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Docking: Added ImGuiDockNodeFlags_NoOuterBorder, tweaked DockSpace demo to remove window border. Made docking splitter use the same standard setting as resizing from edges. (#2109)
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059560d28b
commit
2dd8338e7d
22
imgui.cpp
22
imgui.cpp
@ -9578,7 +9578,7 @@ void ImGui::EndDragDropTarget()
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// Docking: Internal Types
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//-----------------------------------------------------------------------------
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static float IMGUI_DOCK_SPLITTER_SIZE = 4.0f;
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static float IMGUI_DOCK_SPLITTER_SIZE = 2.0f;
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enum ImGuiDockRequestType
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{
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@ -11375,13 +11375,6 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
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ImGuiDockNode* child_1 = node->ChildNodes[1];
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if (child_0->IsVisible && child_1->IsVisible)
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{
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// Extend hovering range past the displayed border
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// FIXME-DOCKING: This is not working as expected.
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float HOVER_EXTEND = 4.0f;
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// Use a short delay before highlighting the splitter (and changing the mouse cursor) in order for regular mouse movement to not highlight many splitters
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float HOVER_VISIBILITY_DELAY = 0.040f;
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// Bounding box of the splitter cover the space between both nodes (w = Spacing, h = Size[xy^1] for when splitting horizontally)
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const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis;
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IM_ASSERT(axis != ImGuiAxis_None);
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@ -11390,12 +11383,12 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
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bb.Max = child_1->Pos;
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bb.Min[axis] += child_0->Size[axis];
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bb.Max[axis ^ 1] += child_1->Size[axis ^ 1];
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//GetOverlayDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255));
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//if (g.IO.KeyCtrl) GetOverlayDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255));
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float w1 = child_0->Size[axis];
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float w2 = child_1->Size[axis];
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bb.Min[axis] += 1; // Display a little inward so highlight doesn't connect with nearby tabs on the neighbor node.
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bb.Max[axis] -= 1;
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//bb.Min[axis] += 1; // Display a little inward so highlight doesn't connect with nearby tabs on the neighbor node.
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//bb.Max[axis] -= 1;
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PushID(node->ID);
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// Gather list of nodes that are touching the splitter line. Find resizing limits based on those nodes.
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@ -11427,9 +11420,10 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
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*/
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}
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// Use a short delay before highlighting the splitter (and changing the mouse cursor) in order for regular mouse movement to not highlight many splitters
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float min_size_0 = resize_limits[0] - child_0->Pos[axis];
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float min_size_1 = child_1->Pos[axis] + child_1->Size[axis] - resize_limits[1];
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if (SplitterBehavior(bb, GetID("##Splitter"), axis, &w1, &w2, min_size_0, min_size_1, HOVER_EXTEND, HOVER_VISIBILITY_DELAY))
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if (SplitterBehavior(bb, GetID("##Splitter"), axis, &w1, &w2, min_size_0, min_size_1, RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS, RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER))
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{
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if (touching_nodes[0].Size > 0 && touching_nodes[1].Size > 0)
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{
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@ -11574,7 +11568,11 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags doc
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if (node->Windows.Size > 0 || node->IsSplitNode())
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PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0));
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if (dockspace_flags & ImGuiDockNodeFlags_NoOuterBorder)
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
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Begin(title, NULL, window_flags);
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if (dockspace_flags & ImGuiDockNodeFlags_NoOuterBorder)
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PopStyleVar();
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if (node->Windows.Size > 0 || node->IsSplitNode())
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PopStyleColor();
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3
imgui.h
3
imgui.h
@ -798,7 +798,8 @@ enum ImGuiDockNodeFlags_
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ImGuiDockNodeFlags_None = 0,
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ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
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ImGuiDockNodeFlags_NoSplit = 1 << 1, // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion)
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ImGuiDockNodeFlags_NoDockingInsideCentralNode = 1 << 2 // Disable docking inside the central node (which can stay empty). Useful if it is kept empty and invisible.
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ImGuiDockNodeFlags_NoOuterBorder = 1 << 2, // Disable outer border on a DockSpace() node.
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ImGuiDockNodeFlags_NoDockingInsideCentralNode = 1 << 3 // Disable docking inside the central node (which can stay empty). Useful if it is kept empty and invisible.
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};
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// Flags for ImGui::IsWindowFocused()
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@ -3735,15 +3735,16 @@ void ShowExampleAppDockSpace(bool* p_open)
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static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGui::Begin("DockSpace Demo", p_open, flags);
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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// Dockspace
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
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{
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ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
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ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
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ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags | ImGuiDockNodeFlags_NoOuterBorder);
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}
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else
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{
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@ -3758,14 +3759,15 @@ void ShowExampleAppDockSpace(bool* p_open)
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*p_open = false;
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ImGui::Separator();
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// Disabling fullscreen would allow the window to be moved to the front of other windows,
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// which we can't undo at the moment without finer window depth/z control.
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//ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen_persistant);
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if (ImGui::MenuItem("Flag: NoSplit", "", (dockspace_flags & ImGuiDockNodeFlags_NoSplit) != 0))
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dockspace_flags ^= ImGuiDockNodeFlags_NoSplit;
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if (ImGui::MenuItem("Flag: NoDockingInsideCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_NoDockingInsideCentralNode) != 0))
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dockspace_flags ^= ImGuiDockNodeFlags_NoDockingInsideCentralNode;
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// Disabling fullscreen would allow the window to be moved to the front of other windows,
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// which we can't undo at the moment without finer window depth/z control.
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//ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen_persistant);
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ImGui::EndMenu();
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}
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ShowHelpMarker(
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