mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 13:49:01 +08:00
Internals: Begin: Refactor some code into an UpdateManualResize() function.
This commit is contained in:
parent
483f9b0d07
commit
1eee10778b
171
imgui.cpp
171
imgui.cpp
@ -675,6 +675,7 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, ImU32 resize_grip_col[4]);
|
||||
static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
|
||||
}
|
||||
|
||||
@ -4338,6 +4339,93 @@ static ImRect GetBorderRect(ImGuiWindow* window, int border_n, float perp_paddin
|
||||
return ImRect();
|
||||
}
|
||||
|
||||
// Handle resize for: Resize Grips, Borders, Gamepad
|
||||
static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, ImU32 resize_grip_col[4])
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindowFlags flags = window->Flags;
|
||||
if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
|
||||
return;
|
||||
|
||||
const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
|
||||
const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0;
|
||||
const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
|
||||
const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
|
||||
|
||||
ImVec2 pos_target(FLT_MAX, FLT_MAX);
|
||||
ImVec2 size_target(FLT_MAX, FLT_MAX);
|
||||
|
||||
// Manual resize grips
|
||||
PushID("#RESIZE");
|
||||
for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
|
||||
{
|
||||
const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
|
||||
const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
|
||||
|
||||
// Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
|
||||
ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
|
||||
resize_rect.FixInverted();
|
||||
bool hovered, held;
|
||||
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
||||
if (hovered || held)
|
||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||
|
||||
if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
|
||||
{
|
||||
// Manual auto-fit when double-clicking
|
||||
size_target = CalcSizeAfterConstraint(window, size_auto_fit);
|
||||
ClearActiveID();
|
||||
}
|
||||
else if (held)
|
||||
{
|
||||
// Resize from any of the four corners
|
||||
// We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
|
||||
ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
|
||||
CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
|
||||
}
|
||||
if (resize_grip_n == 0 || held || hovered)
|
||||
resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
|
||||
}
|
||||
for (int border_n = 0; border_n < resize_border_count; border_n++)
|
||||
{
|
||||
const float BORDER_SIZE = 5.0f; // FIXME: Only works _inside_ window because of HoveredWindow check.
|
||||
const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
|
||||
bool hovered, held;
|
||||
ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
|
||||
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
||||
if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
|
||||
{
|
||||
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
|
||||
if (held) *border_held = border_n;
|
||||
}
|
||||
if (held)
|
||||
{
|
||||
ImVec2 border_target = window->Pos;
|
||||
ImVec2 border_posn;
|
||||
if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y); }
|
||||
if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + BORDER_SIZE); }
|
||||
if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + BORDER_SIZE); }
|
||||
if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x); }
|
||||
CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
|
||||
}
|
||||
}
|
||||
PopID();
|
||||
|
||||
// Apply back modified position/size to window
|
||||
if (size_target.x != FLT_MAX)
|
||||
{
|
||||
window->SizeFull = size_target;
|
||||
MarkIniSettingsDirty(window);
|
||||
}
|
||||
if (pos_target.x != FLT_MAX)
|
||||
{
|
||||
window->Pos = window->PosFloat = ImFloor(pos_target);
|
||||
MarkIniSettingsDirty(window);
|
||||
}
|
||||
|
||||
window->Size = window->SizeFull;
|
||||
}
|
||||
|
||||
// Push a new ImGui window to add widgets to.
|
||||
// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
|
||||
// - Begin/End can be called multiple times during the frame with the same window name to append content.
|
||||
@ -4693,86 +4781,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
int border_held = -1;
|
||||
ImU32 resize_grip_col[4] = { 0 };
|
||||
const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
|
||||
const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0;
|
||||
|
||||
const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f);
|
||||
const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
|
||||
if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
ImVec2 pos_target(FLT_MAX, FLT_MAX);
|
||||
ImVec2 size_target(FLT_MAX, FLT_MAX);
|
||||
|
||||
// Manual resize grips
|
||||
PushID("#RESIZE");
|
||||
for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
|
||||
{
|
||||
const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
|
||||
const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
|
||||
|
||||
// Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
|
||||
ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
|
||||
resize_rect.FixInverted();
|
||||
bool hovered, held;
|
||||
ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
||||
if (hovered || held)
|
||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||
|
||||
if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
|
||||
{
|
||||
// Manual auto-fit when double-clicking
|
||||
size_target = CalcSizeAfterConstraint(window, size_auto_fit);
|
||||
ClearActiveID();
|
||||
}
|
||||
else if (held)
|
||||
{
|
||||
// Resize from any of the four corners
|
||||
// We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
|
||||
ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
|
||||
CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
|
||||
}
|
||||
if (resize_grip_n == 0 || held || hovered)
|
||||
resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
|
||||
}
|
||||
for (int border_n = 0; border_n < resize_border_count; border_n++)
|
||||
{
|
||||
const float BORDER_SIZE = 5.0f; // FIXME: Only works _inside_ window because of HoveredWindow check.
|
||||
const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
|
||||
bool hovered, held;
|
||||
ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
|
||||
ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
|
||||
if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
|
||||
{
|
||||
g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
|
||||
if (held) border_held = border_n;
|
||||
}
|
||||
if (held)
|
||||
{
|
||||
ImVec2 border_target = window->Pos;
|
||||
ImVec2 border_posn;
|
||||
if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y); }
|
||||
if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + BORDER_SIZE); }
|
||||
if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + BORDER_SIZE); }
|
||||
if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x); }
|
||||
CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
|
||||
}
|
||||
}
|
||||
PopID();
|
||||
|
||||
// Apply back modified position/size to window
|
||||
if (size_target.x != FLT_MAX)
|
||||
{
|
||||
window->SizeFull = size_target;
|
||||
MarkIniSettingsDirty(window);
|
||||
}
|
||||
if (pos_target.x != FLT_MAX)
|
||||
{
|
||||
window->Pos = window->PosFloat = ImFloor(pos_target);
|
||||
MarkIniSettingsDirty(window);
|
||||
}
|
||||
|
||||
window->Size = window->SizeFull;
|
||||
title_bar_rect = window->TitleBarRect();
|
||||
}
|
||||
const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
|
||||
UpdateManualResize(window, size_auto_fit, &border_held, &resize_grip_col[0]);
|
||||
title_bar_rect = window->TitleBarRect();
|
||||
|
||||
// Window background, Default Alpha
|
||||
ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
|
||||
|
Loading…
Reference in New Issue
Block a user