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ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568)
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@ -50,6 +50,8 @@ Other Changes:
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
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Combine with RasterizerFlags::MonoHinting for best results.
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- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
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fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
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- Add native Mac clipboard copy/paste default implementation in core library to match what we are
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dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
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- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
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11
imgui.h
11
imgui.h
@ -1997,12 +1997,13 @@ struct ImFontGlyph
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// This is essentially a tightly packed of vector of 64k booleans = 8KB storage.
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struct ImFontGlyphRangesBuilder
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{
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ImVector<int> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
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ImVector<ImU32> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
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ImFontGlyphRangesBuilder() { UsedChars.resize(0x10000 / sizeof(int)); memset(UsedChars.Data, 0, 0x10000 / sizeof(int)); }
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bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
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void SetBit(int n) { int off = (n >> 5); int mask = 1 << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
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void AddChar(ImWchar c) { SetBit(c); } // Add character
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ImFontGlyphRangesBuilder() { Clear(); }
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inline void Clear() { int size_in_bytes = 0x10000 / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); }
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inline bool GetBit(int n) const { int off = (n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
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inline void SetBit(int n) { int off = (n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
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inline void AddChar(ImWchar c) { SetBit(c); } // Add character
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IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
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IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
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IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
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@ -2391,11 +2391,12 @@ void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
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void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
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{
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for (int n = 0; n < 0x10000; n++)
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int max_codepoint = 0x10000;
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for (int n = 0; n < max_codepoint; n++)
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if (GetBit(n))
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{
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out_ranges->push_back((ImWchar)n);
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while (n < 0x10000 && GetBit(n + 1))
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while (n < max_codepoint - 1 && GetBit(n + 1))
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n++;
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out_ranges->push_back((ImWchar)n);
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}
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