mirror of
https://github.com/ocornut/imgui.git
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Merge branch 'master' into viewport
# Conflicts: # imgui.cpp # imgui_demo.cpp
This commit is contained in:
commit
26b9e2d0a5
@ -35,7 +35,16 @@ HOW TO UPDATE?
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Breaking Changes:
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- Renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges and removed its [Beta] mark.
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The addition of new configuration options in the Docking branch is pushing for a little reorganization of those names.
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Other Changes:
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- Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
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it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
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- Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups).
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This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
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- Style: Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value
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which is the same as the title bar height.
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- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
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to ease integration.
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76
imgui.cpp
76
imgui.cpp
@ -357,7 +357,9 @@ CODE
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- 2018/XX/XX (1.XX) - Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
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- 2018/XX/XX (1.XX) - removed io.DisplayVisibleMin, io.DisplayVisibleMax settings (it was used to clip within the DisplayMin..DisplayMax range, I don't know of anyone using it)
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- 2018/10/12 (1.66) - Renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files.
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- 2018/12/10 (1.67) - renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges as we are doing a large pass on configuration flags.
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- 2018/10/12 (1.66) - renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files.
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- 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
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- 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h.
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If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths.
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@ -368,7 +370,7 @@ CODE
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- 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent).
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- 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
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- 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
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- 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature.
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- 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges [update 1.67 renamed to ConfigWindowsResizeFromEdges] to enable the feature.
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- 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency.
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- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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@ -914,9 +916,9 @@ CODE
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static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in
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static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
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// Window resizing from edges (when io.ConfigResizeWindowsFromEdges = true)
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static const float RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS = 4.0f; // Extend outside and inside windows. Affect FindHoveredWindow().
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static const float RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time.
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// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by back-end)
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static const float WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS = 4.0f; // Extend outside and inside windows. Affect FindHoveredWindow().
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static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time.
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//-------------------------------------------------------------------------
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// [SECTION] FORWARD DECLARATIONS
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@ -977,14 +979,6 @@ static int FindPlatformMonitorForRect(const ImRect& r);
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}
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// Test engine hooks (imgui-test)
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//#define IMGUI_ENABLE_TEST_ENGINE_HOOKS
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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extern void ImGuiTestEngineHook_PreNewFrame();
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extern void ImGuiTestEngineHook_PostNewFrame();
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extern void ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg);
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] CONTEXT AND MEMORY ALLOCATORS
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//-----------------------------------------------------------------------------
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@ -1043,7 +1037,7 @@ ImGuiStyle::ImGuiStyle()
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GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar
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GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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DisplayWindowPadding = ImVec2(20,20); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
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@ -1113,7 +1107,8 @@ ImGuiIO::ImGuiIO()
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ConfigMacOSXBehaviors = false;
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#endif
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ConfigInputTextCursorBlink = true;
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ConfigResizeWindowsFromEdges = false;
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ConfigWindowsResizeFromEdges = true;
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ConfigWindowsMoveFromTitleBarOnly = false;
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// Platform Functions
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BackendPlatformName = BackendRendererName = NULL;
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@ -2634,10 +2629,6 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
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bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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{
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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ImGuiTestEngineHook_ItemAdd(bb, id, nav_bb_arg);
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#endif
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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@ -2659,6 +2650,10 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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window->DC.LastItemRect = bb;
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window->DC.LastItemStatusFlags = 0;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_ItemAdd(id, bb);
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#endif
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// Clipping test
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const bool is_clipped = IsClippedEx(bb, id, false);
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if (is_clipped)
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@ -2964,6 +2959,8 @@ ImDrawListSharedData* ImGui::GetDrawListSharedData()
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void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
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{
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// Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows.
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// We _also_ call this when clicking in a window empty space when io.ConfigWindowsMoveFromTitleBarOnly is set, but clear g.MovingWindow afterward.
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// This is because we want ActiveId to be set even when the window is stuck from moving.
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ImGuiContext& g = *GImGui;
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FocusWindow(window);
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SetActiveID(window->MoveId, window);
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@ -3218,7 +3215,7 @@ void ImGui::NewFrame()
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?");
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ImGuiContext& g = *GImGui;
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_PreNewFrame();
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#endif
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@ -3239,9 +3236,9 @@ void ImGui::NewFrame()
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)
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IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation.");
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// Perform simple check: the beta io.ConfigResizeWindowsFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly.
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if (g.IO.ConfigResizeWindowsFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors))
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g.IO.ConfigResizeWindowsFromEdges = false;
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// Perform simple check: the beta io.ConfigWindowsResizeFromEdges option requires back-end to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly.
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if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors))
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g.IO.ConfigWindowsResizeFromEdges = false;
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// Perform simple checks: multi-viewport and platform windows support
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if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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@ -3438,7 +3435,7 @@ void ImGui::NewFrame()
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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Begin("Debug##Default");
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_PostNewFrame();
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#endif
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}
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@ -3747,9 +3744,16 @@ void ImGui::EndFrame()
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if (g.IO.MouseClicked[0])
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{
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if (g.HoveredRootWindow != NULL)
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{
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StartMouseMovingWindow(g.HoveredWindow);
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if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoTitleBar))
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if (!g.HoveredRootWindow->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
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g.MovingWindow = NULL;
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}
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else if (g.NavWindow != NULL && GetFrontMostPopupModal() == NULL)
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{
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FocusWindow(NULL); // Clicking on void disable focus
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}
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}
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// With right mouse button we close popups without changing focus
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@ -3958,7 +3962,7 @@ static void FindHoveredWindow()
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hovered_window = g.MovingWindow;
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ImVec2 padding_regular = g.Style.TouchExtraPadding;
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ImVec2 padding_for_resize_from_edges = g.IO.ConfigResizeWindowsFromEdges ? ImMax(g.Style.TouchExtraPadding, ImVec2(RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS)) : padding_regular;
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ImVec2 padding_for_resize_from_edges = g.IO.ConfigWindowsResizeFromEdges ? ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS)) : padding_regular;
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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{
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ImGuiWindow* window = g.Windows[i];
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@ -4677,10 +4681,10 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window.
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return;
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const int resize_border_count = g.IO.ConfigResizeWindowsFromEdges ? 4 : 0;
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const int resize_border_count = g.IO.ConfigWindowsResizeFromEdges ? 4 : 0;
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const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
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const float grip_hover_inner_size = (float)(int)(grip_draw_size * 0.75f);
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const float grip_hover_outer_size = g.IO.ConfigResizeWindowsFromEdges ? RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS : 0.0f;
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const float grip_hover_outer_size = g.IO.ConfigWindowsResizeFromEdges ? WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS : 0.0f;
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ImVec2 pos_target(FLT_MAX, FLT_MAX);
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ImVec2 size_target(FLT_MAX, FLT_MAX);
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@ -4721,10 +4725,10 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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for (int border_n = 0; border_n < resize_border_count; border_n++)
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{
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bool hovered, held;
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ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS);
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ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS);
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ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
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//GetOverlayDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
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if ((hovered && g.HoveredIdTimer > RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER) || held)
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if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
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{
|
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g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
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if (held) *border_held = border_n;
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@ -4733,10 +4737,10 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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{
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ImVec2 border_target = window->Pos;
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ImVec2 border_posn;
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if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); }
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if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); }
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CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
|
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}
|
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}
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@ -4779,7 +4783,9 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au
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||||
|
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static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& rect, const ImVec2& padding)
|
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{
|
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window->Pos = ImMin(rect.Max - padding, ImMax(window->Pos + window->Size, rect.Min + padding) - window->Size);
|
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ImGuiContext& g = *GImGui;
|
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ImVec2 size_for_clamping = (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar)) ? ImVec2(window->Size.x, window->TitleBarHeight()) : window->Size;
|
||||
window->Pos = ImMin(rect.Max - padding, ImMax(window->Pos + size_for_clamping, rect.Min + padding) - size_for_clamping);
|
||||
}
|
||||
|
||||
void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window)
|
||||
@ -5153,7 +5159,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Handle manual resize: Resize Grips, Borders, Gamepad
|
||||
int border_held = -1;
|
||||
ImU32 resize_grip_col[4] = { 0 };
|
||||
const int resize_grip_count = g.IO.ConfigResizeWindowsFromEdges ? 2 : 1; // 4
|
||||
const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // 4
|
||||
const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
|
||||
if (!window->Collapsed)
|
||||
UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]);
|
||||
|
11
imgui.h
11
imgui.h
@ -699,7 +699,7 @@ enum ImGuiWindowFlags_
|
||||
|
||||
// [Obsolete]
|
||||
//ImGuiWindowFlags_ShowBorders = 1 << 7, // --> Set style.FrameBorderSize=1.0f / style.WindowBorderSize=1.0f to enable borders around windows and items
|
||||
//ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.ConfigResizeWindowsFromEdges and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)
|
||||
//ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.ConfigWindowsResizeFromEdges and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)
|
||||
};
|
||||
|
||||
// Flags for ImGui::InputText()
|
||||
@ -1194,10 +1194,11 @@ struct ImGuiIO
|
||||
ImVec2 DisplayFramebufferScale; // = (1.0f,1.0f) // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
|
||||
|
||||
// Miscellaneous configuration options
|
||||
bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations.
|
||||
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63)
|
||||
bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
|
||||
bool ConfigResizeWindowsFromEdges; // = false // [BETA] Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the ImGuiWindowFlags_ResizeFromAnySide flag)
|
||||
bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations.
|
||||
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63)
|
||||
bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
|
||||
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
|
||||
bool ConfigWindowsMoveFromTitleBarOnly;// = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Platform Functions
|
||||
|
@ -324,8 +324,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::SameLine(); ShowHelpMarker("All floating windows will always create their own viewport and platform window.");
|
||||
ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
|
||||
ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
|
||||
ImGui::Checkbox("io.ConfigResizeWindowsFromEdges [beta]", &io.ConfigResizeWindowsFromEdges);
|
||||
ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
|
||||
ImGui::SameLine(); ShowHelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
|
||||
ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
|
||||
ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
|
||||
ImGui::SameLine(); ShowHelpMarker("Instruct Dear ImGui to render a mouse cursor for you. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
|
||||
ImGui::TreePop();
|
||||
@ -2546,6 +2547,8 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
ImGui::Text("define: IMGUI_HAS_VIEWPORT");
|
||||
#endif
|
||||
ImGui::Separator();
|
||||
ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL");
|
||||
ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL");
|
||||
ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags);
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad");
|
||||
@ -2559,12 +2562,11 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsDecoration) ImGui::Text(" ViewportsDecoration");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) ImGui::Text(" DpiEnableScaleViewports");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ImGui::Text(" DpiEnableScaleFonts");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_IsSRGB) ImGui::Text(" IsSRGB");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_IsTouchScreen) ImGui::Text(" IsTouchScreen");
|
||||
if (io.MouseDrawCursor) ImGui::Text(" MouseDrawCursor");
|
||||
if (io.ConfigMacOSXBehaviors) ImGui::Text(" ConfigMacOSXBehaviors");
|
||||
if (io.ConfigInputTextCursorBlink) ImGui::Text(" ConfigInputTextCursorBlink");
|
||||
if (io.ConfigResizeWindowsFromEdges) ImGui::Text(" ConfigResizeWindowsFromEdges");
|
||||
if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor");
|
||||
if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors");
|
||||
if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink");
|
||||
if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges");
|
||||
if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly");
|
||||
ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
|
||||
@ -2572,8 +2574,6 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) ImGui::Text(" PlatformHasViewports");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports) ImGui::Text(" RendererHasViewports");
|
||||
ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL");
|
||||
ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL");
|
||||
ImGui::Separator();
|
||||
ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
|
||||
ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
|
||||
|
@ -321,6 +321,14 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_HoveredRect = 1 << 0,
|
||||
ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
|
||||
ImGuiItemStatusFlags_Edited = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
, // [imgui-test only]
|
||||
ImGuiItemStatusFlags_Openable = 1 << 10, //
|
||||
ImGuiItemStatusFlags_Opened = 1 << 11, //
|
||||
ImGuiItemStatusFlags_Checkable = 1 << 12, //
|
||||
ImGuiItemStatusFlags_Checked = 1 << 13 //
|
||||
#endif
|
||||
};
|
||||
|
||||
// FIXME: this is in development, not exposed/functional as a generic feature yet.
|
||||
@ -1407,6 +1415,18 @@ IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
|
||||
// Test engine hooks (imgui-test)
|
||||
//#define IMGUI_ENABLE_TEST_ENGINE
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
extern void ImGuiTestEngineHook_PreNewFrame();
|
||||
extern void ImGuiTestEngineHook_PostNewFrame();
|
||||
extern void ImGuiTestEngineHook_ItemAdd(ImGuiID id, const ImRect& bb);
|
||||
extern void ImGuiTestEngineHook_ItemInfo(ImGuiID id, const char* label, int flags);
|
||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(_ID, _LABEL, _FLAGS) // Register status flags
|
||||
#else
|
||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
|
||||
#endif
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
@ -913,6 +913,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(text_bb.Min, label);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
}
|
||||
|
||||
@ -4761,6 +4762,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// (Ideally we'd want to add a flag for the user to specify if we want the hit test to be done up to the right side of the content or not)
|
||||
const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y);
|
||||
bool is_open = TreeNodeBehaviorIsOpen(id, flags);
|
||||
bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0;
|
||||
|
||||
// Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child.
|
||||
// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
|
||||
@ -4776,6 +4778,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
{
|
||||
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
|
||||
TreePushRawID(id);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
return is_open;
|
||||
}
|
||||
|
||||
@ -4785,13 +4788,13 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// - OpenOnArrow .................... single-click on arrow to open
|
||||
// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
|
||||
ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) ? ImGuiButtonFlags_AllowItemOverlap : 0);
|
||||
if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||
if (!is_leaf)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
|
||||
if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
|
||||
|
||||
bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
|
||||
if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||
if (!is_leaf)
|
||||
{
|
||||
bool toggled = false;
|
||||
if (pressed)
|
||||
@ -4859,7 +4862,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
|
||||
if (flags & ImGuiTreeNodeFlags_Bullet)
|
||||
RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
|
||||
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||
else if (!is_leaf)
|
||||
RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&text_pos, ">");
|
||||
@ -4868,6 +4871,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
|
||||
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
|
||||
TreePushRawID(id);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
return is_open;
|
||||
}
|
||||
|
||||
@ -5653,6 +5657,8 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (want_close && IsPopupOpen(id))
|
||||
ClosePopupToLevel(g.CurrentPopupStack.Size);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
|
||||
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
|
||||
{
|
||||
// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
|
||||
@ -5732,6 +5738,8 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
||||
if (selected)
|
||||
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
|
||||
}
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user