diff --git a/imgui.cpp b/imgui.cpp index b009b54ce..38e330e9b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5583,7 +5583,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display const ImVec2 label_size = CalcTextSize(label, NULL, true); // We vertically grow up to current line height up the typical widget height. - const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); + const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), label_size.y + padding.y*2); ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height)); if (display_frame) @@ -5657,21 +5657,21 @@ void ImGui::Bullet() ImGuiState& g = *GImGui; const ImGuiStyle& style = g.Style; - const float line_height = g.FontSize; - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height, line_height)); + const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); ItemSize(bb); if (!ItemAdd(bb, NULL)) { - ImGui::SameLine(0, -1); + ImGui::SameLine(0, style.FramePadding.x*2); return; } // Render - const float bullet_size = line_height*0.15f; - window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text)); + const float bullet_size = g.FontSize*0.15f; + window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text)); // Stay on same line - ImGui::SameLine(0, -1); + ImGui::SameLine(0, style.FramePadding.x*2); } // Text with a little bullet aligned to the typical tree node. @@ -5686,17 +5686,18 @@ void ImGui::BulletTextV(const char* fmt, va_list args) const char* text_begin = g.TempBuffer; const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); - const float line_height = g.FontSize; const ImVec2 label_size = CalcTextSize(text_begin, text_end, true); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (label_size.x > 0.0f ? (style.FramePadding.x*2) : 0.0f),0) + label_size); // Empty text doesn't add padding + const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it + const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); + const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding ItemSize(bb); if (!ItemAdd(bb, NULL)) return; // Render - const float bullet_size = line_height*0.15f; - window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text)); - RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2,0), text_begin, text_end); + const float bullet_size = g.FontSize*0.15f; + window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text)); + RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end); } void ImGui::BulletText(const char* fmt, ...) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 3e03c7682..69d9ca217 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -991,6 +991,15 @@ void ImGui::ShowTestWindow(bool* p_opened) ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); if (tree_opened) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data + // Bullet + ImGui::Button("Button##3"); + ImGui::SameLine(0.0f, spacing); + ImGui::BulletText("Bullet text"); + + ImGui::AlignFirstTextHeightToWidgets(); + ImGui::BulletText("Node"); + ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); + ImGui::TreePop(); } @@ -2261,6 +2270,7 @@ static void ShowExampleAppPropertyEditor(bool* opened) //ImGui::Text("Field_%d", i); char label[32]; sprintf(label, "Field_%d", i); + ImGui::Bullet(); ImGui::Selectable(label); ImGui::NextColumn(); ImGui::PushItemWidth(-1);