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Internals: Removed unnecessary duplicate scrolling code + added extra infos to Metrics window.
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parent
52e475230f
commit
25c159fac8
22
imgui.cpp
22
imgui.cpp
@ -4162,6 +4162,16 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
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return size_auto_fit;
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}
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static float GetScrollMaxX(ImGuiWindow* window)
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{
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return ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x));
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}
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static float GetScrollMaxY(ImGuiWindow* window)
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{
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return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
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}
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
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{
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ImVec2 scroll = window->Scroll;
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@ -4174,8 +4184,8 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
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scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
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if (!window->Collapsed && !window->SkipItems)
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{
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scroll.x = ImMin(scroll.x, ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x))); // == GetScrollMaxX for that window
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scroll.y = ImMin(scroll.y, ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y))); // == GetScrollMaxY for that window
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scroll.x = ImMin(scroll.x, GetScrollMaxX(window));
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scroll.y = ImMin(scroll.y, GetScrollMaxY(window));
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}
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return scroll;
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}
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@ -5671,14 +5681,12 @@ float ImGui::GetScrollY()
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float ImGui::GetScrollMaxX()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x));
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return GetScrollMaxX(GImGui->CurrentWindow);
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}
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float ImGui::GetScrollMaxY()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
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return GetScrollMaxY(GImGui->CurrentWindow);
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}
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void ImGui::SetScrollX(float scroll_x)
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@ -11039,7 +11047,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
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if (ImGui::IsItemHovered())
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GImGui->OverlayDrawList.AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255,255,0,255));
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ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
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ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
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ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
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