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Platform IME: reworked internals to simplify adding new features.
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parent
3a90dc3893
commit
2706c9d66e
15
imgui.cpp
15
imgui.cpp
@ -4146,7 +4146,9 @@ void ImGui::NewFrame()
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1;
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g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1;
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g.PlatformImePos = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
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// Platform IME data: reset for the frame
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g.PlatformImeDataPrev = g.PlatformImeData;
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// Mouse wheel scrolling, scale
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// Mouse wheel scrolling, scale
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UpdateMouseWheel();
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UpdateMouseWheel();
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@ -4552,14 +4554,9 @@ void ImGui::EndFrame()
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ErrorCheckEndFrameSanityChecks();
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ErrorCheckEndFrameSanityChecks();
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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// Notify Platform/OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.SetPlatformImeDataFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
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if (g.IO.SetPlatformImeDataFn && memcmp(&g.PlatformImeData, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
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{
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g.IO.SetPlatformImeDataFn(GetMainViewport(), &g.PlatformImeData);
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ImGuiPlatformImeData data;
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data.InputPos = g.PlatformImePos;
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g.IO.SetPlatformImeDataFn(GetMainViewport(), &data);
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g.PlatformImeLastPos = g.PlatformImePos;
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}
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// Hide implicit/fallback "Debug" window if it hasn't been used
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// Hide implicit/fallback "Debug" window if it hasn't been used
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g.WithinFrameScopeWithImplicitWindow = false;
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g.WithinFrameScopeWithImplicitWindow = false;
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@ -1705,8 +1705,8 @@ struct ImGuiContext
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ImVector<ImGuiID> MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once
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ImVector<ImGuiID> MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once
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// Platform support
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// Platform support
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ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
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ImGuiPlatformImeData PlatformImeData; // Data updated by current frame
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ImVec2 PlatformImeLastPos;
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ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data (when changing we will call io.SetPlatformImeDataFn
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char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point
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char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point
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// Settings
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// Settings
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@ -1870,7 +1870,8 @@ struct ImGuiContext
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TooltipOverrideCount = 0;
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TooltipOverrideCount = 0;
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TooltipSlowDelay = 0.50f;
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TooltipSlowDelay = 0.50f;
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PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
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PlatformImeData.InputPos = ImVec2(0.0f, 0.0f);
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PlatformImeDataPrev.InputPos = ImVec2(-1.0f, -1.0f); // Different to ensure initial submission
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PlatformLocaleDecimalPoint = '.';
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PlatformLocaleDecimalPoint = '.';
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SettingsLoaded = false;
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SettingsLoaded = false;
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@ -4760,7 +4760,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
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// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
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if (!is_readonly)
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if (!is_readonly)
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g.PlatformImePos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
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g.PlatformImeData.InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
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}
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}
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}
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}
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else
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else
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