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ListBox/InputTextMultiline: Better optimized when clipped / non-visible.
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@ -54,6 +54,8 @@ Other Changes:
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from using style.ItemSpacing.x to style.ItemInnerSpacing.x, the later being expected to be smaller. (#1086)
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- RadioButton: Fixed label horizontal alignment to precisely match Checkbox().
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- Window: When resizing from an edge, the border is more visible and better follow the rounded corners.
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- ListBox: Better optimized when clipped / non-visible.
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- InputTextMultiline: Better optimized when clipped / non-visible.
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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- ImGuiTextBuffer: Added append() function (unformatted).
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@ -3138,7 +3138,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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ImGuiWindow* draw_window = window;
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if (is_multiline)
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{
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ItemAdd(total_bb, id, &frame_bb);
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if (!ItemAdd(total_bb, id, &frame_bb))
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{
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ItemSize(total_bb, style.FramePadding.y);
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EndGroup();
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return false;
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}
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if (!BeginChildFrame(id, frame_bb.GetSize()))
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{
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EndChildFrame();
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@ -5122,6 +5127,13 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
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if (!IsRectVisible(bb.Min, bb.Max))
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{
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ItemSize(bb.GetSize(), style.FramePadding.y);
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ItemAdd(bb, 0, &frame_bb);
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return false;
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}
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BeginGroup();
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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