mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-23 21:09:01 +08:00
Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660)
This commit is contained in:
parent
07be01767a
commit
30dcdcbe73
@ -560,7 +560,11 @@ void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (char const* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
|
||||
#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 3'4'0'20240817
|
||||
void ImGui_ImplGlfw_EmscriptenOpenURL(const char* url) { if (url) emscripten::glfw3::OpenURL(url); }
|
||||
#else
|
||||
EM_JS(void, ImGui_ImplGlfw_EmscriptenOpenURL, (const char* url), { url = url ? UTF8ToString(url) : null; if (url) window.open(url, '_blank'); });
|
||||
#endif
|
||||
#endif
|
||||
|
||||
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||
|
@ -95,6 +95,8 @@ Other changes:
|
||||
- Backends:
|
||||
- Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not
|
||||
provide a way to do a portable sleep. (#7844)
|
||||
- Backends: GLFW+Emscripten: Use OpenURL() from GLFW3 contrib port when available and using
|
||||
the contrib port instead of Emscripten own GLFW3 implementation. (#7647, #7915, #7660) [@ypujante]
|
||||
- Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) [@madebr, @ocornut]
|
||||
- Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*.
|
||||
- Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership logic was reverted back
|
||||
@ -103,6 +105,7 @@ Other changes:
|
||||
since GLFW own tests are doing that and it seems unnecessary.
|
||||
- Backends: SDL2, SDL3, GLFW, OSX, Allegro: update to set function handlers in ImGuiPlatformIO
|
||||
instead of ImGuiIO.
|
||||
|
||||
- Examples:
|
||||
- Examples: GLFW (all), SDL2 (all), SDL3 (all), Win32+OpenGL3: rework examples main loop
|
||||
to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
||||
@ -262,7 +265,7 @@ Other changes:
|
||||
- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
|
||||
- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
|
||||
[@ypujante, @ocornut]
|
||||
- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
|
||||
- Backends: GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
|
||||
not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
|
||||
workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
|
||||
(#7647) [@ypujante]
|
||||
|
Loading…
Reference in New Issue
Block a user