node == NULL)
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next_selected_id = payload_window->ID;
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@ -9943,11 +9943,11 @@ void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
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// FIXME-DOCK: When we are trying to dock an existing single-window node into a loose window, transfer Node ID as well
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if (target_node && target_node == target_window->DockNodeAsHost)
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IM_ASSERT(target_node->Windows.Size > 1 || target_node->IsParent() || target_node->IsDocumentRoot);
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IM_ASSERT(target_node->Windows.Size > 1 || target_node->IsSplitNode() || target_node->IsDocumentRoot);
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// Create new node and add existing window to it
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if (target_node == NULL)
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{
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// Create new node and add existing window to it
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target_node = DockContextAddNode(ctx, (ImGuiID)-1);
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target_node->Pos = target_window->Pos;
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target_node->Size = target_window->Size;
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@ -9969,10 +9969,7 @@ void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
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const ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y;
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const int split_inheritor_child_idx = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0;
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const float split_ratio = req->DockSplitRatio;
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if (payload_node)
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DockNodeTreeSplit(ctx, target_node, split_axis, split_inheritor_child_idx, split_ratio, payload_node);
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else
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DockNodeTreeSplit(ctx, target_node, split_axis, split_inheritor_child_idx, split_ratio, NULL);
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DockNodeTreeSplit(ctx, target_node, split_axis, split_inheritor_child_idx, split_ratio, payload_node); // payload_node may be NULL here!
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ImGuiDockNode* inheritor_node = target_node->ChildNodes[split_inheritor_child_idx];
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ImGuiDockNode* new_node = target_node->ChildNodes[split_inheritor_child_idx ^ 1];
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target_node->LastFocusedNodeID = new_node->ID;
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@ -9987,7 +9984,7 @@ void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
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if (target_node != payload_node)
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{
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// Create tab bar before we call DockNoveMoveWindows (which would attempt to move the old tab-bar, not holding the tab order we expect)
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// Create tab bar before we call DockNoveMoveWindows (which would attempt to move the old tab-bar, which would lead us to payload tabs wrongly appearing before target tabs!)
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if (target_node->Windows.Size > 0 && target_node->TabBar == NULL)
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{
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target_node->TabBar = IM_NEW(ImGuiTabBar)();
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@ -9999,13 +9996,13 @@ void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
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{
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// Transfer full payload node (with 1+ child windows or child nodes)
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// FIXME-DOCK: Transition persistent DockId for all non-active windows?
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if (payload_node->IsParent())
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if (payload_node->IsSplitNode())
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{
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if (target_node->Windows.Size > 0)
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{
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// When can dock into a node that already has windows only if our payload is a node tree
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// with a single visible node. In this situation, we move the windows of the target node
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// into the visible node of the payload.
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// We can dock into a node that already has windows _only_ if our payload is a node tree with a single visible node.
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// In this situation, we move the windows of the target node into the currently visible node of the payload.
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// This allows us to preserve some of the underlying settings nicely.
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IM_ASSERT(payload_node->OnlyNodeWithWindows != NULL);
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ImGuiDockNode* visible_node = payload_node->OnlyNodeWithWindows;
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if (visible_node->TabBar)
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@ -10015,7 +10012,8 @@ void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
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DockNodeMoveWindows(target_node, visible_node);
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DockNodeMoveWindows(visible_node, target_node);
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}
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DockNodeMoveChilds(target_node, payload_node);
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IM_ASSERT(target_node->Windows.Size == 0);
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DockNodeMoveChildNodes(target_node, payload_node);
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}
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else
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{
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@ -10063,10 +10061,10 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
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SplitRatio = 0.5f;
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HostWindow = VisibleWindow = NULL;
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OnlyNodeWithWindows = NULL;
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SelectedTabID = 0;
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LastFocusedNodeID = 0;
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LastFrameAlive = LastFrameActive = -1;
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WantCloseOne = 0;
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LastFocusedNodeID = 0;
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SelectedTabID = 0;
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WantCloseTabID = 0;
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IsVisible = true;
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InitFromFirstWindow = IsExplicitRoot = IsDocumentRoot = HasCloseButton = HasCollapseButton = WantCloseAll = WantLockSizeOnce = false;
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}
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@ -10188,7 +10186,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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DockNodeUpdateVisibleFlag(node);
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}
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static void ImGui::DockNodeMoveChilds(ImGuiDockNode* dst_node, ImGuiDockNode* src_node)
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static void ImGui::DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node)
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{
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IM_ASSERT(dst_node->Windows.Size == 0);
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dst_node->ChildNodes[0] = src_node->ChildNodes[0];
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@ -10199,6 +10197,7 @@ static void ImGui::DockNodeMoveChilds(ImGuiDockNode* dst_node, ImGuiDockNode* sr
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dst_node->ChildNodes[1]->ParentNode = dst_node;
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dst_node->SplitAxis = src_node->SplitAxis;
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dst_node->SplitRatio = src_node->SplitRatio;
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dst_node->LastExplicitSize = src_node->LastExplicitSize;
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src_node->ChildNodes[0] = src_node->ChildNodes[1] = NULL;
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}
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@ -10295,7 +10294,7 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
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bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount);
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bool remove = false;
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remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount);
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remove |= node_was_active && (node->WantCloseAll || node->WantCloseOne == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame
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remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabID == window->ID) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame
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remove |= (window->DockTabWantClose);
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if (!remove)
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continue;
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@ -10361,7 +10360,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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DockNodeHideHostWindow(node);
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node->InitFromFirstWindow = false;
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node->WantCloseAll = false;
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node->WantCloseOne = 0;
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node->WantCloseTabID = 0;
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node->HasCloseButton = node->HasCollapseButton = false;
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node->LastFrameActive = g.FrameCount;
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return;
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@ -10432,7 +10431,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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}
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// Update active node (the one whose title bar is highlight) within a node tree
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if (!node->IsParent())
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if (!node->IsSplitNode())
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node->LastFocusedNodeID = node->ID; // This also ensure on our creation frame we will receive the title screen highlight
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else if (g.NavWindow && g.NavWindow->RootWindowDockStop->DockNode && g.NavWindow->RootWindowDockStop->ParentWindow == host_window)
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node->LastFocusedNodeID = g.NavWindow->RootWindowDockStop->DockNode->ID;
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@ -10447,14 +10446,14 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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else
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{
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node->WantCloseAll = false;
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node->WantCloseOne = 0;
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node->WantCloseTabID = 0;
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if (node->Windows.Size > 0)
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node->SelectedTabID = node->Windows[0]->ID;
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}
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if (host_window && node->IsVisible)
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{
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// Background for empty nodes
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if (node->Windows.Size == 0 && !node->IsParent())
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if (node->Windows.Size == 0 && !node->IsSplitNode())
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host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_DockingBg));
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// Drop target
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@ -10499,9 +10498,9 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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const bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount);
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const bool closed_all = node->WantCloseAll && node_was_active;
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const ImGuiID closed_one = node->WantCloseOne && node_was_active;
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const ImGuiID closed_one = node->WantCloseTabID && node_was_active;
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node->WantCloseAll = false;
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node->WantCloseOne = 0;
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node->WantCloseTabID = 0;
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// Move ourselves to the Menu layer + Undo SkipItems flag in order to draw over the title bar (even if the window is collapsed)
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bool backup_skip_item = host_window->SkipItems;
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@ -10525,8 +10524,6 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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is_focused = (g.NavWindowingTarget->DockNode == node);
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else if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindow && root_node->LastFocusedNodeID == node->ID)
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is_focused = true;
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//else if (tab_bar->SelectedTabId && tab_bar->NextSelectedTabId == tab_bar->SelectedTabId) // Handle the clicking frame
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// is_focused = true;
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// Collapse button changes shape and display a list
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if (IsPopupOpen("#TabListMenu"))
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@ -10616,7 +10613,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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bool tab_open = true;
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TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window);
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if (!tab_open)
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node->WantCloseOne = window->ID;
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node->WantCloseTabID = window->ID;
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if (tab_bar->VisibleTabId == window->ID)
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node->VisibleWindow = window;
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@ -10647,7 +10644,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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if (CloseButton(host_window->GetID("#CLOSE"), title_bar_rect.GetTR() + ImVec2(-style.FramePadding.x - rad, style.FramePadding.y + rad), rad + 1))
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if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->VisibleTabId))
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{
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node->WantCloseOne = tab->ID;
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node->WantCloseTabID = tab->ID;
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TabBarCloseTab(tab_bar, tab);
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}
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//if (IsItemActive())
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@ -10706,7 +10703,7 @@ static bool DockNodeIsDropAllowedOne(ImGuiWindow* payload, ImGuiWindow* host_win
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static bool ImGui::DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* root_payload)
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{
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if (root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsParent())
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if (root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode())
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return true;
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const int payload_count = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows.Size : 1;
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@ -10824,7 +10821,7 @@ static bool ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNo
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data->FutureNode.Pos = host_node ? host_node->Pos : host_window->Pos;
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data->FutureNode.Size = host_node ? host_node->Size : host_window->Size;
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const bool src_is_visibly_splitted = root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsParent() && (root_payload->DockNodeAsHost->OnlyNodeWithWindows == NULL);
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const bool src_is_visibly_splitted = root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode() && (root_payload->DockNodeAsHost->OnlyNodeWithWindows == NULL);
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data->IsCenterAvailable = !is_outer_docking;
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if (src_is_visibly_splitted && (!host_node || !host_node->IsEmpty()))
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data->IsCenterAvailable = false;
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@ -10988,7 +10985,7 @@ void ImGui::DockNodeTreeSplit(ImGuiDockContext* ctx, ImGuiDockNode* parent_node,
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child_1->ParentNode = parent_node;
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ImGuiDockNode* child_inheritor = (split_inheritor_child_idx == 0) ? child_0 : child_1;
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DockNodeMoveChilds(child_inheritor, parent_node);
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DockNodeMoveChildNodes(child_inheritor, parent_node);
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parent_node->ChildNodes[0] = child_0;
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parent_node->ChildNodes[1] = child_1;
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parent_node->ChildNodes[split_inheritor_child_idx]->VisibleWindow = parent_node->VisibleWindow;
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@ -11014,12 +11011,14 @@ void ImGui::DockNodeTreeMerge(ImGuiDockContext* ctx, ImGuiDockNode* parent_node,
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IM_ASSERT(parent_node->TabBar == NULL);
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IM_ASSERT(parent_node->Windows.Size == 0);
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DockNodeMoveChilds(parent_node, merge_lead_child);
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ImVec2 backup_last_explicit_size = parent_node->LastExplicitSize;
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DockNodeMoveChildNodes(parent_node, merge_lead_child);
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DockNodeMoveWindows(parent_node, merge_lead_child);
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DockNodeApplyPosSizeToWindows(parent_node);
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parent_node->InitFromFirstWindow = false;
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parent_node->VisibleWindow = merge_lead_child->VisibleWindow;
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parent_node->IsDocumentRoot = child_0->IsDocumentRoot || child_1->IsDocumentRoot;
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parent_node->LastExplicitSize = backup_last_explicit_size;
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ctx->Nodes.SetVoidPtr(child_0->ID, NULL);
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ctx->Nodes.SetVoidPtr(child_1->ID, NULL);
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@ -11032,7 +11031,7 @@ void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 si
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{
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node->Pos = pos;
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node->Size = size;
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if (!node->IsParent())
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if (!node->IsSplitNode())
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return;
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ImGuiDockNode* child_0 = node->ChildNodes[0];
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@ -11101,7 +11100,7 @@ void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 si
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static void DockNodeTreeUpdateSplitterFindTouchingNode(ImGuiDockNode* node, ImGuiAxis axis, int side, ImVector<ImGuiDockNode*>* touching_nodes)
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{
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if (!node->IsParent())
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if (!node->IsSplitNode())
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{
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touching_nodes->push_back(node);
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return;
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@ -11116,7 +11115,7 @@ static void DockNodeTreeUpdateSplitterFindTouchingNode(ImGuiDockNode* node, ImGu
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void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
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{
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if (!node->IsParent())
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if (!node->IsSplitNode())
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return;
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ImGuiContext& g = *GImGui;
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@ -11230,7 +11229,7 @@ ImGuiDockNode* ImGui::DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos)
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{
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if (!node->IsVisible)
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return NULL;
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if (node->IsParent())
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if (node->IsSplitNode())
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{
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if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(node->ChildNodes[0], pos))
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return hovered_node;
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@ -11317,10 +11316,10 @@ void ImGui::DockSpace(const char* str_id, const ImVec2& size_arg, ImGuiDockSpace
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char title[256];
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ImFormatString(title, IM_ARRAYSIZE(title), "%s/%s", window->Name, str_id);
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if (node->Windows.Size > 0 || node->IsParent())
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if (node->Windows.Size > 0 || node->IsSplitNode())
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PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0));
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Begin(title, NULL, window_flags);
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if (node->Windows.Size > 0 || node->IsParent())
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if (node->Windows.Size > 0 || node->IsSplitNode())
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PopStyleColor();
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ImGuiWindow* host_window = g.CurrentWindow;
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@ -11362,7 +11361,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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if (dock_node == NULL)
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dock_node = DockContextAddNode(g.DockContext, window->DockId);
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if (dock_node->IsParent())
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if (dock_node->IsSplitNode())
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{
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DockContextProcessUndock(g.DockContext, window);
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return;
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@ -11407,7 +11406,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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}
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IM_ASSERT(dock_node->HostWindow);
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IM_ASSERT(!dock_node->IsParent());
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IM_ASSERT(!dock_node->IsSplitNode());
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// Position window
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SetNextWindowPos(dock_node->Pos);
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@ -11432,7 +11431,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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if (dock_node->TabBar)
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window->DockOrder = (short)DockNodeGetTabOrder(window);
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if ((dock_node->WantCloseAll || dock_node->WantCloseOne == window->ID) && p_open != NULL)
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if ((dock_node->WantCloseAll || dock_node->WantCloseTabID == window->ID) && p_open != NULL)
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*p_open = false;
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// Update ChildId to allow returning from Child to Parent with Escape
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@ -738,42 +738,42 @@ struct ImGuiTabBarSortItem
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float Width;
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};
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// sizeof() 92~128
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// sizeof() 108~144
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struct ImGuiDockNode
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{
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ImGuiID ID;
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ImGuiID UserTypeIdFilter;
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ImGuiDockSpaceFlags Flags;
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ImGuiDockNode* ParentNode;
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ImGuiDockNode* ChildNodes[2];
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ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array.
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ImVector<ImGuiWindow*> Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order.
|
||||
ImGuiTabBar* TabBar;
|
||||
ImVec2 Pos, Size; // Current position, size
|
||||
ImVec2 LastExplicitSize; // Last explicit size (overridden when using a splitter affecting the node)
|
||||
int SplitAxis;
|
||||
float SplitRatio;
|
||||
ImVec2 Pos, Size; // Current position, size.
|
||||
ImVec2 LastExplicitSize; // [Split node only] Last explicit size (overridden when using a splitter affecting the node)
|
||||
int SplitAxis; // [Split node only] Split axis (X or Y)
|
||||
float SplitRatio; // [Split node only] Split ratio FIXME-DOCK: This can be obsoleted in favor of LastExplicitSize.
|
||||
|
||||
ImGuiWindow* HostWindow;
|
||||
ImGuiWindow* VisibleWindow;
|
||||
ImGuiDockNode* OnlyNodeWithWindows; // Root node only, set when there is a single visible node within the hierarchy
|
||||
ImGuiID SelectedTabID;
|
||||
int LastFrameAlive;
|
||||
int LastFrameActive;
|
||||
ImGuiID LastFocusedNodeID;
|
||||
ImGuiID WantCloseOne;
|
||||
ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy
|
||||
int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + mGuiDockSpaceFlags_KeepAliveOnly
|
||||
int LastFrameActive; // Last frame number the node was updated.
|
||||
ImGuiID LastFocusedNodeID; // [Root node only] Which of our child node (any ancestor in the hierarchy) was last focused.
|
||||
ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
|
||||
ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
|
||||
bool InitFromFirstWindow :1;
|
||||
bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window)
|
||||
bool IsExplicitRoot :1; // Mark root node as explicit when created from a DockSpace()
|
||||
bool IsDocumentRoot :1;
|
||||
bool HasCloseButton :1;
|
||||
bool HasCollapseButton :1;
|
||||
bool WantCloseAll :1;
|
||||
bool WantCloseAll :1; // Set when closing all tabs at once.
|
||||
bool WantLockSizeOnce :1;
|
||||
|
||||
ImGuiDockNode(ImGuiID id);
|
||||
~ImGuiDockNode();
|
||||
bool IsRootNode() const { return ParentNode == NULL; }
|
||||
bool IsParent() const { return ChildNodes[0] != NULL; }
|
||||
bool IsSplitNode() const { return ChildNodes[0] != NULL; }
|
||||
bool IsEmpty() const { return ChildNodes[0] == NULL && Windows.Size == 0; }
|
||||
ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user