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MultiSelect: (breaking) renamed ImGuiSelectionBasicStorage::AdapterData to UserData.
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4
imgui.h
4
imgui.h
@ -2843,14 +2843,14 @@ struct ImGuiSelectionBasicStorage
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// Members
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ImGuiStorage Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>
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int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper.
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void* AdapterData; // Adapter to convert item index to item identifier // e.g. selection.AdapterData = (void*)my_items;
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ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->AdapterData)[idx]->ID; };
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void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items;
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// Methods: apply selection requests coming from BeginMultiSelect() and EndMultiSelect() functions
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count);
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// Methods: selection storage
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ImGuiSelectionBasicStorage() { Clear(); AdapterData = NULL; AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage*, int idx) { return (ImGuiID)idx; }; }
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ImGuiSelectionBasicStorage() { Clear(); UserData = NULL; AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage*, int idx) { return (ImGuiID)idx; }; }
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void Clear() { Storage.Data.resize(0); Size = 0; }
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void Swap(ImGuiSelectionBasicStorage& r) { Storage.Data.swap(r.Storage.Data); }
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bool Contains(ImGuiID id) const { return Storage.GetInt(id, 0) != 0; }
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@ -2872,8 +2872,8 @@ struct ExampleDualListBox
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void ApplySelectionRequests(ImGuiMultiSelectIO* ms_io, int side)
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{
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// In this example we store item id in selection (instead of item index)
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Selections[side].AdapterData = Items[side].Data;
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Selections[side].AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { ImGuiID* items = (ImGuiID*)self->AdapterData; return items[idx]; };
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Selections[side].UserData = Items[side].Data;
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Selections[side].AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { ImGuiID* items = (ImGuiID*)self->UserData; return items[idx]; };
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Selections[side].ApplyRequests(ms_io, Items[side].Size);
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}
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static int IMGUI_CDECL CompareItemsByValue(const void* lhs, const void* rhs)
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@ -3135,8 +3135,8 @@ static void ShowDemoWindowMultiSelect()
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// Use a custom selection.Adapter: store item identifier in Selection (instead of index)
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static ImVector<ImGuiID> items;
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static ExampleSelectionWithDeletion selection;
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selection.AdapterData = (void*)&items;
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selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { ImVector<ImGuiID>* p_items = (ImVector<ImGuiID>*)self->AdapterData; return (*p_items)[idx]; }; // Index -> ID
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selection.UserData = (void*)&items;
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selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { ImVector<ImGuiID>* p_items = (ImVector<ImGuiID>*)self->UserData; return (*p_items)[idx]; }; // Index -> ID
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ImGui::Text("Added features:");
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ImGui::BulletText("Dynamic list with Delete key support.");
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@ -9847,8 +9847,8 @@ struct ExampleAssetsBrowser
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ms_flags, Selection.Size);
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// Use custom selection adapter: store ID in selection (recommended)
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Selection.AdapterData = this;
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Selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->AdapterData; return self->Items[idx].ID; };
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Selection.UserData = this;
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Selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->UserData; return self->Items[idx].ID; };
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Selection.ApplyRequests(ms_io, Items.Size);
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const bool want_delete = (ImGui::Shortcut(ImGuiKey_Delete, ImGuiInputFlags_Repeat) && (Selection.Size > 0)) || RequestDelete;
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@ -7306,7 +7306,7 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
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// Lifetime: don't hold on ImGuiMultiSelectIO* pointers over multiple frames or past any subsequent call to BeginMultiSelect() or EndMultiSelect().
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// Passing 'current_selection_size' is currently optional:
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// - it is useful for shortcut routing with ImGuiMultiSelectFlags_ClearOnEscape: so we can have Escape be used to clear selection THEN to exit child window.
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// - if it is costly for you to compute, but can easily tell if your selection is empty or not, you may alter the ImGuiMultiSelectFlags_ClearOnEscape flag based on that.
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// - if it is costly for you to compute, but can easily tell if your selection is empty or not, you may pass 1, or use the ImGuiMultiSelectFlags_ClearOnEscape flag dynamically.
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ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int current_selection_size)
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{
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ImGuiContext& g = *GImGui;
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@ -7347,6 +7347,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int cur
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storage->Window = window;
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ms->Storage = storage;
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// Output to user
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ms->IO.RangeSrcItem = storage->RangeSrcItem;
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ms->IO.NavIdItem = storage->NavIdItem;
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ms->IO.NavIdSelected = (storage->NavIdSelected == 1) ? true : false;
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