Merge miscellaneous small changes to reduce drift with texture update branch.
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- ImGuiDebugLogFlags_EventFont is yet unused.
This commit is contained in:
ocornut 2024-11-20 21:46:47 +01:00
parent 551b6c4d66
commit 20360e00ce
6 changed files with 97 additions and 73 deletions

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@ -164,6 +164,7 @@
// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.). // In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.).
// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp): // If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp):
// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped // - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped
// Typically you would run: python3 ./gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt
// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases // - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases
// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version. // Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version.
#define IMGL3W_IMPL #define IMGL3W_IMPL
@ -689,7 +690,7 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
#endif #endif
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier // Store identifier
io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture);
// Restore state // Restore state

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@ -4010,7 +4010,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
StackSizesInBeginForCurrentWindow = NULL; StackSizesInBeginForCurrentWindow = NULL;
DebugDrawIdConflictsCount = 0; DebugDrawIdConflictsCount = 0;
DebugLogFlags = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_OutputToTTY; DebugLogFlags = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_OutputToTTY | ImGuiDebugLogFlags_EventFont;
DebugLocateId = 0; DebugLocateId = 0;
DebugLogSkippedErrors = 0; DebugLogSkippedErrors = 0;
DebugLogAutoDisableFlags = ImGuiDebugLogFlags_None; DebugLogAutoDisableFlags = ImGuiDebugLogFlags_None;
@ -4226,8 +4226,8 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* ctx, const char* name) : DrawListInst(NUL
FontWindowScale = 1.0f; FontWindowScale = 1.0f;
SettingsOffset = -1; SettingsOffset = -1;
DrawList = &DrawListInst; DrawList = &DrawListInst;
DrawList->_Data = &Ctx->DrawListSharedData;
DrawList->_OwnerName = Name; DrawList->_OwnerName = Name;
DrawList->_Data = &Ctx->DrawListSharedData;
NavPreferredScoringPosRel[0] = NavPreferredScoringPosRel[1] = ImVec2(FLT_MAX, FLT_MAX); NavPreferredScoringPosRel[0] = NavPreferredScoringPosRel[1] = ImVec2(FLT_MAX, FLT_MAX);
} }
@ -5025,7 +5025,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
io.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false; io.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false;
} }
// Calling SetupDrawListSharedData() is followed by SetCurrentFont() which sets up the remaining data. // Called once a frame. Followed by SetCurrentFont() which sets up the remaining data.
static void SetupDrawListSharedData() static void SetupDrawListSharedData()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -15180,6 +15180,17 @@ void ImGui::UpdateDebugToolFlashStyleColor()
DebugFlashStyleColorStop(); DebugFlashStyleColorStop();
} }
static const char* FormatTextureIDForDebugDisplay(char* buf, int buf_size, ImTextureID tex_id)
{
union { void* ptr; int integer; } tex_id_opaque;
memcpy(&tex_id_opaque, &tex_id, ImMin(sizeof(void*), sizeof(tex_id)));
if (sizeof(tex_id) >= sizeof(void*))
ImFormatString(buf, buf_size, "0x%p", tex_id_opaque.ptr);
else
ImFormatString(buf, buf_size, "0x%04X", tex_id_opaque.integer);
return buf;
}
// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds. // Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
static void MetricsHelpMarker(const char* desc) static void MetricsHelpMarker(const char* desc)
{ {
@ -15868,16 +15879,6 @@ void ImGui::DebugNodeColumns(ImGuiOldColumns* columns)
TreePop(); TreePop();
} }
static void FormatTextureIDForDebugDisplay(char* buf, int buf_size, ImTextureID tex_id)
{
union { void* ptr; int integer; } tex_id_opaque;
memcpy(&tex_id_opaque, &tex_id, ImMin(sizeof(void*), sizeof(tex_id)));
if (sizeof(tex_id) >= sizeof(void*))
ImFormatString(buf, buf_size, "0x%p", tex_id_opaque.ptr);
else
ImFormatString(buf, buf_size, "0x%04X", tex_id_opaque.integer);
}
// [DEBUG] Display contents of ImDrawList // [DEBUG] Display contents of ImDrawList
void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label) void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label)
{ {
@ -16379,6 +16380,7 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
ShowDebugLogFlag("Clipper", ImGuiDebugLogFlags_EventClipper); ShowDebugLogFlag("Clipper", ImGuiDebugLogFlags_EventClipper);
ShowDebugLogFlag("Focus", ImGuiDebugLogFlags_EventFocus); ShowDebugLogFlag("Focus", ImGuiDebugLogFlags_EventFocus);
ShowDebugLogFlag("IO", ImGuiDebugLogFlags_EventIO); ShowDebugLogFlag("IO", ImGuiDebugLogFlags_EventIO);
//ShowDebugLogFlag("Font", ImGuiDebugLogFlags_EventFont);
ShowDebugLogFlag("Nav", ImGuiDebugLogFlags_EventNav); ShowDebugLogFlag("Nav", ImGuiDebugLogFlags_EventNav);
ShowDebugLogFlag("Popup", ImGuiDebugLogFlags_EventPopup); ShowDebugLogFlag("Popup", ImGuiDebugLogFlags_EventPopup);
ShowDebugLogFlag("Selection", ImGuiDebugLogFlags_EventSelection); ShowDebugLogFlag("Selection", ImGuiDebugLogFlags_EventSelection);

19
imgui.h
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@ -2309,6 +2309,7 @@ struct ImGuiIO
// (the imgui_impl_xxxx backend files are setting those up for you) // (the imgui_impl_xxxx backend files are setting those up for you)
//------------------------------------------------------------------ //------------------------------------------------------------------
// Nowadays those would be stored in ImGuiPlatformIO but we are leaving them here for legacy reasons.
// Optional: Platform/Renderer backend name (informational only! will be displayed in About Window) + User data for backend/wrappers to store their own stuff. // Optional: Platform/Renderer backend name (informational only! will be displayed in About Window) + User data for backend/wrappers to store their own stuff.
const char* BackendPlatformName; // = NULL const char* BackendPlatformName; // = NULL
const char* BackendRendererName; // = NULL const char* BackendRendererName; // = NULL
@ -3064,10 +3065,11 @@ struct ImDrawList
float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content
const char* _OwnerName; // Pointer to owner window's name for debugging const char* _OwnerName; // Pointer to owner window's name for debugging
// If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui) // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData().
ImDrawList(ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; } // (advanced: you may create and use your own ImDrawListSharedData so you can use ImDrawList without ImGui, but that's more involved)
IMGUI_API ImDrawList(ImDrawListSharedData* shared_data);
~ImDrawList() { _ClearFreeMemory(); } IMGUI_API ~ImDrawList();
IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
IMGUI_API void PushClipRectFullScreen(); IMGUI_API void PushClipRectFullScreen();
IMGUI_API void PopClipRect(); IMGUI_API void PopClipRect();
@ -3277,14 +3279,16 @@ struct ImFontGlyphRangesBuilder
// See ImFontAtlas::AddCustomRectXXX functions. // See ImFontAtlas::AddCustomRectXXX functions.
struct ImFontAtlasCustomRect struct ImFontAtlasCustomRect
{ {
unsigned short Width, Height; // Input // Desired rectangle dimension
unsigned short X, Y; // Output // Packed position in Atlas unsigned short X, Y; // Output // Packed position in Atlas
// [Internal]
unsigned short Width, Height; // Input // Desired rectangle dimension
unsigned int GlyphID : 31; // Input // For custom font glyphs only (ID < 0x110000) unsigned int GlyphID : 31; // Input // For custom font glyphs only (ID < 0x110000)
unsigned int GlyphColored : 1; // Input // For custom font glyphs only: glyph is colored, removed tinting. unsigned int GlyphColored : 1; // Input // For custom font glyphs only: glyph is colored, removed tinting.
float GlyphAdvanceX; // Input // For custom font glyphs only: glyph xadvance float GlyphAdvanceX; // Input // For custom font glyphs only: glyph xadvance
ImVec2 GlyphOffset; // Input // For custom font glyphs only: glyph display offset ImVec2 GlyphOffset; // Input // For custom font glyphs only: glyph display offset
ImFont* Font; // Input // For custom font glyphs only: target font ImFont* Font; // Input // For custom font glyphs only: target font
ImFontAtlasCustomRect() { Width = Height = 0; X = Y = 0xFFFF; GlyphID = 0; GlyphColored = 0; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; } ImFontAtlasCustomRect() { X = Y = 0xFFFF; Width = Height = 0; GlyphID = 0; GlyphColored = 0; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; }
bool IsPacked() const { return X != 0xFFFF; } bool IsPacked() const { return X != 0xFFFF; }
}; };
@ -3431,8 +3435,9 @@ struct ImFont
const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
// Members: Cold ~32/40 bytes // Members: Cold ~32/40 bytes
// Conceptually ConfigData[] is the list of font sources merged to create this font.
ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into
const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData to ConfigDataCount instances
short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
ImWchar FallbackChar; // 2 // out // = FFFD/'?' // Character used if a glyph isn't found. ImWchar FallbackChar; // 2 // out // = FFFD/'?' // Character used if a glyph isn't found.
ImWchar EllipsisChar; // 2 // out // = '...'/'.'// Character used for ellipsis rendering. ImWchar EllipsisChar; // 2 // out // = '...'/'.'// Character used for ellipsis rendering.

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@ -14,7 +14,7 @@ Index of this file:
// [SECTION] Helpers ShadeVertsXXX functions // [SECTION] Helpers ShadeVertsXXX functions
// [SECTION] ImFontConfig // [SECTION] ImFontConfig
// [SECTION] ImFontAtlas // [SECTION] ImFontAtlas
// [SECTION] ImFontAtlas glyph ranges helpers // [SECTION] ImFontAtlas: glyph ranges helpers
// [SECTION] ImFontGlyphRangesBuilder // [SECTION] ImFontGlyphRangesBuilder
// [SECTION] ImFont // [SECTION] ImFont
// [SECTION] ImGui Internal Render Helpers // [SECTION] ImGui Internal Render Helpers
@ -394,6 +394,17 @@ void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
} }
ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
{
memset(this, 0, sizeof(*this));
_Data = shared_data;
}
ImDrawList::~ImDrawList()
{
_ClearFreeMemory();
}
// Initialize before use in a new frame. We always have a command ready in the buffer. // Initialize before use in a new frame. We always have a command ready in the buffer.
// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this. // In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
void ImDrawList::_ResetForNewFrame() void ImDrawList::_ResetForNewFrame()
@ -2528,6 +2539,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?"); IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?"); IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?");
IM_ASSERT(font_cfg->RasterizerDensity > 0.0f);
// Create new font // Create new font
if (!font_cfg->MergeMode) if (!font_cfg->MergeMode)
@ -2546,9 +2558,16 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
} }
// Round font size
// - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
// - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
// - We may support it better later and remove this rounding.
new_font_cfg.SizePixels = ImTrunc(new_font_cfg.SizePixels);
if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
// Pointers to ConfigData and BuilderData are otherwise dangling
ImFontAtlasUpdateConfigDataPointers(this); ImFontAtlasUpdateConfigDataPointers(this);
// Invalidate texture // Invalidate texture
@ -3163,9 +3182,23 @@ static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
IM_ASSERT(r->IsPacked()); IM_ASSERT(r->IsPacked());
const int w = atlas->TexWidth; const int w = atlas->TexWidth;
if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
{ {
// Render/copy pixels // White pixels only
IM_ASSERT(r->Width == 2 && r->Height == 2);
const int offset = (int)r->X + (int)r->Y * w;
if (atlas->TexPixelsAlpha8 != NULL)
{
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
}
else
{
atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
}
}
else
{
// White pixels and mouse cursor
IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
const int x_for_white = r->X; const int x_for_white = r->X;
const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
@ -3180,20 +3213,6 @@ static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE); ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
} }
} }
else
{
// Render 4 white pixels
IM_ASSERT(r->Width == 2 && r->Height == 2);
const int offset = (int)r->X + (int)r->Y * w;
if (atlas->TexPixelsAlpha8 != NULL)
{
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
}
else
{
atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
}
}
atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
} }
@ -3205,38 +3224,38 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
// This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines); ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
IM_ASSERT(r->IsPacked()); IM_ASSERT(r->IsPacked());
for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
{ {
// Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
unsigned int y = n; int y = n;
unsigned int line_width = n; int line_width = n;
unsigned int pad_left = (r->Width - line_width) / 2; int pad_left = (r->Width - line_width) / 2;
unsigned int pad_right = r->Width - (pad_left + line_width); int pad_right = r->Width - (pad_left + line_width);
// Write each slice // Write each slice
IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
if (atlas->TexPixelsAlpha8 != NULL) if (atlas->TexPixelsAlpha8 != NULL)
{ {
unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
for (unsigned int i = 0; i < pad_left; i++) for (int i = 0; i < pad_left; i++)
*(write_ptr + i) = 0x00; *(write_ptr + i) = 0x00;
for (unsigned int i = 0; i < line_width; i++) for (int i = 0; i < line_width; i++)
*(write_ptr + pad_left + i) = 0xFF; *(write_ptr + pad_left + i) = 0xFF;
for (unsigned int i = 0; i < pad_right; i++) for (int i = 0; i < pad_right; i++)
*(write_ptr + pad_left + line_width + i) = 0x00; *(write_ptr + pad_left + line_width + i) = 0x00;
} }
else else
{ {
unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)]; unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
for (unsigned int i = 0; i < pad_left; i++) for (int i = 0; i < pad_left; i++)
*(write_ptr + i) = IM_COL32(255, 255, 255, 0); *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
for (unsigned int i = 0; i < line_width; i++) for (int i = 0; i < line_width; i++)
*(write_ptr + pad_left + i) = IM_COL32_WHITE; *(write_ptr + pad_left + i) = IM_COL32_WHITE;
for (unsigned int i = 0; i < pad_right; i++) for (int i = 0; i < pad_right; i++)
*(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0); *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
} }
@ -3251,13 +3270,6 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
// Note: this is called / shared by both the stb_truetype and the FreeType builder // Note: this is called / shared by both the stb_truetype and the FreeType builder
void ImFontAtlasBuildInit(ImFontAtlas* atlas) void ImFontAtlasBuildInit(ImFontAtlas* atlas)
{ {
// Round font size
// - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
// - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
// - We may support it better later and remove this rounding.
for (ImFontConfig& cfg : atlas->ConfigData)
cfg.SizePixels = ImTrunc(cfg.SizePixels);
// Register texture region for mouse cursors or standard white pixels // Register texture region for mouse cursors or standard white pixels
if (atlas->PackIdMouseCursors < 0) if (atlas->PackIdMouseCursors < 0)
{ {
@ -3308,6 +3320,10 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
atlas->TexReady = true; atlas->TexReady = true;
} }
//-------------------------------------------------------------------------
// [SECTION] ImFontAtlas: glyph ranges helpers
//-------------------------------------------------------------------------
// Retrieve list of range (2 int per range, values are inclusive) // Retrieve list of range (2 int per range, values are inclusive)
const ImWchar* ImFontAtlas::GetGlyphRangesDefault() const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
{ {
@ -3369,10 +3385,6 @@ static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short*
out_ranges[0] = 0; out_ranges[0] = 0;
} }
//-------------------------------------------------------------------------
// [SECTION] ImFontAtlas glyph ranges helpers
//-------------------------------------------------------------------------
const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
{ {
// Store 2500 regularly used characters for Simplified Chinese. // Store 2500 regularly used characters for Simplified Chinese.
@ -3799,8 +3811,9 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
advance_x += cfg->GlyphExtraSpacing.x; advance_x += cfg->GlyphExtraSpacing.x;
} }
int glyph_idx = Glyphs.Size;
Glyphs.resize(Glyphs.Size + 1); Glyphs.resize(Glyphs.Size + 1);
ImFontGlyph& glyph = Glyphs.back(); ImFontGlyph& glyph = Glyphs[glyph_idx];
glyph.Codepoint = (unsigned int)codepoint; glyph.Codepoint = (unsigned int)codepoint;
glyph.Visible = (x0 != x1) && (y0 != y1); glyph.Visible = (x0 != x1) && (y0 != y1);
glyph.Colored = false; glyph.Colored = false;
@ -3836,6 +3849,7 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
} }
// Find glyph, return fallback if missing
const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const ImFontGlyph* ImFont::FindGlyph(ImWchar c)
{ {
if (c >= (size_t)IndexLookup.Size) if (c >= (size_t)IndexLookup.Size)

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@ -212,11 +212,6 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
#endif #endif
// Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam. // Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam.
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__)
#else
#define IMGUI_DEBUG_LOG(...) ((void)0)
#endif
#define IMGUI_DEBUG_LOG_ERROR(...) do { ImGuiContext& g2 = *GImGui; if (g2.DebugLogFlags & ImGuiDebugLogFlags_EventError) IMGUI_DEBUG_LOG(__VA_ARGS__); else g2.DebugLogSkippedErrors++; } while (0) #define IMGUI_DEBUG_LOG_ERROR(...) do { ImGuiContext& g2 = *GImGui; if (g2.DebugLogFlags & ImGuiDebugLogFlags_EventError) IMGUI_DEBUG_LOG(__VA_ARGS__); else g2.DebugLogSkippedErrors++; } while (0)
#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) #define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) #define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
@ -225,6 +220,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
#define IMGUI_DEBUG_LOG_SELECTION(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) #define IMGUI_DEBUG_LOG_SELECTION(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
#define IMGUI_DEBUG_LOG_CLIPPER(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventClipper) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) #define IMGUI_DEBUG_LOG_CLIPPER(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventClipper) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
#define IMGUI_DEBUG_LOG_IO(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) #define IMGUI_DEBUG_LOG_IO(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
#define IMGUI_DEBUG_LOG_FONT(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFont) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
#define IMGUI_DEBUG_LOG_INPUTROUTING(...) do{if (g.DebugLogFlags & ImGuiDebugLogFlags_EventInputRouting)IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) #define IMGUI_DEBUG_LOG_INPUTROUTING(...) do{if (g.DebugLogFlags & ImGuiDebugLogFlags_EventInputRouting)IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
// Static Asserts // Static Asserts
@ -760,10 +756,13 @@ IMGUI_API ImGuiStoragePair* ImLowerBound(ImGuiStoragePair* in_begin, ImGuiStorag
#define IM_DRAWLIST_ARCFAST_SAMPLE_MAX IM_DRAWLIST_ARCFAST_TABLE_SIZE // Sample index _PathArcToFastEx() for 360 angle. #define IM_DRAWLIST_ARCFAST_SAMPLE_MAX IM_DRAWLIST_ARCFAST_TABLE_SIZE // Sample index _PathArcToFastEx() for 360 angle.
// Data shared between all ImDrawList instances // Data shared between all ImDrawList instances
// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure. // Conceptually this could have been called e.g. ImDrawListSharedContext
// Typically one ImGui context would create and maintain one of this.
// You may want to create your own instance of you try to ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
struct IMGUI_API ImDrawListSharedData struct IMGUI_API ImDrawListSharedData
{ {
ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
ImFont* Font; // Current/default font (optional, for simplified AddText overload) ImFont* Font; // Current/default font (optional, for simplified AddText overload)
float FontSize; // Current/default font size (optional, for simplified AddText overload) float FontSize; // Current/default font size (optional, for simplified AddText overload)
float FontScale; // Current/default font scale (== FontSize / Font->FontSize) float FontScale; // Current/default font scale (== FontSize / Font->FontSize)
@ -779,7 +778,6 @@ struct IMGUI_API ImDrawListSharedData
ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle. ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle.
float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo() float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo()
ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead) ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
ImDrawListSharedData(); ImDrawListSharedData();
void SetCircleTessellationMaxError(float max_error); void SetCircleTessellationMaxError(float max_error);
@ -1919,6 +1917,7 @@ typedef void (*ImGuiErrorCallback)(ImGuiContext* ctx, void* user_data, const cha
// [SECTION] Metrics, Debug Tools // [SECTION] Metrics, Debug Tools
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// See IMGUI_DEBUG_LOG() and IMGUI_DEBUG_LOG_XXX() macros.
enum ImGuiDebugLogFlags_ enum ImGuiDebugLogFlags_
{ {
// Event types // Event types
@ -1931,11 +1930,12 @@ enum ImGuiDebugLogFlags_
ImGuiDebugLogFlags_EventClipper = 1 << 5, ImGuiDebugLogFlags_EventClipper = 1 << 5,
ImGuiDebugLogFlags_EventSelection = 1 << 6, ImGuiDebugLogFlags_EventSelection = 1 << 6,
ImGuiDebugLogFlags_EventIO = 1 << 7, ImGuiDebugLogFlags_EventIO = 1 << 7,
ImGuiDebugLogFlags_EventInputRouting = 1 << 8, ImGuiDebugLogFlags_EventFont = 1 << 8,
ImGuiDebugLogFlags_EventDocking = 1 << 9, // Unused in this branch ImGuiDebugLogFlags_EventInputRouting = 1 << 9,
ImGuiDebugLogFlags_EventViewport = 1 << 10, // Unused in this branch ImGuiDebugLogFlags_EventDocking = 1 << 10, // Unused in this branch
ImGuiDebugLogFlags_EventViewport = 1 << 11, // Unused in this branch
ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventInputRouting | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport, ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventError | ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventFont | ImGuiDebugLogFlags_EventInputRouting | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport,
ImGuiDebugLogFlags_OutputToTTY = 1 << 20, // Also send output to TTY ImGuiDebugLogFlags_OutputToTTY = 1 << 20, // Also send output to TTY
ImGuiDebugLogFlags_OutputToTestEngine = 1 << 21, // Also send output to Test Engine ImGuiDebugLogFlags_OutputToTestEngine = 1 << 21, // Also send output to Test Engine
}; };
@ -3524,7 +3524,8 @@ namespace ImGui
// [SECTION] ImFontAtlas internal API // [SECTION] ImFontAtlas internal API
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// This structure is likely to evolve as we add support for incremental atlas updates // This structure is likely to evolve as we add support for incremental atlas updates.
// Conceptually this could be in ImGuiPlatformIO, but we are far from ready to make this public.
struct ImFontBuilderIO struct ImFontBuilderIO
{ {
bool (*FontBuilder_Build)(ImFontAtlas* atlas); bool (*FontBuilder_Build)(ImFontAtlas* atlas);

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@ -169,6 +169,7 @@ namespace
const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint); const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info); const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = nullptr); void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = nullptr);
FreeTypeFont() { memset(this, 0, sizeof(*this)); }
~FreeTypeFont() { CloseFont(); } ~FreeTypeFont() { CloseFont(); }
// [Internals] // [Internals]