mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-03 21:59:15 +08:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_demo.cpp
This commit is contained in:
commit
2a6d7b1eaa
@ -67,15 +67,17 @@ Breaking changes:
|
||||
|
||||
Other changes:
|
||||
|
||||
- Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to
|
||||
activate tooltips on disabled items. This is done by adding ImGuiHoveredFlags_AllowWhenDisabled
|
||||
to the default value of style.HoverFlagsForTooltipMouse/HoverFlagsForTooltipNav. (#1485)
|
||||
- Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set.
|
||||
Previously was inconsistent and only enabled when stepping through a non-input item.
|
||||
(#6802, #3092, #5759, #787)
|
||||
- Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643)
|
||||
- Left position is always current cursor X position.
|
||||
- Right position is always work-rect rightmost edge.
|
||||
- Windows:
|
||||
- Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value
|
||||
to false when popup is closed in ways other than clicking the close button. (#6900)
|
||||
- Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
|
||||
- Separators:
|
||||
- Altered end-points to use more standard boundaries. (#205, #4787, #1643)
|
||||
Left position is always current cursor X position.
|
||||
Right position is always work-rect rightmost edge.
|
||||
- Effectively means that:
|
||||
- A separator in the root of a window will end up a little more distant from edges
|
||||
than previously (essentially following WindowPadding instead of clipping edges).
|
||||
@ -87,13 +89,17 @@ Other changes:
|
||||
- Mostly legacy behavior when used inside old Columns(), as we favored that idiom back then,
|
||||
only different is left position follows indentation level, to match calling a Separator()
|
||||
inside or outside Columns().
|
||||
- Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value
|
||||
to false when popup is closed in ways other than clicking the close button. (#6900)
|
||||
- Drag and Drop: Rework drop target highlight: reduce rectangle to its visible portion, and
|
||||
then expand slightly. A full rectangle is always visible and it may protrude slightly. (#4281, #3272)
|
||||
- Drag and Drop: Fixed submitting a tooltip from drop target location when using AcceptDragDropPayload()
|
||||
with ImGuiDragDropFlags_AcceptNoPreviewTooltip and submitting a tooltip manually.
|
||||
- TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
|
||||
- Tooltips:
|
||||
- Made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to
|
||||
activate tooltips on disabled items. This is done by adding ImGuiHoveredFlags_AllowWhenDisabled
|
||||
to the default value of style.HoverFlagsForTooltipMouse/HoverFlagsForTooltipNav. (#1485)
|
||||
- Made is possible to combine ImGuiHoveredFlags_ForTooltip with a ImGuiHoveredFlags_DelayXXX
|
||||
override. (#1485)
|
||||
- Drag and Drop:
|
||||
- Reworked drop target highlight: reduce rectangle to its visible portion, and
|
||||
then expand slightly. A full rectangle is always visible and it may protrude slightly. (#4281, #3272)
|
||||
- Fixed submitting a tooltip from drop target location when using AcceptDragDropPayload()
|
||||
with ImGuiDragDropFlags_AcceptNoPreviewTooltip and submitting a tooltip manually.
|
||||
- Tables:
|
||||
- Added angled headers support. You need to set ImGuiTableColumnFlags_AngledHeader on selected
|
||||
columns and call TableAngledHeadersRow(). Added style.TableAngledHeadersAngle style option.
|
||||
@ -105,18 +111,20 @@ Other changes:
|
||||
so a scrolling table can contribute to initial window size. (#6510)
|
||||
- Fixed subtle drawing overlap between borders in some situations.
|
||||
- Fixed bottom-most and right-most outer border offset by one. (#6765, #3752) [@v-ein]
|
||||
- Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765)
|
||||
- Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong
|
||||
in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
|
||||
- fixed right-clicking right-most section (past right-most column) from highlighting a column.
|
||||
- Fixed right-clicking right-most section (past right-most column) from highlighting a column.
|
||||
- Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
|
||||
- Menus:
|
||||
- Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the
|
||||
parent-menu would erroneously close the child-menu. (Regression from 1.88). (#6869)
|
||||
- MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously
|
||||
register contents size in a way that would affect the scrolling layer.
|
||||
Was most often noticable when using an horizontal scrollbar. (#6789)
|
||||
- TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438)
|
||||
- TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was
|
||||
accidentally offset in 1.89.9. (#6862) [@alektron]
|
||||
- Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer.
|
||||
This is because our layout/font system currently doesn't fully support non-integer sizes. Until
|
||||
it does, this has been a common pitfall leading to more or less subtle issues. (#3164, #3309, #6800)
|
||||
- Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822)
|
||||
- Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers
|
||||
prior to building again. (#6825)
|
||||
- Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
|
||||
- InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer.
|
||||
(regression from 1.89.2, only happened in some states). (#6783, #6000)
|
||||
- InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't
|
||||
@ -125,11 +133,14 @@ Other changes:
|
||||
to SameLine() followed by manual cursor manipulation.
|
||||
- BeginCombo(): Added ImGuiComboFlags_WidthFitPreview flag. (#6881) [@mpv-enjoyer]
|
||||
- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
|
||||
- Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the
|
||||
parent-menu would erroneously close the child-menu. (Regression from 1.88). (#6869)
|
||||
- MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously
|
||||
register contents size in a way that would affect the scrolling layer.
|
||||
Was most often noticable when using an horizontal scrollbar. (#6789)
|
||||
- Fonts:
|
||||
- Arument 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer.
|
||||
This is because our layout/font system currently doesn't fully support non-integer sizes. Until
|
||||
it does, this has been a common pitfall leading to more or less subtle issues. (#3164, #3309, #6800)
|
||||
- Better assert during load when passing truncated font data or wrong data size. (#6822)
|
||||
- Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers
|
||||
prior to building again. (#6825)
|
||||
- imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591)
|
||||
- Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846)
|
||||
- IO: Add extra keys to ImGuiKey enum: ImGuiKey_F13 to ImGuiKey_F24. (#6891, #4921)
|
||||
- IO: Add extra keys to ImGuiKey enum: ImGuiKey_AppBack, ImGuiKey_AppForward. (#4921)
|
||||
|
143
imgui.cpp
143
imgui.cpp
@ -2538,11 +2538,9 @@ void ImGuiStorage::SetInt(ImGuiID key, int val)
|
||||
{
|
||||
ImGuiStoragePair* it = LowerBound(Data, key);
|
||||
if (it == Data.end() || it->key != key)
|
||||
{
|
||||
Data.insert(it, ImGuiStoragePair(key, val));
|
||||
return;
|
||||
}
|
||||
it->val_i = val;
|
||||
else
|
||||
it->val_i = val;
|
||||
}
|
||||
|
||||
void ImGuiStorage::SetBool(ImGuiID key, bool val)
|
||||
@ -2554,22 +2552,18 @@ void ImGuiStorage::SetFloat(ImGuiID key, float val)
|
||||
{
|
||||
ImGuiStoragePair* it = LowerBound(Data, key);
|
||||
if (it == Data.end() || it->key != key)
|
||||
{
|
||||
Data.insert(it, ImGuiStoragePair(key, val));
|
||||
return;
|
||||
}
|
||||
it->val_f = val;
|
||||
else
|
||||
it->val_f = val;
|
||||
}
|
||||
|
||||
void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
|
||||
{
|
||||
ImGuiStoragePair* it = LowerBound(Data, key);
|
||||
if (it == Data.end() || it->key != key)
|
||||
{
|
||||
Data.insert(it, ImGuiStoragePair(key, val));
|
||||
return;
|
||||
}
|
||||
it->val_p = val;
|
||||
else
|
||||
it->val_p = val;
|
||||
}
|
||||
|
||||
void ImGuiStorage::SetAllInt(int v)
|
||||
@ -4098,13 +4092,21 @@ bool ImGui::IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flag
|
||||
static inline float CalcDelayFromHoveredFlags(ImGuiHoveredFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (flags & ImGuiHoveredFlags_DelayShort)
|
||||
return g.Style.HoverDelayShort;
|
||||
if (flags & ImGuiHoveredFlags_DelayNormal)
|
||||
return g.Style.HoverDelayNormal;
|
||||
if (flags & ImGuiHoveredFlags_DelayShort)
|
||||
return g.Style.HoverDelayShort;
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
static ImGuiHoveredFlags ApplyHoverFlagsForTooltip(ImGuiHoveredFlags user_flags, ImGuiHoveredFlags shared_flags)
|
||||
{
|
||||
// Allow instance flags to override shared flags
|
||||
if (user_flags & (ImGuiHoveredFlags_DelayNone | ImGuiHoveredFlags_DelayShort | ImGuiHoveredFlags_DelayNormal))
|
||||
shared_flags &= ~(ImGuiHoveredFlags_DelayNone | ImGuiHoveredFlags_DelayShort | ImGuiHoveredFlags_DelayNormal);
|
||||
return user_flags | shared_flags;
|
||||
}
|
||||
|
||||
// This is roughly matching the behavior of internal-facing ItemHoverable()
|
||||
// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered()
|
||||
// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId
|
||||
@ -4122,7 +4124,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
|
||||
return false;
|
||||
|
||||
if (flags & ImGuiHoveredFlags_ForTooltip)
|
||||
flags |= g.Style.HoverFlagsForTooltipNav;
|
||||
flags = ApplyHoverFlagsForTooltip(flags, g.Style.HoverFlagsForTooltipNav);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4132,7 +4134,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
|
||||
return false;
|
||||
|
||||
if (flags & ImGuiHoveredFlags_ForTooltip)
|
||||
flags |= g.Style.HoverFlagsForTooltipMouse;
|
||||
flags = ApplyHoverFlagsForTooltip(flags, g.Style.HoverFlagsForTooltipMouse);
|
||||
|
||||
IM_ASSERT((flags & (ImGuiHoveredFlags_AnyWindow | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy | ImGuiHoveredFlags_DockHierarchy)) == 0); // Flags not supported by this function
|
||||
|
||||
@ -5686,18 +5688,28 @@ ImVec2 ImGui::GetItemRectSize()
|
||||
return g.LastItemData.Rect.GetSize();
|
||||
}
|
||||
|
||||
bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
|
||||
bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags window_flags)
|
||||
{
|
||||
ImGuiID id = GetCurrentWindow()->GetID(str_id);
|
||||
return BeginChildEx(str_id, id, size_arg, border, window_flags);
|
||||
}
|
||||
|
||||
bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags window_flags)
|
||||
{
|
||||
IM_ASSERT(id != 0);
|
||||
return BeginChildEx(NULL, id, size_arg, border, window_flags);
|
||||
}
|
||||
|
||||
bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags window_flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* parent_window = g.CurrentWindow;
|
||||
|
||||
flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoDocking;
|
||||
flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
|
||||
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoDocking;
|
||||
window_flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
|
||||
|
||||
// Size
|
||||
const ImVec2 content_avail = GetContentRegionAvail();
|
||||
ImVec2 size = ImTrunc(size_arg);
|
||||
const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
|
||||
if (size.x <= 0.0f)
|
||||
size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too many issues)
|
||||
if (size.y <= 0.0f)
|
||||
@ -5714,12 +5726,13 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
|
||||
const float backup_border_size = g.Style.ChildBorderSize;
|
||||
if (!border)
|
||||
g.Style.ChildBorderSize = 0.0f;
|
||||
bool ret = Begin(temp_window_name, NULL, flags);
|
||||
|
||||
// Begin into window
|
||||
const bool ret = Begin(temp_window_name, NULL, window_flags);
|
||||
g.Style.ChildBorderSize = backup_border_size;
|
||||
|
||||
ImGuiWindow* child_window = g.CurrentWindow;
|
||||
child_window->ChildId = id;
|
||||
child_window->AutoFitChildAxises = (ImS8)auto_fit_axises;
|
||||
|
||||
// Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
|
||||
// While this is not really documented/defined, it seems that the expected thing to do.
|
||||
@ -5727,11 +5740,11 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
|
||||
parent_window->DC.CursorPos = child_window->Pos;
|
||||
|
||||
// Process navigation-in immediately so NavInit can run on first frame
|
||||
// Can enter a child if (A) it has navigatable items or (B) it can be scrolled.
|
||||
// Can enter a child if (A) it has navigable items or (B) it can be scrolled.
|
||||
const ImGuiID temp_id_for_activation = ImHashStr("##Child", 0, id);
|
||||
if (g.ActiveId == temp_id_for_activation)
|
||||
ClearActiveID();
|
||||
if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavWindowHasScrollY))
|
||||
if (g.NavActivateId == id && !(window_flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavWindowHasScrollY))
|
||||
{
|
||||
FocusWindow(child_window);
|
||||
NavInitWindow(child_window, false);
|
||||
@ -5741,50 +5754,29 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags);
|
||||
}
|
||||
|
||||
bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
|
||||
{
|
||||
IM_ASSERT(id != 0);
|
||||
return BeginChildEx(NULL, id, size_arg, border, extra_flags);
|
||||
}
|
||||
|
||||
void ImGui::EndChild()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiWindow* child_window = g.CurrentWindow;
|
||||
|
||||
IM_ASSERT(g.WithinEndChild == false);
|
||||
IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls
|
||||
IM_ASSERT(child_window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls
|
||||
|
||||
g.WithinEndChild = true;
|
||||
if (window->BeginCount > 1)
|
||||
ImVec2 child_size = child_window->Size;
|
||||
End();
|
||||
if (child_window->BeginCount == 1)
|
||||
{
|
||||
End();
|
||||
}
|
||||
else
|
||||
{
|
||||
ImVec2 sz = window->Size;
|
||||
if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
|
||||
sz.x = ImMax(4.0f, sz.x);
|
||||
if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y))
|
||||
sz.y = ImMax(4.0f, sz.y);
|
||||
End();
|
||||
|
||||
ImGuiWindow* parent_window = g.CurrentWindow;
|
||||
ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
|
||||
ItemSize(sz);
|
||||
if ((window->DC.NavLayersActiveMask != 0 || window->DC.NavWindowHasScrollY) && !(window->Flags & ImGuiWindowFlags_NavFlattened))
|
||||
ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + child_size);
|
||||
ItemSize(child_size);
|
||||
if ((child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavWindowHasScrollY) && !(child_window->Flags & ImGuiWindowFlags_NavFlattened))
|
||||
{
|
||||
ItemAdd(bb, window->ChildId);
|
||||
RenderNavHighlight(bb, window->ChildId);
|
||||
ItemAdd(bb, child_window->ChildId);
|
||||
RenderNavHighlight(bb, child_window->ChildId);
|
||||
|
||||
// When browsing a window that has no activable items (scroll only) we keep a highlight on the child (pass g.NavId to trick into always displaying)
|
||||
if (window->DC.NavLayersActiveMask == 0 && window == g.NavWindow)
|
||||
if (child_window->DC.NavLayersActiveMask == 0 && child_window == g.NavWindow)
|
||||
RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_TypeThin);
|
||||
}
|
||||
else
|
||||
@ -5793,10 +5785,10 @@ void ImGui::EndChild()
|
||||
ItemAdd(bb, 0);
|
||||
|
||||
// But when flattened we directly reach items, adjust active layer mask accordingly
|
||||
if (window->Flags & ImGuiWindowFlags_NavFlattened)
|
||||
parent_window->DC.NavLayersActiveMaskNext |= window->DC.NavLayersActiveMaskNext;
|
||||
if (child_window->Flags & ImGuiWindowFlags_NavFlattened)
|
||||
parent_window->DC.NavLayersActiveMaskNext |= child_window->DC.NavLayersActiveMaskNext;
|
||||
}
|
||||
if (g.HoveredWindow == window)
|
||||
if (g.HoveredWindow == child_window)
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
|
||||
}
|
||||
g.WithinEndChild = false;
|
||||
@ -6202,7 +6194,7 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
|
||||
if (hovered || held)
|
||||
g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
|
||||
|
||||
if (held && g.IO.MouseClickedCount[0] == 2 && resize_grip_n == 0)
|
||||
if (held && g.IO.MouseClickedCount[0] == 2)
|
||||
{
|
||||
// Manual auto-fit when double-clicking
|
||||
size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit);
|
||||
@ -6731,7 +6723,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->IDStack.push_back(window->ID);
|
||||
|
||||
// Add to stack
|
||||
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
|
||||
g.CurrentWindow = window;
|
||||
ImGuiWindowStackData window_stack_data;
|
||||
window_stack_data.Window = window;
|
||||
@ -6749,6 +6740,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
}
|
||||
|
||||
// Add to focus scope stack
|
||||
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
|
||||
PushFocusScope(window->ID);
|
||||
window->NavRootFocusScopeId = g.CurrentFocusScopeId;
|
||||
g.CurrentWindow = NULL;
|
||||
@ -7934,7 +7926,7 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
|
||||
// for different windows of the hierarchy. Possibly need a Hash(Current+Flags) ==> (Timer) cache.
|
||||
// We can implement this for _Stationary because the data is linked to HoveredWindow rather than CurrentWindow.
|
||||
if (flags & ImGuiHoveredFlags_ForTooltip)
|
||||
flags |= g.Style.HoverFlagsForTooltipMouse;
|
||||
flags = ApplyHoverFlagsForTooltip(flags, g.Style.HoverFlagsForTooltipMouse);
|
||||
if ((flags & ImGuiHoveredFlags_Stationary) != 0 && g.HoverWindowUnlockedStationaryId != ref_window->ID)
|
||||
return false;
|
||||
|
||||
@ -9758,16 +9750,10 @@ void ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
|
||||
}
|
||||
}
|
||||
|
||||
bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags)
|
||||
// This is equivalent to comparing KeyMods + doing a IsKeyPressed()
|
||||
bool ImGui::IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
|
||||
if ((flags & ImGuiInputFlags_RouteMask_) == 0)
|
||||
flags |= ImGuiInputFlags_RouteFocused;
|
||||
if (!SetShortcutRouting(key_chord, owner_id, flags))
|
||||
return false;
|
||||
|
||||
if (key_chord & ImGuiMod_Shortcut)
|
||||
key_chord = ConvertShortcutMod(key_chord);
|
||||
ImGuiKey mods = (ImGuiKey)(key_chord & ImGuiMod_Mask_);
|
||||
@ -9778,11 +9764,22 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags
|
||||
ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
|
||||
if (key == ImGuiKey_None)
|
||||
key = ConvertSingleModFlagToKey(&g, mods);
|
||||
|
||||
if (!IsKeyPressed(key, owner_id, (flags & (ImGuiInputFlags_Repeat | (ImGuiInputFlags)ImGuiInputFlags_RepeatRateMask_))))
|
||||
return false;
|
||||
IM_ASSERT((flags & ~ImGuiInputFlags_SupportedByShortcut) == 0); // Passing flags not supported by this function!
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags)
|
||||
{
|
||||
// When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
|
||||
if ((flags & ImGuiInputFlags_RouteMask_) == 0)
|
||||
flags |= ImGuiInputFlags_RouteFocused;
|
||||
if (!SetShortcutRouting(key_chord, owner_id, flags))
|
||||
return false;
|
||||
|
||||
if (!IsKeyChordPressed(key_chord, owner_id, flags))
|
||||
return false;
|
||||
IM_ASSERT((flags & ~ImGuiInputFlags_SupportedByShortcut) == 0); // Passing flags not supported by this function!
|
||||
return true;
|
||||
}
|
||||
|
||||
|
17
imgui.h
17
imgui.h
@ -349,8 +349,8 @@ namespace ImGui
|
||||
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
|
||||
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
|
||||
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
|
||||
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags window_flags = 0);
|
||||
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags window_flags = 0);
|
||||
IMGUI_API void EndChild();
|
||||
|
||||
// Windows Utilities
|
||||
@ -2465,9 +2465,9 @@ struct ImGuiStorage
|
||||
{
|
||||
ImGuiID key;
|
||||
union { int val_i; float val_f; void* val_p; };
|
||||
ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
|
||||
ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
|
||||
ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
|
||||
ImGuiStoragePair(ImGuiID _key, int _val) { key = _key; val_i = _val; }
|
||||
ImGuiStoragePair(ImGuiID _key, float _val) { key = _key; val_f = _val; }
|
||||
ImGuiStoragePair(ImGuiID _key, void* _val) { key = _key; val_p = _val; }
|
||||
};
|
||||
|
||||
ImVector<ImGuiStoragePair> Data;
|
||||
@ -2494,11 +2494,10 @@ struct ImGuiStorage
|
||||
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f);
|
||||
IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
|
||||
|
||||
// Use on your own storage if you know only integer are being stored (open/close all tree nodes)
|
||||
IMGUI_API void SetAllInt(int val);
|
||||
|
||||
// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
|
||||
// Advanced: for quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
|
||||
IMGUI_API void BuildSortByKey();
|
||||
// Obsolete: use on your own storage if you know only integer are being stored (open/close all tree nodes)
|
||||
IMGUI_API void SetAllInt(int val);
|
||||
};
|
||||
|
||||
// Helper: Manually clip large list of items.
|
||||
|
@ -1256,6 +1256,14 @@ static void ShowDemoWindowWidgets()
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_WidthFitPreview", &flags, ImGuiComboFlags_WidthFitPreview))
|
||||
flags &= ~ImGuiComboFlags_NoPreview;
|
||||
|
||||
// Override default popup height
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_HeightSmall", &flags, ImGuiComboFlags_HeightSmall))
|
||||
flags &= ~(ImGuiComboFlags_HeightMask_ & ~ImGuiComboFlags_HeightSmall);
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_HeightRegular", &flags, ImGuiComboFlags_HeightRegular))
|
||||
flags &= ~(ImGuiComboFlags_HeightMask_ & ~ImGuiComboFlags_HeightRegular);
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_HeightLargest", &flags, ImGuiComboFlags_HeightLargest))
|
||||
flags &= ~(ImGuiComboFlags_HeightMask_ & ~ImGuiComboFlags_HeightLargest);
|
||||
|
||||
// Using the generic BeginCombo() API, you have full control over how to display the combo contents.
|
||||
// (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively
|
||||
// stored in the object itself, etc.)
|
||||
@ -1277,6 +1285,10 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::SeparatorText("One-liner variants");
|
||||
HelpMarker("Flags above don't apply to this section.");
|
||||
|
||||
// Simplified one-liner Combo() API, using values packed in a single constant string
|
||||
// This is a convenience for when the selection set is small and known at compile-time.
|
||||
static int item_current_2 = 0;
|
||||
@ -5283,6 +5295,7 @@ static void ShowDemoWindowTables()
|
||||
ImGui::CheckboxFlags("_HighlightHoveredColumn", &table_flags, ImGuiTableFlags_HighlightHoveredColumn);
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
|
||||
ImGui::SliderInt("Frozen columns", &frozen_cols, 0, 2);
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
|
||||
ImGui::SliderInt("Frozen rows", &frozen_rows, 0, 2);
|
||||
|
||||
if (ImGui::BeginTable("table_angled_headers", columns_count, table_flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 12)))
|
||||
@ -6661,7 +6674,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
"Right-click to open edit options menu.");
|
||||
|
||||
ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
|
||||
ImGui::PushItemWidth(-160);
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
const char* name = ImGui::GetStyleColorName(i);
|
||||
|
@ -1272,9 +1272,9 @@ struct IMGUI_API ImGuiStackSizes
|
||||
// Data saved for each window pushed into the stack
|
||||
struct ImGuiWindowStackData
|
||||
{
|
||||
ImGuiWindow* Window;
|
||||
ImGuiLastItemData ParentLastItemDataBackup;
|
||||
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
|
||||
ImGuiWindow* Window;
|
||||
ImGuiLastItemData ParentLastItemDataBackup;
|
||||
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
|
||||
};
|
||||
|
||||
struct ImGuiShrinkWidthItem
|
||||
@ -2660,7 +2660,6 @@ struct IMGUI_API ImGuiWindow
|
||||
short FocusOrder; // Order within WindowsFocusOrder[], altered when windows are focused.
|
||||
ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
|
||||
ImS8 AutoFitFramesX, AutoFitFramesY;
|
||||
ImS8 AutoFitChildAxises;
|
||||
bool AutoFitOnlyGrows;
|
||||
ImGuiDir AutoPosLastDirection;
|
||||
ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames
|
||||
@ -3256,7 +3255,7 @@ namespace ImGui
|
||||
IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix);
|
||||
|
||||
// Popups, Modals, Tooltips
|
||||
IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
|
||||
IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags window_flags);
|
||||
IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None);
|
||||
IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
|
||||
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
|
||||
@ -3380,6 +3379,10 @@ namespace ImGui
|
||||
// - Route is granted to a single owner. When multiple requests are made we have policies to select the winning route.
|
||||
// - Multiple read sites may use the same owner id and will all get the granted route.
|
||||
// - For routing: when owner_id is 0 we use the current Focus Scope ID as a default owner in order to identify our location.
|
||||
// - TL;DR;
|
||||
// - IsKeyChordPressed() compares mods + call IsKeyPressed() -> function has no side-effect.
|
||||
// - Shortcut() submits a route then if currently can be routed calls IsKeyChordPressed() -> function has (desirable) side-effects.
|
||||
IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
|
||||
IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id);
|
||||
|
@ -445,6 +445,18 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
|
||||
inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
||||
|
||||
// Make left and top borders not overlap our contents by offsetting HostClipRect (#6765)
|
||||
// (we normally shouldn't alter HostClipRect as we rely on TableMergeDrawChannels() expanding non-clipped column toward the
|
||||
// limits of that rectangle, in order for ImDrawListSplitter::Merge() to merge the draw commands. However since the overlap
|
||||
// problem only affect scrolling tables in this case we can get away with doing it without extra cost).
|
||||
if (inner_window != outer_window)
|
||||
{
|
||||
if (flags & ImGuiTableFlags_BordersOuterV)
|
||||
table->HostClipRect.Min.x = ImMin(table->HostClipRect.Min.x + TABLE_BORDER_SIZE, table->HostClipRect.Max.x);
|
||||
if (flags & ImGuiTableFlags_BordersOuterH)
|
||||
table->HostClipRect.Min.y = ImMin(table->HostClipRect.Min.y + TABLE_BORDER_SIZE, table->HostClipRect.Max.y);
|
||||
}
|
||||
|
||||
// Padding and Spacing
|
||||
// - None ........Content..... Pad .....Content........
|
||||
// - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
|
||||
@ -1149,7 +1161,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1);
|
||||
}
|
||||
table->InnerWindow->ParentWorkRect = table->WorkRect;
|
||||
table->BorderX1 = table->InnerClipRect.Min.x + ((table->Flags & ImGuiTableFlags_BordersOuterV) ? 1.0f : 0.0f);
|
||||
table->BorderX1 = table->InnerClipRect.Min.x;
|
||||
table->BorderX2 = table->InnerClipRect.Max.x;
|
||||
|
||||
// Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
|
||||
@ -3015,11 +3027,14 @@ void ImGui::TableHeader(const char* label)
|
||||
// Calculate ideal size for sort order arrow
|
||||
float w_arrow = 0.0f;
|
||||
float w_sort_text = 0.0f;
|
||||
bool sort_arrow = false;
|
||||
char sort_order_suf[4] = "";
|
||||
const float ARROW_SCALE = 0.65f;
|
||||
if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort))
|
||||
{
|
||||
w_arrow = ImTrunc(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);
|
||||
if (column->SortOrder != -1)
|
||||
sort_arrow = true;
|
||||
if (column->SortOrder > 0)
|
||||
{
|
||||
ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1);
|
||||
@ -3027,9 +3042,9 @@ void ImGui::TableHeader(const char* label)
|
||||
}
|
||||
}
|
||||
|
||||
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
|
||||
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considered for merging.
|
||||
float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
|
||||
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX);
|
||||
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, sort_arrow ? cell_r.Max.x : ImMin(max_pos_x, cell_r.Max.x));
|
||||
column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
|
||||
|
||||
// Keep header highlighted when context menu is open.
|
||||
|
Loading…
Reference in New Issue
Block a user