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io.OptNoCursorBlink -> io.OptCursorBlink (#1427)
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@ -780,7 +780,7 @@ ImGuiIO::ImGuiIO()
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#else
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OptMacOSXBehaviors = false;
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#endif
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OptNoCursorBlink = false;
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OptCursorBlink = true;
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// Settings (User Functions)
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RenderDrawListsFn = NULL;
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@ -8494,7 +8494,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
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// Draw blinking cursor
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bool cursor_is_visible = (g.IO.OptNoCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
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bool cursor_is_visible = (!g.IO.OptCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
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ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
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ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y-g.FontSize+0.5f, cursor_screen_pos.x+1.0f, cursor_screen_pos.y-1.5f);
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if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
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2
imgui.h
2
imgui.h
@ -804,7 +804,7 @@ struct ImGuiIO
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// Advanced/subtle behaviors
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bool OptMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl
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bool OptNoCursorBlink; // = false // Disable blinking cursor
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bool OptCursorBlink; // = true // Enable blinking cursor, for users who consider it annoying.
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//------------------------------------------------------------------
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// Settings (User Functions)
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