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Docking: Added ImGuiDockNodeFlags_NoDockingInsideDocRootNode flag. Honoring ImGuiDockNodeFlags_NoSplit in child node is already split (so we can use DockBuilder and then lock the layout). Added those options to the demo. (#2109)
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1d3862b6b3
13
imgui.cpp
13
imgui.cpp
@ -10452,6 +10452,10 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
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IM_ASSERT(node->ParentNode == NULL || node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node);
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// Inherit flags
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if (node->ParentNode)
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node->Flags = node->ParentNode->Flags;
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// Recurse into children
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// There is the possibility that one of our child becoming empty will delete itself and moving its sibling contents into 'node'.
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// If 'node->ChildNode[0]' delete itself, then 'node->ChildNode[1]->Windows' will be moved into 'node'
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@ -11055,6 +11059,8 @@ static bool ImGui::DockNodePreviewDockCalc(ImGuiWindow* host_window, ImGuiDockNo
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data->IsCenterAvailable = !is_outer_docking;
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if (src_is_visibly_splitted && (!host_node || !host_node->IsEmpty()))
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data->IsCenterAvailable = false;
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if (host_node && (host_node->Flags & ImGuiDockNodeFlags_NoDockingInsideDocRootNode) && host_node->IsDocumentRoot)
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data->IsCenterAvailable = false;
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data->IsSidesAvailable = true;
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if (host_node && (host_node->Flags & ImGuiDockNodeFlags_NoSplit))
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@ -11946,6 +11952,13 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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g.NextWindowData.PosUndock = false;
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}
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// Undock if the ImGuiDockNodeFlags_NoDockingInDocRootNode got set
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if (dock_node->IsDocumentRoot && (dock_node->Flags & ImGuiDockNodeFlags_NoDockingInsideDocRootNode))
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{
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DockContextProcessUndockWindow(ctx, window);
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return;
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}
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// Undock if our dockspace node disappeared
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// Note how we are testing for LastFrameAlive and NOT LastFrameActive. A DockSpace node can be maintained alive while being inactive with ImGuiDockNodeFlags_KeepAliveOnly.
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if (dock_node->LastFrameAlive < g.FrameCount)
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3
imgui.h
3
imgui.h
@ -797,7 +797,8 @@ enum ImGuiDockNodeFlags_
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{
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ImGuiDockNodeFlags_None = 0,
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ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
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ImGuiDockNodeFlags_NoSplit = 1 << 1 // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disableed to reduce confusion)
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ImGuiDockNodeFlags_NoSplit = 1 << 1, // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion)
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ImGuiDockNodeFlags_NoDockingInsideDocRootNode = 1 << 2 // Disable docking inside the DocumentRoot node. Useful if it is kept empty and invisible.
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};
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// Flags for ImGui::IsWindowFocused()
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@ -3732,25 +3732,42 @@ void ShowExampleAppDockSpace(bool* p_open)
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flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
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flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
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}
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static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
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ImGui::Begin("DockSpace Demo", p_open, flags);
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ImGui::PopStyleVar();
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// Dockspace
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
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{
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ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
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ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
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}
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else
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{
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ShowDockingDisabledMessage();
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}
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("Docking"))
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if (ImGui::BeginMenu("Options"))
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{
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if (ImGui::MenuItem("Remove DockSpace", NULL, false, p_open != NULL))
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*p_open = false;
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Flag: NoSplit", "", (dockspace_flags & ImGuiDockNodeFlags_NoSplit) != 0))
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dockspace_flags ^= ImGuiDockNodeFlags_NoSplit;
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if (ImGui::MenuItem("Flag: NoDockingInsideDocRootNode", "", (dockspace_flags & ImGuiDockNodeFlags_NoDockingInsideDocRootNode) != 0))
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dockspace_flags ^= ImGuiDockNodeFlags_NoDockingInsideDocRootNode;
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// Disabling fullscreen would allow the window to be moved to the front of other windows,
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// which we can't undo at the moment without finer window depth/z control.
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/*if (ImGui::BeginMenu("Options"))
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{
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ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen_persistant);
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//ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen_persistant);
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ImGui::EndMenu();
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}*/
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}
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ShowHelpMarker(
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"You can _always_ dock _any_ window into another by holding the SHIFT key while moving a window. Try it now!" "\n"
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"This demo app has nothing to do with it!" "\n\n"
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@ -3762,17 +3779,6 @@ void ShowExampleAppDockSpace(bool* p_open)
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ImGui::EndMenuBar();
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}
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
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{
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ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
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ImGui::DockSpace(dockspace_id);
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}
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else
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{
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ShowDockingDisabledMessage();
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}
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ImGui::End();
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if (opt_fullscreen)
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ImGui::PopStyleVar();
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