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MultiSelect: Comments + tweaked location for widgets to test ImGuiItemFlags_IsMultiSelect to avoid misleading into thinking doing it before ItemAdd() is necessary.
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@ -1757,7 +1757,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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ImS8 LoopRequestSetAll; // -1: no operation, 0: clear all, 1: select all.
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bool IsEndIO; // Set when switching IO from BeginMultiSelect() to EndMultiSelect() state.
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bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
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bool IsSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool IsKeyboardSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool NavIdPassedBy;
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bool RangeSrcPassedBy; // Set by the item that matches RangeSrcItem.
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bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
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@ -1765,7 +1765,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { size_t io_sz = sizeof(IO); ClearIO(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); } // Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
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void ClearIO() { IO.Requests.resize(0); IO.RangeSrcItem = IO.NavIdItem = (ImGuiSelectionUserData)-1; IO.NavIdSelected = IO.RangeSrcReset = false; }
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void ClearIO() { IO.Requests.resize(0); IO.RangeSrcItem = IO.NavIdItem = ImGuiSelectionUserData_Invalid; IO.NavIdSelected = IO.RangeSrcReset = false; }
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};
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// Persistent storage for multi-select (as long as selection is alive)
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@ -6392,7 +6392,6 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags
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}
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// Compute open and multi-select states before ItemAdd() as it clear NextItem data.
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const bool is_multi_select = (g.NextItemData.ItemFlags & ImGuiItemFlags_IsMultiSelect) != 0; // Before ItemAdd()
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bool is_open = TreeNodeUpdateNextOpen(storage_id, flags);
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bool item_add = ItemAdd(interact_bb, id);
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect;
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@ -6467,6 +6466,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags
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const bool was_selected = selected;
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// Multi-selection support (header)
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const bool is_multi_select = (g.LastItemData.InFlags & ImGuiItemFlags_IsMultiSelect) != 0;
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if (is_multi_select)
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{
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// Handle multi-select + alter button flags for it
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@ -6777,7 +6777,6 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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}
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const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0;
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const bool is_multi_select = (g.NextItemData.ItemFlags & ImGuiItemFlags_IsMultiSelect) != 0; // Before ItemAdd()
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const bool is_visible = ItemAdd(bb, id, NULL, disabled_item ? (ImGuiItemFlags)ImGuiItemFlags_Disabled : ImGuiItemFlags_None);
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if (span_all_columns)
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@ -6786,11 +6785,12 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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window->ClipRect.Max.x = backup_clip_rect_max_x;
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}
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const bool is_multi_select = (g.LastItemData.InFlags & ImGuiItemFlags_IsMultiSelect) != 0;
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if (!is_visible)
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{
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// Extra layer of "no logic clip" for box-select support
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if (!is_multi_select)
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return false;
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// Extra layer of "no logic clip" for box-select support
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if (!g.BoxSelectState.UnclipMode || !g.BoxSelectState.UnclipRect.Overlaps(bb))
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return false;
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}
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@ -7323,16 +7323,15 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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ms->IO.NavIdSelected = (storage->NavIdSelected == 1) ? true : false;
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ms->IO.Requests.resize(0);
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bool request_clear = false;
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bool request_select_all = false;
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// Clear when using Navigation to move within the scope
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// (we compare FocusScopeId so it possible to use multiple selections inside a same window)
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bool request_clear = false;
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bool request_select_all = false;
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if (g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == ms->FocusScopeId && g.NavJustMovedToHasSelectionData)
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{
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if (ms->KeyMods & ImGuiMod_Shift)
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ms->IsSetRange = true;
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if (ms->IsSetRange)
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ms->IsKeyboardSetRange = true;
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if (ms->IsKeyboardSetRange)
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IM_ASSERT(storage->RangeSrcItem != ImGuiSelectionUserData_Invalid); // Not ready -> could clear?
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if ((ms->KeyMods & (ImGuiMod_Ctrl | ImGuiMod_Shift)) == 0)
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request_clear = true;
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@ -7371,7 +7370,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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if (request_clear || request_select_all)
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, request_select_all, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, request_select_all, ImGuiSelectionUserData_Invalid, ImGuiSelectionUserData_Invalid };
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ms->IO.Requests.push_back(req);
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}
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ms->LoopRequestSetAll = request_select_all ? 1 : request_clear ? 0 : -1;
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@ -7439,7 +7438,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, false, ImGuiSelectionUserData_Invalid, ImGuiSelectionUserData_Invalid };
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ms->IO.Requests.resize(0);
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ms->IO.Requests.push_back(req);
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}
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@ -7480,6 +7479,10 @@ void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_d
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}
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}
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// In charge of:
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// - Applying SetAll for submitted items.
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// - Applying SetRange for submitted items and record end points.
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// - Altering button behavior flags to facilitate use with drag and drop.
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void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags* p_button_flags)
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{
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ImGuiContext& g = *GImGui;
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@ -7500,18 +7503,16 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags
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// When using SHIFT+Nav: because it can incur scrolling we cannot afford a frame of lag with the selection highlight (otherwise scrolling would happen before selection)
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// For this to work, we need someone to set 'RangeSrcPassedBy = true' at some point (either clipper either SetNextItemSelectionUserData() function)
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if (ms->IsSetRange)
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if (ms->IsKeyboardSetRange)
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{
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IM_ASSERT(id != 0 && (ms->KeyMods & ImGuiMod_Shift) != 0);
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const bool is_range_dst = (ms->RangeDstPassedBy == false) && g.NavJustMovedToId == id; // Assume that g.NavJustMovedToId is not clipped.
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if (is_range_dst)
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{
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ms->RangeDstPassedBy = true;
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if (storage->RangeSrcItem == ImGuiSelectionUserData_Invalid) // If we don't have RangeSrc, assign RangeSrc = RangeDst
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{
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storage->RangeSrcItem = item_data;
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storage->RangeSelected = selected ? 1 : 0;
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}
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if (is_range_dst && storage->RangeSrcItem == ImGuiSelectionUserData_Invalid) // If we don't have RangeSrc, assign RangeSrc = RangeDst
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{
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storage->RangeSrcItem = item_data;
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storage->RangeSelected = selected ? 1 : 0;
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}
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const bool is_range_src = storage->RangeSrcItem == item_data;
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if (is_range_src || is_range_dst || ms->RangeSrcPassedBy != ms->RangeDstPassedBy)
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@ -7537,6 +7538,13 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags
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*p_button_flags = button_flags;
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}
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// In charge of:
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// - Auto-select on navigation.
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// - Box-select toggle handling.
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// - Right-click handling.
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// - Altering selection based on Ctrl/Shift modifiers, both for keyboard and mouse.
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// - Record current selection state for RangeSrc
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// This is all rather complex, best to run and refer to "widgets_multiselect_xxx" tests in imgui_test_suite.
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void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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{
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ImGuiContext& g = *GImGui;
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@ -7557,7 +7565,8 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData;
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const bool is_singleselect = (ms->Flags & ImGuiMultiSelectFlags_SingleSelect) != 0;
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ImGuiMultiSelectFlags flags = ms->Flags;
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const bool is_singleselect = (flags & ImGuiMultiSelectFlags_SingleSelect) != 0;
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bool is_ctrl = (ms->KeyMods & ImGuiMod_Ctrl) != 0;
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bool is_shift = (ms->KeyMods & ImGuiMod_Shift) != 0;
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@ -7623,7 +7632,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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{
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// Box-select
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ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
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if (flags & ImGuiMultiSelectFlags_BoxSelect)
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if (selected == false && !g.BoxSelectState.IsActive && !g.BoxSelectState.IsStarting && input_source == ImGuiInputSource_Mouse && g.IO.MouseClickedCount[0] == 1)
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BoxSelectStartDrag(ms->BoxSelectId, item_data);
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