diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index ad43c685e..510d50b25 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -98,6 +98,15 @@ Other changes: ----------------------------------------------------------------------- Breaking Changes: +- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is + in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. + (The demo helper ImGui_ImplVulkanH_Window structure carries them.) (#2461, #2348, #2378, #2097) +- Examples: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required during + initialization to specify the number of in-flight image requested by swap chains. + (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam] +- Examples: Vulkan: Tidying up the demo/internals helpers (most engine/app should not rely + on them but it is possible you have!). + Other Changes: - InputText: Fixed selection background starts rendering one frame after the cursor movement diff --git a/examples/example_glfw_vulkan/main.cpp b/examples/example_glfw_vulkan/main.cpp index 6f2c4cd60..0b3bd9555 100644 --- a/examples/example_glfw_vulkan/main.cpp +++ b/examples/example_glfw_vulkan/main.cpp @@ -1,6 +1,13 @@ // dear imgui: standalone example application for Glfw + Vulkan // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. +// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. +// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. +// You will use those if you want to use this rendering back-end in your engine/app. +// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by +// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. +// Read comments in imgui_impl_vulkan.h. + #include "imgui.h" #include "imgui_impl_glfw.h" #include "imgui_impl_vulkan.h" @@ -23,19 +30,21 @@ #define IMGUI_VULKAN_DEBUG_REPORT #endif -static VkAllocationCallbacks* g_Allocator = NULL; -static VkInstance g_Instance = VK_NULL_HANDLE; -static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; -static VkDevice g_Device = VK_NULL_HANDLE; -static uint32_t g_QueueFamily = (uint32_t)-1; -static VkQueue g_Queue = VK_NULL_HANDLE; -static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; -static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; -static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; +static VkAllocationCallbacks* g_Allocator = NULL; +static VkInstance g_Instance = VK_NULL_HANDLE; +static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; +static VkDevice g_Device = VK_NULL_HANDLE; +static uint32_t g_QueueFamily = (uint32_t)-1; +static VkQueue g_Queue = VK_NULL_HANDLE; +static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; +static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; +static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; -static ImGui_ImplVulkanH_WindowData g_WindowData; -static bool g_ResizeWanted = false; -static int g_ResizeWidth = 0, g_ResizeHeight = 0; +static ImGui_ImplVulkanH_Window g_WindowData; +static int g_MinImageCount = 2; +static bool g_SwapChainRebuild = false; +static int g_SwapChainResizeWidth = 0; +static int g_SwapChainResizeHeight = 0; static void check_vk_result(VkResult err) { @@ -107,6 +116,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count) uint32_t gpu_count; err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); check_vk_result(err); + IM_ASSERT(gpu_count > 0); VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); @@ -183,7 +193,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count) } } -static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height) +static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) { wd->Surface = surface; @@ -211,14 +221,12 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); // Create SwapChain, RenderPass, Framebuffer, etc. - ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator); - ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height); + IM_ASSERT(g_MinImageCount >= 2); + ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); } static void CleanupVulkan() { - ImGui_ImplVulkanH_WindowData* wd = &g_WindowData; - ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator); vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); #ifdef IMGUI_VULKAN_DEBUG_REPORT @@ -231,7 +239,16 @@ static void CleanupVulkan() vkDestroyInstance(g_Instance, g_Allocator); } -static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) +static void CleanupVulkanWindow() +{ + // In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers, + // however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each + // ImGui_ImplVulkan_FrameRenderBuffers structure that you own. + ImGui_ImplVulkanH_Window* wd = &g_WindowData; + ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator); +} + +static void FrameRender(ImGui_ImplVulkanH_Window* wd) { VkResult err; @@ -239,7 +256,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); check_vk_result(err); - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; { err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking check_vk_result(err); @@ -260,7 +277,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) VkRenderPassBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.renderPass = wd->RenderPass; - info.framebuffer = wd->Framebuffer[wd->FrameIndex]; + info.framebuffer = fd->Framebuffer; info.renderArea.extent.width = wd->Width; info.renderArea.extent.height = wd->Height; info.clearValueCount = 1; @@ -269,7 +286,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) } // Record Imgui Draw Data and draw funcs into command buffer - ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer); + ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers); // Submit command buffer vkCmdEndRenderPass(fd->CommandBuffer); @@ -292,9 +309,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) } } -static void FramePresent(ImGui_ImplVulkanH_WindowData* wd) +static void FramePresent(ImGui_ImplVulkanH_Window* wd) { - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; VkPresentInfoKHR info = {}; info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; info.waitSemaphoreCount = 1; @@ -313,14 +330,14 @@ static void glfw_error_callback(int error, const char* description) static void glfw_resize_callback(GLFWwindow*, int w, int h) { - g_ResizeWanted = true; - g_ResizeWidth = w; - g_ResizeHeight = h; + g_SwapChainRebuild = true; + g_SwapChainResizeWidth = w; + g_SwapChainResizeHeight = h; } int main(int, char**) { - // Setup window + // Setup GLFW window glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) return 1; @@ -347,8 +364,8 @@ int main(int, char**) int w, h; glfwGetFramebufferSize(window, &w, &h); glfwSetFramebufferSizeCallback(window, glfw_resize_callback); - ImGui_ImplVulkanH_WindowData* wd = &g_WindowData; - SetupVulkanWindowData(wd, surface, w, h); + ImGui_ImplVulkanH_Window* wd = &g_WindowData; + SetupVulkanWindow(wd, surface, w, h); // Setup Dear ImGui context IMGUI_CHECKVERSION(); @@ -384,6 +401,7 @@ int main(int, char**) init_info.PipelineCache = g_PipelineCache; init_info.DescriptorPool = g_DescriptorPool; init_info.Allocator = g_Allocator; + init_info.MinImageCount = g_MinImageCount; init_info.CheckVkResultFn = check_vk_result; ImGui_ImplVulkan_Init(&init_info, wd->RenderPass); @@ -429,7 +447,7 @@ int main(int, char**) err = vkDeviceWaitIdle(g_Device); check_vk_result(err); - ImGui_ImplVulkan_InvalidateFontUploadObjects(); + ImGui_ImplVulkan_DestroyFontUploadObjects(); } bool show_demo_window = true; @@ -445,10 +463,13 @@ int main(int, char**) // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. glfwPollEvents(); - if (g_ResizeWanted) + + if (g_SwapChainRebuild) { - ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight); - g_ResizeWanted = false; + g_SwapChainRebuild = false; + ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount); + ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount); + g_WindowData.FrameIndex = 0; } // Start the Dear ImGui frame @@ -514,6 +535,8 @@ int main(int, char**) ImGui_ImplVulkan_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); + + CleanupVulkanWindow(); CleanupVulkan(); glfwDestroyWindow(window); diff --git a/examples/example_sdl_vulkan/main.cpp b/examples/example_sdl_vulkan/main.cpp index 42ab4a6b6..37d5ace23 100644 --- a/examples/example_sdl_vulkan/main.cpp +++ b/examples/example_sdl_vulkan/main.cpp @@ -1,6 +1,13 @@ // dear imgui: standalone example application for SDL2 + Vulkan // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. +// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. +// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. +// You will use those if you want to use this rendering back-end in your engine/app. +// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by +// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. +// Read comments in imgui_impl_vulkan.h. + #include "imgui.h" #include "imgui_impl_sdl.h" #include "imgui_impl_vulkan.h" @@ -15,17 +22,21 @@ #define IMGUI_VULKAN_DEBUG_REPORT #endif -static VkAllocationCallbacks* g_Allocator = NULL; -static VkInstance g_Instance = VK_NULL_HANDLE; -static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; -static VkDevice g_Device = VK_NULL_HANDLE; -static uint32_t g_QueueFamily = (uint32_t)-1; -static VkQueue g_Queue = VK_NULL_HANDLE; -static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; -static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; -static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; +static VkAllocationCallbacks* g_Allocator = NULL; +static VkInstance g_Instance = VK_NULL_HANDLE; +static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; +static VkDevice g_Device = VK_NULL_HANDLE; +static uint32_t g_QueueFamily = (uint32_t)-1; +static VkQueue g_Queue = VK_NULL_HANDLE; +static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; +static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; +static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; -static ImGui_ImplVulkanH_WindowData g_WindowData; +static ImGui_ImplVulkanH_Window g_WindowData; +static uint32_t g_MinImageCount = 2; +static bool g_SwapChainRebuild = false; +static int g_SwapChainResizeWidth = 0; +static int g_SwapChainResizeHeight = 0; static void check_vk_result(VkResult err) { @@ -97,6 +108,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count) uint32_t gpu_count; err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); check_vk_result(err); + IM_ASSERT(gpu_count > 0); VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); @@ -173,7 +185,7 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count) } } -static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height) +static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) { wd->Surface = surface; @@ -201,14 +213,12 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); // Create SwapChain, RenderPass, Framebuffer, etc. - ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator); - ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height); + IM_ASSERT(g_MinImageCount >= 2); + ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); } static void CleanupVulkan() { - ImGui_ImplVulkanH_WindowData* wd = &g_WindowData; - ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator); vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); #ifdef IMGUI_VULKAN_DEBUG_REPORT @@ -221,7 +231,16 @@ static void CleanupVulkan() vkDestroyInstance(g_Instance, g_Allocator); } -static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) +static void CleanupVulkanWindow() +{ + // In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers, + // however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each + // ImGui_ImplVulkan_FrameRenderBuffers structure that you own. + ImGui_ImplVulkanH_Window* wd = &g_WindowData; + ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator); +} + +static void FrameRender(ImGui_ImplVulkanH_Window* wd) { VkResult err; @@ -229,7 +248,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); check_vk_result(err); - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; { err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking check_vk_result(err); @@ -250,7 +269,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) VkRenderPassBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.renderPass = wd->RenderPass; - info.framebuffer = wd->Framebuffer[wd->FrameIndex]; + info.framebuffer = fd->Framebuffer; info.renderArea.extent.width = wd->Width; info.renderArea.extent.height = wd->Height; info.clearValueCount = 1; @@ -259,7 +278,7 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) } // Record Imgui Draw Data and draw funcs into command buffer - ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer); + ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer, &fd->RenderBuffers); // Submit command buffer vkCmdEndRenderPass(fd->CommandBuffer); @@ -282,9 +301,9 @@ static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) } } -static void FramePresent(ImGui_ImplVulkanH_WindowData* wd) +static void FramePresent(ImGui_ImplVulkanH_Window* wd) { - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; VkPresentInfoKHR info = {}; info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; info.waitSemaphoreCount = 1; @@ -331,8 +350,8 @@ int main(int, char**) // Create Framebuffers int w, h; SDL_GetWindowSize(window, &w, &h); - ImGui_ImplVulkanH_WindowData* wd = &g_WindowData; - SetupVulkanWindowData(wd, surface, w, h); + ImGui_ImplVulkanH_Window* wd = &g_WindowData; + SetupVulkanWindow(wd, surface, w, h); // Setup Dear ImGui context ImGui::CreateContext(); @@ -366,6 +385,7 @@ int main(int, char**) init_info.PipelineCache = g_PipelineCache; init_info.DescriptorPool = g_DescriptorPool; init_info.Allocator = g_Allocator; + init_info.MinImageCount = g_MinImageCount; init_info.CheckVkResultFn = check_vk_result; ImGui_ImplVulkan_Init(&init_info, wd->RenderPass); @@ -411,7 +431,7 @@ int main(int, char**) err = vkDeviceWaitIdle(g_Device); check_vk_result(err); - ImGui_ImplVulkan_InvalidateFontUploadObjects(); + ImGui_ImplVulkan_DestroyFontUploadObjects(); } bool show_demo_window = true; @@ -434,7 +454,19 @@ int main(int, char**) if (event.type == SDL_QUIT) done = true; if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window)) - ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, (int)event.window.data1, (int)event.window.data2); + { + g_SwapChainResizeWidth = (int)event.window.data1; + g_SwapChainResizeHeight = (int)event.window.data2; + g_SwapChainRebuild = true; + } + } + + if (g_SwapChainRebuild) + { + g_SwapChainRebuild = false; + ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount); + ImGui_ImplVulkan_SetSwapChainMinImageCount(g_MinImageCount); + g_WindowData.FrameIndex = 0; } // Start the Dear ImGui frame @@ -500,6 +532,8 @@ int main(int, char**) ImGui_ImplVulkan_Shutdown(); ImGui_ImplSDL2_Shutdown(); ImGui::DestroyContext(); + + CleanupVulkanWindow(); CleanupVulkan(); SDL_DestroyWindow(window); diff --git a/examples/imgui_impl_vulkan.cpp b/examples/imgui_impl_vulkan.cpp index 5911878fe..ae5a17375 100644 --- a/examples/imgui_impl_vulkan.cpp +++ b/examples/imgui_impl_vulkan.cpp @@ -12,8 +12,18 @@ // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ +// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. +// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. +// You will use those if you want to use this rendering back-end in your engine/app. +// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by +// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. +// Read comments in imgui_impl_vulkan.h. + // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. (The demo helper ImGui_ImplVulkanH_Window structure carries them.) +// 2019-XX-XX: *BREAKING CHANGE*: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetSwapChainMinImageCount(). +// 2019-XX-XX: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int). // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display. @@ -36,45 +46,31 @@ #include // Vulkan data -static const VkAllocationCallbacks* g_Allocator = NULL; -static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; -static VkInstance g_Instance = VK_NULL_HANDLE; -static VkDevice g_Device = VK_NULL_HANDLE; -static uint32_t g_QueueFamily = (uint32_t)-1; -static VkQueue g_Queue = VK_NULL_HANDLE; -static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; -static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; -static VkRenderPass g_RenderPass = VK_NULL_HANDLE; -static void (*g_CheckVkResultFn)(VkResult err) = NULL; - -static VkDeviceSize g_BufferMemoryAlignment = 256; -static VkPipelineCreateFlags g_PipelineCreateFlags = 0; - -static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE; -static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE; -static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE; -static VkPipeline g_Pipeline = VK_NULL_HANDLE; - -// Frame data -struct FrameDataForRender -{ - VkDeviceMemory VertexBufferMemory; - VkDeviceMemory IndexBufferMemory; - VkDeviceSize VertexBufferSize; - VkDeviceSize IndexBufferSize; - VkBuffer VertexBuffer; - VkBuffer IndexBuffer; -}; -static int g_FrameIndex = 0; -static FrameDataForRender g_FramesDataBuffers[IMGUI_VK_QUEUED_FRAMES] = {}; +static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {}; +static VkRenderPass g_RenderPass = VK_NULL_HANDLE; +static VkDeviceSize g_BufferMemoryAlignment = 256; +static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00; +static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE; +static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE; +static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE; +static VkPipeline g_Pipeline = VK_NULL_HANDLE; // Font data -static VkSampler g_FontSampler = VK_NULL_HANDLE; -static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE; -static VkImage g_FontImage = VK_NULL_HANDLE; -static VkImageView g_FontView = VK_NULL_HANDLE; -static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE; -static VkBuffer g_UploadBuffer = VK_NULL_HANDLE; +static VkSampler g_FontSampler = VK_NULL_HANDLE; +static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE; +static VkImage g_FontImage = VK_NULL_HANDLE; +static VkImageView g_FontView = VK_NULL_HANDLE; +static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE; +static VkBuffer g_UploadBuffer = VK_NULL_HANDLE; + +// Forward Declarations +void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator); +void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count); +void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator); + +//----------------------------------------------------------------------------- +// SHADERS +//----------------------------------------------------------------------------- // Forward Declarations static void ImGui_ImplVulkan_InitPlatformInterface(); @@ -185,10 +181,15 @@ static uint32_t __glsl_shader_frag_spv[] = 0x00010038 }; +//----------------------------------------------------------------------------- +// FUNCTIONS +//----------------------------------------------------------------------------- + static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) { + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; VkPhysicalDeviceMemoryProperties prop; - vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop); + vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop); for (uint32_t i = 0; i < prop.memoryTypeCount; i++) if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<CheckVkResultFn) + v->CheckVkResultFn(err); } static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage) { + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; VkResult err; if (buffer != VK_NULL_HANDLE) - vkDestroyBuffer(g_Device, buffer, g_Allocator); + vkDestroyBuffer(v->Device, buffer, v->Allocator); if (buffer_memory) - vkFreeMemory(g_Device, buffer_memory, g_Allocator); + vkFreeMemory(v->Device, buffer_memory, v->Allocator); VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment; VkBufferCreateInfo buffer_info = {}; @@ -215,27 +218,27 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory buffer_info.size = vertex_buffer_size_aligned; buffer_info.usage = usage; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &buffer); + err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer); check_vk_result(err); VkMemoryRequirements req; - vkGetBufferMemoryRequirements(g_Device, buffer, &req); + vkGetBufferMemoryRequirements(v->Device, buffer, &req); g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); - err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &buffer_memory); + err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory); check_vk_result(err); - err = vkBindBufferMemory(g_Device, buffer, buffer_memory, 0); + err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0); check_vk_result(err); p_buffer_size = new_size; } // Render function // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) -void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer) +void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* fd) { // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); @@ -243,9 +246,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm if (fb_width <= 0 || fb_height <= 0 || draw_data->TotalVtxCount == 0) return; + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; VkResult err; - FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex]; - g_FrameIndex = (g_FrameIndex + 1) % IM_ARRAYSIZE(g_FramesDataBuffers); // Create the Vertex and Index buffers: size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); @@ -259,9 +261,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm { ImDrawVert* vtx_dst = NULL; ImDrawIdx* idx_dst = NULL; - err = vkMapMemory(g_Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst)); + err = vkMapMemory(v->Device, fd->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst)); check_vk_result(err); - err = vkMapMemory(g_Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst)); + err = vkMapMemory(v->Device, fd->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst)); check_vk_result(err); for (int n = 0; n < draw_data->CmdListsCount; n++) { @@ -278,10 +280,10 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[1].memory = fd->IndexBufferMemory; range[1].size = VK_WHOLE_SIZE; - err = vkFlushMappedMemoryRanges(g_Device, 2, range); + err = vkFlushMappedMemoryRanges(v->Device, 2, range); check_vk_result(err); - vkUnmapMemory(g_Device, fd->VertexBufferMemory); - vkUnmapMemory(g_Device, fd->IndexBufferMemory); + vkUnmapMemory(v->Device, fd->VertexBufferMemory); + vkUnmapMemory(v->Device, fd->IndexBufferMemory); } // Bind pipeline and descriptor sets: @@ -379,6 +381,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) { + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; ImGuiIO& io = ImGui::GetIO(); unsigned char* pixels; @@ -404,17 +407,17 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage); + err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage); check_vk_result(err); VkMemoryRequirements req; - vkGetImageMemoryRequirements(g_Device, g_FontImage, &req); + vkGetImageMemoryRequirements(v->Device, g_FontImage, &req); VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); - err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory); + err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory); check_vk_result(err); - err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0); + err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0); check_vk_result(err); } @@ -428,7 +431,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; info.subresourceRange.levelCount = 1; info.subresourceRange.layerCount = 1; - err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView); + err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView); check_vk_result(err); } @@ -444,7 +447,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) write_desc[0].descriptorCount = 1; write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write_desc[0].pImageInfo = desc_image; - vkUpdateDescriptorSets(g_Device, 1, write_desc, 0, NULL); + vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL); } // Create the Upload Buffer: @@ -454,34 +457,34 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) buffer_info.size = upload_size; buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer); + err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer); check_vk_result(err); VkMemoryRequirements req; - vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req); + vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req); g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); - err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory); + err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory); check_vk_result(err); - err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0); + err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0); check_vk_result(err); } // Upload to Buffer: { char* map = NULL; - err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); + err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); check_vk_result(err); memcpy(map, pixels, upload_size); VkMappedMemoryRange range[1] = {}; range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[0].memory = g_UploadBufferMemory; range[0].size = upload_size; - err = vkFlushMappedMemoryRanges(g_Device, 1, range); + err = vkFlushMappedMemoryRanges(v->Device, 1, range); check_vk_result(err); - vkUnmapMemory(g_Device, g_UploadBufferMemory); + vkUnmapMemory(v->Device, g_UploadBufferMemory); } // Copy to Image: @@ -530,6 +533,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) bool ImGui_ImplVulkan_CreateDeviceObjects() { + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; VkResult err; VkShaderModule vert_module; VkShaderModule frag_module; @@ -540,13 +544,13 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vert_info.codeSize = sizeof(__glsl_shader_vert_spv); vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; - err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module); + err = vkCreateShaderModule(v->Device, &vert_info, v->Allocator, &vert_module); check_vk_result(err); VkShaderModuleCreateInfo frag_info = {}; frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; frag_info.codeSize = sizeof(__glsl_shader_frag_spv); frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; - err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module); + err = vkCreateShaderModule(v->Device, &frag_info, v->Allocator, &frag_module); check_vk_result(err); } @@ -563,7 +567,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() info.minLod = -1000; info.maxLod = 1000; info.maxAnisotropy = 1.0f; - err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler); + err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler); check_vk_result(err); } @@ -579,7 +583,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; info.bindingCount = 1; info.pBindings = binding; - err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout); + err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout); check_vk_result(err); } @@ -587,10 +591,10 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() { VkDescriptorSetAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; - alloc_info.descriptorPool = g_DescriptorPool; + alloc_info.descriptorPool = v->DescriptorPool; alloc_info.descriptorSetCount = 1; alloc_info.pSetLayouts = &g_DescriptorSetLayout; - err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet); + err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet); check_vk_result(err); } @@ -608,7 +612,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() layout_info.pSetLayouts = set_layout; layout_info.pushConstantRangeCount = 1; layout_info.pPushConstantRanges = push_constants; - err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout); + err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout); check_vk_result(err); } @@ -706,49 +710,42 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() info.pDynamicState = &dynamic_state; info.layout = g_PipelineLayout; info.renderPass = g_RenderPass; - err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline); + err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline); check_vk_result(err); - vkDestroyShaderModule(g_Device, vert_module, g_Allocator); - vkDestroyShaderModule(g_Device, frag_module, g_Allocator); + vkDestroyShaderModule(v->Device, vert_module, v->Allocator); + vkDestroyShaderModule(v->Device, frag_module, v->Allocator); return true; } -void ImGui_ImplVulkan_InvalidateFontUploadObjects() +void ImGui_ImplVulkan_DestroyFontUploadObjects() { + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; if (g_UploadBuffer) { - vkDestroyBuffer(g_Device, g_UploadBuffer, g_Allocator); + vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator); g_UploadBuffer = VK_NULL_HANDLE; } if (g_UploadBufferMemory) { - vkFreeMemory(g_Device, g_UploadBufferMemory, g_Allocator); + vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator); g_UploadBufferMemory = VK_NULL_HANDLE; } } -void ImGui_ImplVulkan_InvalidateDeviceObjects() +void ImGui_ImplVulkan_DestroyDeviceObjects() { - ImGui_ImplVulkan_InvalidateFontUploadObjects(); + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; - for (int i = 0; i < IM_ARRAYSIZE(g_FramesDataBuffers); i++) - { - FrameDataForRender* fd = &g_FramesDataBuffers[i]; - if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; } - if (fd->VertexBufferMemory) { vkFreeMemory (g_Device, fd->VertexBufferMemory, g_Allocator); fd->VertexBufferMemory = VK_NULL_HANDLE; } - if (fd->IndexBuffer) { vkDestroyBuffer (g_Device, fd->IndexBuffer, g_Allocator); fd->IndexBuffer = VK_NULL_HANDLE; } - if (fd->IndexBufferMemory) { vkFreeMemory (g_Device, fd->IndexBufferMemory, g_Allocator); fd->IndexBufferMemory = VK_NULL_HANDLE; } - } - - if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; } - if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; } - if (g_FontMemory) { vkFreeMemory(g_Device, g_FontMemory, g_Allocator); g_FontMemory = VK_NULL_HANDLE; } - if (g_FontSampler) { vkDestroySampler(g_Device, g_FontSampler, g_Allocator); g_FontSampler = VK_NULL_HANDLE; } - if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; } - if (g_PipelineLayout) { vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator); g_PipelineLayout = VK_NULL_HANDLE; } - if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; } + ImGui_ImplVulkan_DestroyFontUploadObjects(); + if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; } + if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; } + if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; } + if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; } + if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; } + if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; } + if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; } } bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass) @@ -763,19 +760,11 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend IM_ASSERT(info->Device != VK_NULL_HANDLE); IM_ASSERT(info->Queue != VK_NULL_HANDLE); IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE); + IM_ASSERT(info->MinImageCount >= 2); IM_ASSERT(render_pass != VK_NULL_HANDLE); - g_Instance = info->Instance; - g_PhysicalDevice = info->PhysicalDevice; - g_Device = info->Device; - g_QueueFamily = info->QueueFamily; - g_Queue = info->Queue; + g_VulkanInitInfo = *info; g_RenderPass = render_pass; - g_PipelineCache = info->PipelineCache; - g_DescriptorPool = info->DescriptorPool; - g_Allocator = info->Allocator; - g_CheckVkResultFn = info->CheckVkResultFn; - ImGui_ImplVulkan_CreateDeviceObjects(); if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) @@ -787,16 +776,37 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend void ImGui_ImplVulkan_Shutdown() { ImGui_ImplVulkan_ShutdownPlatformInterface(); - ImGui_ImplVulkan_InvalidateDeviceObjects(); + ImGui_ImplVulkan_DestroyDeviceObjects(); } void ImGui_ImplVulkan_NewFrame() { } +// Note: this has no effect in the 'master' branch, but multi-viewports needs this to recreate swap-chains. +void ImGui_ImplVulkan_SetSwapChainMinImageCount(int min_image_count) +{ + IM_ASSERT(min_image_count >= 2); + g_VulkanInitInfo.MinImageCount = min_image_count; +} + +// This is a public function because we require the user to pass a ImGui_ImplVulkan_FrameRenderBuffers +// structure to ImGui_ImplVulkan_RenderDrawData. +void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator) +{ + (void)instance; + if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; } + if (buffers->VertexBufferMemory) { vkFreeMemory (device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; } + if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; } + if (buffers->IndexBufferMemory) { vkFreeMemory (device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; } + buffers->VertexBufferSize = 0; + buffers->IndexBufferSize = 0; +} + //------------------------------------------------------------------------- // Internal / Miscellaneous Vulkan Helpers +// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.) //------------------------------------------------------------------------- // You probably do NOT need to use or care about those functions. // Those functions only exist because: @@ -804,40 +814,14 @@ void ImGui_ImplVulkan_NewFrame() // 2) the upcoming multi-viewport feature will need them internally. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings, // but it is too much code to duplicate everywhere so we exceptionally expose them. -// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). +// +// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. -// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) +// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) //------------------------------------------------------------------------- #include // malloc -ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData() -{ - BackbufferIndex = 0; - CommandPool = VK_NULL_HANDLE; - CommandBuffer = VK_NULL_HANDLE; - Fence = VK_NULL_HANDLE; - ImageAcquiredSemaphore = VK_NULL_HANDLE; - RenderCompleteSemaphore = VK_NULL_HANDLE; -} - -ImGui_ImplVulkanH_WindowData::ImGui_ImplVulkanH_WindowData() -{ - Width = Height = 0; - Swapchain = VK_NULL_HANDLE; - Surface = VK_NULL_HANDLE; - memset(&SurfaceFormat, 0, sizeof(SurfaceFormat)); - PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR; - RenderPass = VK_NULL_HANDLE; - ClearEnable = true; - memset(&ClearValue, 0, sizeof(ClearValue)); - BackBufferCount = 0; - memset(&BackBuffer, 0, sizeof(BackBuffer)); - memset(&BackBufferView, 0, sizeof(BackBufferView)); - memset(&Framebuffer, 0, sizeof(Framebuffer)); - FrameIndex = 0; -} - VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space) { IM_ASSERT(request_formats != NULL); @@ -904,17 +888,18 @@ VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_d return VK_PRESENT_MODE_FIFO_KHR; // Always available } -void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator) +void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator) { - IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE); + IM_ASSERT(instance != VK_NULL_HANDLE && physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE); + (void)instance; (void)physical_device; (void)allocator; // Create Command Buffers VkResult err; - for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++) + for (uint32_t i = 0; i < wd->FramesQueueSize; i++) { - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i]; + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; { VkCommandPoolCreateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; @@ -962,24 +947,21 @@ int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_m return 1; } -void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h) +// Also destroy old swap chain and in-flight frames data, if any. +void ImGui_ImplVulkanH_CreateWindowSwapChain(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count) { - uint32_t min_image_count = 2; // FIXME: this should become a function parameter - VkResult err; VkSwapchainKHR old_swapchain = wd->Swapchain; err = vkDeviceWaitIdle(device); check_vk_result(err); + // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one. // Destroy old Framebuffer - for (uint32_t i = 0; i < wd->BackBufferCount; i++) - { - if (wd->BackBufferView[i]) - vkDestroyImageView(device, wd->BackBufferView[i], allocator); - if (wd->Framebuffer[i]) - vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator); - } - wd->BackBufferCount = 0; + for (uint32_t i = 0; i < wd->FramesQueueSize; i++) + ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator); + delete[] wd->Frames; + wd->Frames = NULL; + wd->FramesQueueSize = 0; if (wd->RenderPass) vkDestroyRenderPass(device, wd->RenderPass, allocator); @@ -1023,10 +1005,19 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice } err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain); check_vk_result(err); - err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, NULL); + err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, NULL); check_vk_result(err); - err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->BackBufferCount, wd->BackBuffer); + VkImage backbuffers[16] = {}; + IM_ASSERT(wd->FramesQueueSize >= min_image_count); + IM_ASSERT(wd->FramesQueueSize < IM_ARRAYSIZE(backbuffers)); + err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->FramesQueueSize, backbuffers); check_vk_result(err); + + IM_ASSERT(wd->Frames == NULL); + wd->Frames = new ImGui_ImplVulkanH_Frame[wd->FramesQueueSize]; + memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->FramesQueueSize); + for (uint32_t i = 0; i < wd->FramesQueueSize; i++) + wd->Frames[i].Backbuffer = backbuffers[i]; } if (old_swapchain) vkDestroySwapchainKHR(device, old_swapchain, allocator); @@ -1080,10 +1071,11 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice info.components.a = VK_COMPONENT_SWIZZLE_A; VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; info.subresourceRange = image_range; - for (uint32_t i = 0; i < wd->BackBufferCount; i++) + for (uint32_t i = 0; i < wd->FramesQueueSize; i++) { - info.image = wd->BackBuffer[i]; - err = vkCreateImageView(device, &info, allocator, &wd->BackBufferView[i]); + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; + info.image = fd->Backbuffer; + err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView); check_vk_result(err); } } @@ -1099,40 +1091,58 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice info.width = wd->Width; info.height = wd->Height; info.layers = 1; - for (uint32_t i = 0; i < wd->BackBufferCount; i++) + for (uint32_t i = 0; i < wd->FramesQueueSize; i++) { - attachment[0] = wd->BackBufferView[i]; - err = vkCreateFramebuffer(device, &info, allocator, &wd->Framebuffer[i]); + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; + attachment[0] = fd->BackbufferView; + err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer); check_vk_result(err); } } } -void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator) +void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count) +{ + ImGui_ImplVulkanH_CreateWindowSwapChain(instance, physical_device, device, wd, allocator, width, height, min_image_count); + ImGui_ImplVulkanH_CreateWindowCommandBuffers(instance, physical_device, device, wd, queue_family, allocator); +} + +void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator) { vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals) //vkQueueWaitIdle(g_Queue); - for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++) - { - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i]; - vkDestroyFence(device, fd->Fence, allocator); - vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer); - vkDestroyCommandPool(device, fd->CommandPool, allocator); - vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator); - vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator); - } - for (uint32_t i = 0; i < wd->BackBufferCount; i++) - { - vkDestroyImageView(device, wd->BackBufferView[i], allocator); - vkDestroyFramebuffer(device, wd->Framebuffer[i], allocator); - } + for (uint32_t i = 0; i < wd->FramesQueueSize; i++) + ImGui_ImplVulkanH_DestroyFrame(instance, device, &wd->Frames[i], allocator); + delete[] wd->Frames; + wd->Frames = NULL; vkDestroyRenderPass(device, wd->RenderPass, allocator); vkDestroySwapchainKHR(device, wd->Swapchain, allocator); vkDestroySurfaceKHR(instance, wd->Surface, allocator); - *wd = ImGui_ImplVulkanH_WindowData(); + + *wd = ImGui_ImplVulkanH_Window(); } +void ImGui_ImplVulkanH_DestroyFrame(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator) +{ + (void)instance; + vkDestroyFence(device, fd->Fence, allocator); + vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer); + vkDestroyCommandPool(device, fd->CommandPool, allocator); + vkDestroySemaphore(device, fd->ImageAcquiredSemaphore, allocator); + vkDestroySemaphore(device, fd->RenderCompleteSemaphore, allocator); + fd->Fence = VK_NULL_HANDLE; + fd->CommandBuffer = VK_NULL_HANDLE; + fd->CommandPool = VK_NULL_HANDLE; + fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE; + + vkDestroyImageView(device, fd->BackbufferView, allocator); + vkDestroyFramebuffer(device, fd->Framebuffer, allocator); + + ImGui_ImplVulkan_DestroyFrameRenderBuffers(instance, device, &fd->RenderBuffers, allocator); +} + + //-------------------------------------------------------------------------------------------------------- // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT // This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously. @@ -1143,7 +1153,7 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I struct ImGuiViewportDataVulkan { - ImGui_ImplVulkanH_WindowData WindowData; + ImGui_ImplVulkanH_Window Window; ImGuiViewportDataVulkan() { } ~ImGuiViewportDataVulkan() { } @@ -1153,16 +1163,17 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport) { ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)(); viewport->RendererUserData = data; - ImGui_ImplVulkanH_WindowData* wd = &data->WindowData; + ImGui_ImplVulkanH_Window* wd = &data->Window; + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; // Create surface ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)g_Instance, (const void*)g_Allocator, (ImU64*)&wd->Surface); + VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface); check_vk_result(err); // Check for WSI support VkBool32 res; - vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res); + vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res); if (res != VK_TRUE) { fprintf(stderr, "Error no WSI support on physical device 0\n"); @@ -1172,18 +1183,17 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport) // Select Surface Format const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; - wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); + wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); // Select Present Mode // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1) VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; - wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); + wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode); // Create SwapChain, RenderPass, Framebuffer, etc. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; - ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator); - ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, (int)viewport->Size.x, (int)viewport->Size.y); + ImGui_ImplVulkanH_CreateWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount); } static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport) @@ -1191,7 +1201,8 @@ static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport) // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData) { - ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, &data->WindowData, g_Allocator); + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; + ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator); IM_DELETE(data); } viewport->RendererUserData = NULL; @@ -1202,31 +1213,34 @@ static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData; if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle) return; - data->WindowData.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; - ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y); + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; + data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; + ImGui_ImplVulkanH_CreateWindowSwapChain(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount); } static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*) { ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData; - ImGui_ImplVulkanH_WindowData* wd = &data->WindowData; + ImGui_ImplVulkanH_Window* wd = &data->Window; + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; VkResult err; { - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; for (;;) { - err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, 100); + err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100); if (err == VK_SUCCESS) break; if (err == VK_TIMEOUT) continue; check_vk_result(err); } { - err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferIndex); + err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &fd->BackbufferCurrentIndex); check_vk_result(err); } + IM_ASSERT(wd->FrameIndex == fd->BackbufferCurrentIndex); // FIXME { - err = vkResetCommandPool(g_Device, fd->CommandPool, 0); + err = vkResetCommandPool(v->Device, fd->CommandPool, 0); check_vk_result(err); VkCommandBufferBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; @@ -1241,7 +1255,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*) VkRenderPassBeginInfo info = {}; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; info.renderPass = wd->RenderPass; - info.framebuffer = wd->Framebuffer[fd->BackbufferIndex]; + info.framebuffer = wd->Frames[fd->BackbufferCurrentIndex].Framebuffer; info.renderArea.extent.width = wd->Width; info.renderArea.extent.height = wd->Height; info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1; @@ -1250,10 +1264,10 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*) } } - ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, wd->Frames[wd->FrameIndex].CommandBuffer); + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; + ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, &fd->RenderBuffers); { - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; vkCmdEndRenderPass(fd->CommandBuffer); { VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; @@ -1269,9 +1283,9 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*) err = vkEndCommandBuffer(fd->CommandBuffer); check_vk_result(err); - err = vkResetFences(g_Device, 1, &fd->Fence); + err = vkResetFences(v->Device, 1, &fd->Fence); check_vk_result(err); - err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); + err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence); check_vk_result(err); } } @@ -1280,22 +1294,23 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*) static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*) { ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData; - ImGui_ImplVulkanH_WindowData* wd = &data->WindowData; + ImGui_ImplVulkanH_Window* wd = &data->Window; + ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo; VkResult err; uint32_t PresentIndex = wd->FrameIndex; - ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[PresentIndex]; + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[PresentIndex]; VkPresentInfoKHR info = {}; info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; info.waitSemaphoreCount = 1; info.pWaitSemaphores = &fd->RenderCompleteSemaphore; info.swapchainCount = 1; info.pSwapchains = &wd->Swapchain; - info.pImageIndices = &fd->BackbufferIndex; - err = vkQueuePresentKHR(g_Queue, &info); + info.pImageIndices = &fd->BackbufferCurrentIndex; + err = vkQueuePresentKHR(v->Queue, &info); check_vk_result(err); - wd->FrameIndex = (wd->FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; + wd->FrameIndex = (wd->FrameIndex + 1) % wd->FramesQueueSize; } void ImGui_ImplVulkan_InitPlatformInterface() diff --git a/examples/imgui_impl_vulkan.h b/examples/imgui_impl_vulkan.h index ec45dbecb..56c237d63 100644 --- a/examples/imgui_impl_vulkan.h +++ b/examples/imgui_impl_vulkan.h @@ -12,42 +12,65 @@ // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ +// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. +// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. +// You will use those if you want to use this rendering back-end in your engine/app. +// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by +// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. +// Read comments in imgui_impl_vulkan.h. + #pragma once #include -#define IMGUI_VK_QUEUED_FRAMES 2 - -// Please zero-clear before use. +// Initialization data, for ImGui_ImplVulkan_Init() +// [Please zero-clear before use!] struct ImGui_ImplVulkan_InitInfo { - VkInstance Instance; - VkPhysicalDevice PhysicalDevice; - VkDevice Device; - uint32_t QueueFamily; - VkQueue Queue; - VkPipelineCache PipelineCache; - VkDescriptorPool DescriptorPool; - const VkAllocationCallbacks* Allocator; - void (*CheckVkResultFn)(VkResult err); + VkInstance Instance; + VkPhysicalDevice PhysicalDevice; + VkDevice Device; + uint32_t QueueFamily; + VkQueue Queue; + VkPipelineCache PipelineCache; + VkDescriptorPool DescriptorPool; + int MinImageCount; // >= 2 + const VkAllocationCallbacks* Allocator; + void (*CheckVkResultFn)(VkResult err); +}; + +// Reusable buffers used for rendering by current in-flight frame, for ImGui_ImplVulkan_RenderDrawData() +// [Please zero-clear before use!] +// In the examples we store those in the helper ImGui_ImplVulkanH_FrameData structure, however as your own engine/app likely won't use the ImGui_Impl_VulkanH_XXXX helpers, +// you are expected to hold on as many ImGui_ImplVulkan_FrameRenderBuffers structures on your side as you have in-flight frames (== init_info.FramesQueueSize) +struct ImGui_ImplVulkan_FrameRenderBuffers +{ + VkDeviceMemory VertexBufferMemory; + VkDeviceMemory IndexBufferMemory; + VkDeviceSize VertexBufferSize; + VkDeviceSize IndexBufferSize; + VkBuffer VertexBuffer; + VkBuffer IndexBuffer; }; // Called by user code IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass); IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown(); IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer); +IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* buffers); IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); -IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects(); +IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects(); +IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkInstance instance, VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator); +IMGUI_IMPL_API void ImGui_ImplVulkan_SetSwapChainMinImageCount(int frames_queue_size); // To override MinImageCount after initialization -// Called by ImGui_ImplVulkan_Init() might be useful elsewhere. +// Called by ImGui_ImplVulkan_Init(), might be useful elsewhere. IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects(); +IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects(); //------------------------------------------------------------------------- // Internal / Miscellaneous Vulkan Helpers -// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.) +// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.) //------------------------------------------------------------------------- // You probably do NOT need to use or care about those functions. // Those functions only exist because: @@ -55,38 +78,42 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects(); // 2) the multi-viewport / platform window implementation needs them internally. // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings, // but it is too much code to duplicate everywhere so we exceptionally expose them. -// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). +// +// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. -// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) +// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) //------------------------------------------------------------------------- -struct ImGui_ImplVulkanH_FrameData; -struct ImGui_ImplVulkanH_WindowData; +struct ImGui_ImplVulkanH_Frame; +struct ImGui_ImplVulkanH_Window; -IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator); -IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h); -IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator); +// Helpers +IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count); +IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator); IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space); IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count); IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode); // Helper structure to hold the data needed by one rendering frame -// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.) -struct ImGui_ImplVulkanH_FrameData +// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.) +// [Please zero-clear before use!] +struct ImGui_ImplVulkanH_Frame { - uint32_t BackbufferIndex; // Keep track of recently rendered swapchain frame indices VkCommandPool CommandPool; VkCommandBuffer CommandBuffer; VkFence Fence; VkSemaphore ImageAcquiredSemaphore; VkSemaphore RenderCompleteSemaphore; - - IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData(); + VkImage Backbuffer; + VkImageView BackbufferView; + uint32_t BackbufferCurrentIndex; + VkFramebuffer Framebuffer; + ImGui_ImplVulkan_FrameRenderBuffers RenderBuffers; }; // Helper structure to hold the data needed by one rendering context into one OS window -// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own app.) -struct ImGui_ImplVulkanH_WindowData +// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.) +struct ImGui_ImplVulkanH_Window { int Width; int Height; @@ -97,13 +124,15 @@ struct ImGui_ImplVulkanH_WindowData VkRenderPass RenderPass; bool ClearEnable; VkClearValue ClearValue; - uint32_t BackBufferCount; - VkImage BackBuffer[16]; - VkImageView BackBufferView[16]; - VkFramebuffer Framebuffer[16]; - uint32_t FrameIndex; - ImGui_ImplVulkanH_FrameData Frames[IMGUI_VK_QUEUED_FRAMES]; + uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount) + uint32_t FramesQueueSize; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count) + ImGui_ImplVulkanH_Frame* Frames; - IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData(); + ImGui_ImplVulkanH_Window() + { + memset(this, 0, sizeof(*this)); + PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR; + ClearEnable = true; + } };