Merge branch 'master' into navigation

This commit is contained in:
omar 2018-01-03 20:26:24 +01:00
commit 2b8224692e
5 changed files with 64 additions and 34 deletions

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@ -1,6 +1,6 @@
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2014-2017 Omar Cornut and ImGui contributors Copyright (c) 2014-2018 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -1736,7 +1736,7 @@ void ImGuiTextBuffer::appendf(const char* fmt, ...)
// ImGuiSimpleColumns (internal use only) // ImGuiSimpleColumns (internal use only)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
ImGuiSimpleColumns::ImGuiSimpleColumns() ImGuiMenuColumns::ImGuiMenuColumns()
{ {
Count = 0; Count = 0;
Spacing = Width = NextWidth = 0.0f; Spacing = Width = NextWidth = 0.0f;
@ -1744,7 +1744,7 @@ ImGuiSimpleColumns::ImGuiSimpleColumns()
memset(NextWidths, 0, sizeof(NextWidths)); memset(NextWidths, 0, sizeof(NextWidths));
} }
void ImGuiSimpleColumns::Update(int count, float spacing, bool clear) void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
{ {
IM_ASSERT(Count <= IM_ARRAYSIZE(Pos)); IM_ASSERT(Count <= IM_ARRAYSIZE(Pos));
Count = count; Count = count;
@ -1761,7 +1761,7 @@ void ImGuiSimpleColumns::Update(int count, float spacing, bool clear)
} }
} }
float ImGuiSimpleColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double float ImGuiMenuColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double
{ {
NextWidth = 0.0f; NextWidth = 0.0f;
NextWidths[0] = ImMax(NextWidths[0], w0); NextWidths[0] = ImMax(NextWidths[0], w0);
@ -1772,7 +1772,7 @@ float ImGuiSimpleColumns::DeclColumns(float w0, float w1, float w2) // not using
return ImMax(Width, NextWidth); return ImMax(Width, NextWidth);
} }
float ImGuiSimpleColumns::CalcExtraSpace(float avail_w) float ImGuiMenuColumns::CalcExtraSpace(float avail_w)
{ {
return ImMax(0.0f, avail_w - Width); return ImMax(0.0f, avail_w - Width);
} }
@ -12180,6 +12180,10 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
window->DC.ColumnsOffsetX = 0.0f; window->DC.ColumnsOffsetX = 0.0f;
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
// Clear data if columns count changed
if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1)
columns->Columns.resize(0);
// Initialize defaults // Initialize defaults
columns->IsFirstFrame = (columns->Columns.Size == 0); columns->IsFirstFrame = (columns->Columns.Size == 0);
if (columns->Columns.Size == 0) if (columns->Columns.Size == 0)
@ -12192,7 +12196,6 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
columns->Columns.push_back(column); columns->Columns.push_back(column);
} }
} }
IM_ASSERT(columns->Columns.Size == columns_count + 1);
for (int n = 0; n < columns_count + 1; n++) for (int n = 0; n < columns_count + 1; n++)
{ {
@ -12641,12 +12644,6 @@ void ImGui::EndDragDropTarget()
IM_ASSERT(g.DragDropActive); IM_ASSERT(g.DragDropActive);
} }
bool ImGui::IsDragDropActive()
{
ImGuiContext& g = *GImGui;
return g.DragDropActive;
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// PLATFORM DEPENDENT HELPERS // PLATFORM DEPENDENT HELPERS
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -12764,7 +12761,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
{ {
if (ImGui::Begin("ImGui Metrics", p_open)) if (ImGui::Begin("ImGui Metrics", p_open))
{ {
ImGui::Text("ImGui %s", ImGui::GetVersion()); ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3); ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs); ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs);

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@ -379,8 +379,8 @@ namespace ImGui
IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
// Widgets: Selectable / Lists // Widgets: Selectable / Lists
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards. IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
@ -437,7 +437,6 @@ namespace ImGui
IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
IMGUI_API void EndDragDropTarget(); IMGUI_API void EndDragDropTarget();
IMGUI_API bool IsDragDropActive();
// Clipping // Clipping
IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);

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@ -160,7 +160,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (show_app_about) if (show_app_about)
{ {
ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("dear imgui, %s", ImGui::GetVersion()); ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
ImGui::Separator(); ImGui::Separator();
ImGui::Text("By Omar Cornut and all dear imgui contributors."); ImGui::Text("By Omar Cornut and all dear imgui contributors.");
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
@ -416,7 +416,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
{ {
ImGui::Text("blah blah"); ImGui::Text("blah blah");
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::SmallButton("print")) printf("Child %d pressed", i); if (ImGui::SmallButton("button")) { };
ImGui::TreePop(); ImGui::TreePop();
} }
ImGui::TreePop(); ImGui::TreePop();
@ -612,24 +612,58 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (ImGui::TreeNode("Selectables")) if (ImGui::TreeNode("Selectables"))
{ {
// Selectable() has 2 overloads:
// - The one taking "bool selected" as a read-only selection information. When Selectable() has been clicked is returns true and you can alter selection state accordingly.
// - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases)
// The earlier is more flexible, as in real application your selection may be stored in a different manner (in flags within objects, as an external list, etc).
if (ImGui::TreeNode("Basic")) if (ImGui::TreeNode("Basic"))
{ {
static bool selected[4] = { false, true, false, false }; static bool selection[5] = { false, true, false, false, false };
ImGui::Selectable("1. I am selectable", &selected[0]); ImGui::Selectable("1. I am selectable", &selection[0]);
ImGui::Selectable("2. I am selectable", &selected[1]); ImGui::Selectable("2. I am selectable", &selection[1]);
ImGui::Text("3. I am not selectable"); ImGui::Text("3. I am not selectable");
ImGui::Selectable("4. I am selectable", &selected[2]); ImGui::Selectable("4. I am selectable", &selection[3]);
if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick)) if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick))
if (ImGui::IsMouseDoubleClicked(0)) if (ImGui::IsMouseDoubleClicked(0))
selected[3] = !selected[3]; selection[4] = !selection[4];
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Rendering more text into the same block")) if (ImGui::TreeNode("Selection State: Single Selection"))
{ {
static int selected = -1;
for (int n = 0; n < 5; n++)
{
char buf[32];
sprintf(buf, "Object %d", n);
if (ImGui::Selectable(buf, selected == n))
selected = n;
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Selection State: Multiple Selection"))
{
ShowHelpMarker("Hold CTRL and click to select multiple items.");
static bool selection[5] = { false, false, false, false, false };
for (int n = 0; n < 5; n++)
{
char buf[32];
sprintf(buf, "Object %d", n);
if (ImGui::Selectable(buf, selection[n]))
{
if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held
memset(selection, 0, sizeof(selection));
selection[n] ^= 1;
}
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Rendering more text into the same line"))
{
// Using the Selectable() override that takes "bool* p_selected" parameter and toggle your booleans automatically.
static bool selected[3] = { false, false, false }; static bool selected[3] = { false, false, false };
ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes");
ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("In columns")) if (ImGui::TreeNode("In columns"))
@ -776,14 +810,14 @@ void ImGui::ShowDemoWindow(bool* p_open)
{ {
static ImVec4 color = ImColor(114, 144, 154, 200); static ImVec4 color = ImColor(114, 144, 154, 200);
static bool hdr = false;
static bool alpha_preview = true; static bool alpha_preview = true;
static bool alpha_half_preview = false; static bool alpha_half_preview = false;
static bool options_menu = true; static bool options_menu = true;
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); static bool hdr = false;
ImGui::Checkbox("With Alpha Preview", &alpha_preview); ImGui::Checkbox("With Alpha Preview", &alpha_preview);
ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); ShowHelpMarker("Right-click on the individual color widget to show options."); ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); ShowHelpMarker("Right-click on the individual color widget to show options.");
ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
ImGui::Text("Color widget:"); ImGui::Text("Color widget:");

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@ -36,7 +36,7 @@ struct ImRect;
struct ImGuiColMod; struct ImGuiColMod;
struct ImGuiStyleMod; struct ImGuiStyleMod;
struct ImGuiGroupData; struct ImGuiGroupData;
struct ImGuiSimpleColumns; struct ImGuiMenuColumns;
struct ImGuiDrawContext; struct ImGuiDrawContext;
struct ImGuiTextEditState; struct ImGuiTextEditState;
struct ImGuiMouseCursorData; struct ImGuiMouseCursorData;
@ -341,14 +341,14 @@ struct ImGuiGroupData
}; };
// Simple column measurement currently used for MenuItem() only. This is very short-sighted/throw-away code and NOT a generic helper. // Simple column measurement currently used for MenuItem() only. This is very short-sighted/throw-away code and NOT a generic helper.
struct IMGUI_API ImGuiSimpleColumns struct IMGUI_API ImGuiMenuColumns
{ {
int Count; int Count;
float Spacing; float Spacing;
float Width, NextWidth; float Width, NextWidth;
float Pos[8], NextWidths[8]; float Pos[4], NextWidths[4];
ImGuiSimpleColumns(); ImGuiMenuColumns();
void Update(int count, float spacing, bool clear); void Update(int count, float spacing, bool clear);
float DeclColumns(float w0, float w1, float w2); float DeclColumns(float w0, float w1, float w2);
float CalcExtraSpace(float avail_w); float CalcExtraSpace(float avail_w);
@ -898,7 +898,7 @@ struct IMGUI_API ImGuiWindow
ImRect InnerRect; ImRect InnerRect;
int LastFrameActive; int LastFrameActive;
float ItemWidthDefault; float ItemWidthDefault;
ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
ImGuiStorage StateStorage; ImGuiStorage StateStorage;
ImVector<ImGuiColumnsSet> ColumnsStorage; ImVector<ImGuiColumnsSet> ColumnsStorage;
float FontWindowScale; // Scale multiplier per-window float FontWindowScale; // Scale multiplier per-window