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MultiSelect: Added ImGuiMultiSelectFlags_ClearOnClickWindowVoid. + Demo: showcase multiple selection scopes in same window.
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12
imgui.h
12
imgui.h
@ -2731,11 +2731,13 @@ struct ImColor
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// you can handle single-selection in a simpler manner by just calling Selectable() and reacting on clicks yourself.
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enum ImGuiMultiSelectFlags_
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{
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0,
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ImGuiMultiSelectFlags_NoUnselect = 1 << 1, // Disable unselecting items with CTRL+Click, CTRL+Space etc.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 2, // Disable CTRL+A shortcut to set RequestSelectAll
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 3, // Enable ESC shortcut to clear selection
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ImGuiMultiSelectFlags_None = 0,
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ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0,
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ImGuiMultiSelectFlags_NoUnselect = 1 << 1, // Disable unselecting items with CTRL+Click, CTRL+Space etc.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 2, // Disable CTRL+A shortcut to set RequestSelectAll
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ImGuiMultiSelectFlags_ClearOnClickWindowVoid= 1 << 3, // Clear selection when clicking on empty location within host window (use if BeginMultiSelect() covers a whole window)
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//ImGuiMultiSelectFlags_ClearOnClickRectVoid= 1 << 4, // Clear selection when clicking on empty location within rectangle covered by selection scope (use if multiple BeginMultiSelect() are used in the same host window)
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 5, // Clear selection when pressing Escape while scope is focused.
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};
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// Abstract:
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@ -2900,42 +2900,64 @@ static void ShowDemoWindowMultiSelect()
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// - Showcase clipping.
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// - Showcase basic drag and drop.
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// - Showcase TreeNode variant (note that tree node don't expand in the demo: supporting expanding tree nodes + clipping a separate thing).
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// - Showcase having multiple multi-selection scopes in the same window.
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// - Showcase using inside a table.
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IMGUI_DEMO_MARKER("Widgets/Selection State/Multiple Selection (full, advanced)");
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode("Multiple Selection (full, advanced)"))
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{
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// Demonstrate holding/updating multi-selection data and using the BeginMultiSelect/EndMultiSelect API to support range-selection and clipping.
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static ExampleSelection selections_data[1];
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ExampleSelection* selection = &selections_data[0];
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// Options
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enum WidgetType { WidgetType_Selectable, WidgetType_TreeNode };
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static bool use_table = false;
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static bool use_drag_drop = true;
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static bool multiple_selection_scopes = false;
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static WidgetType widget_type = WidgetType_TreeNode;
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if (ImGui::RadioButton("Selectables", widget_type == WidgetType_Selectable)) { widget_type = WidgetType_Selectable; }
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ImGui::SameLine();
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if (ImGui::RadioButton("Tree nodes", widget_type == WidgetType_TreeNode)) { widget_type = WidgetType_TreeNode; }
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ImGui::Checkbox("Use table", &use_table);
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ImGui::Checkbox("Use drag & drop", &use_drag_drop);
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ImGui::Checkbox("Distinct selection scopes in same window", &multiple_selection_scopes);
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// (spare brace to add a loop here later)
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// When 'multiple_selection_scopes' is set we show 3 selection scopes in the host window instead of 1 in a scrolling window.
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static ExampleSelection selections_data[3];
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const int selection_scope_count = multiple_selection_scopes ? 3 : 1;
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for (int selection_scope_n = 0; selection_scope_n < selection_scope_count; selection_scope_n++)
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{
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ImGui::Text("Selection size: %d", selection->GetSelectionSize());
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ExampleSelection* selection = &selections_data[selection_scope_n];
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const int ITEMS_COUNT = multiple_selection_scopes ? 12 : 1000;
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ImGui::PushID(selection_scope_n);
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// Open a scrolling region
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const int ITEMS_COUNT = 1000;
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if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
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bool draw_selection = true;
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if (multiple_selection_scopes)
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{
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ImGui::SeparatorText("Selection scope");
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}
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else
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{
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ImGui::Text("Selection size: %d", selection->GetSelectionSize());
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draw_selection = ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20));
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}
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if (draw_selection)
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{
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ImVec2 color_button_sz(ImGui::GetFontSize(), ImGui::GetFontSize());
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if (widget_type == WidgetType_TreeNode)
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
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ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None, (void*)(intptr_t)selection->RangeRef, selection->GetSelected(selection->RangeRef));
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_None;
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if (multiple_selection_scopes)
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;// flags |= ImGuiMultiSelectFlags_ClearOnClickRectVoid;
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else
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flags |= ImGuiMultiSelectFlags_ClearOnClickWindowVoid;
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ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(flags, (void*)(intptr_t)selection->RangeRef, selection->GetSelected(selection->RangeRef));
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if (multi_select_data->RequestClear) { selection->Clear(); }
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if (multi_select_data->RequestSelectAll) { selection->SelectAll(ITEMS_COUNT); }
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if (multiple_selection_scopes)
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ImGui::Text("Selection size: %d", selection->GetSelectionSize()); // Draw counter below Separator and after BeginMultiSelect()
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if (use_table)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0.0f, 0.0f));
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@ -3037,15 +3059,12 @@ static void ShowDemoWindowMultiSelect()
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if (widget_type == WidgetType_TreeNode)
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ImGui::PopStyleVar();
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ImGui::EndListBox();
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if (multiple_selection_scopes == false)
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ImGui::EndListBox();
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}
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ImGui::PopID(); // ImGui::PushID(selection_scope_n);
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} // for each selection scope (1 or 3)
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if (use_table)
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{
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ImGui::EndTable();
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ImGui::PopStyleVar();
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}
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}
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ImGui::TreePop();
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}
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ImGui::TreePop();
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@ -1720,6 +1720,7 @@ struct IMGUI_API ImGuiMultiSelectState
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ImGuiMultiSelectData Out; // The Out requests are finalized and returned by EndMultiSelect()
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bool InRangeDstPassedBy; // (Internal) set by the the item that match NavJustMovedToId when InRequestRangeSetNav is set.
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bool InRequestSetRangeNav; // (Internal) set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
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ImGuiMultiSelectState() { Clear(); }
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void Clear() { FocusScopeId = 0; In.Clear(); Out.Clear(); InRangeDstPassedBy = InRequestSetRangeNav = false; }
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@ -7188,6 +7188,17 @@ ImGuiMultiSelectData* ImGui::EndMultiSelect()
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ImGuiMultiSelectState* ms = &g.MultiSelectState;
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IM_ASSERT(g.MultiSelectState.FocusScopeId == g.CurrentFocusScopeId);
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// Clear selection when clicking void?
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// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
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if (g.MultiSelectFlags & ImGuiMultiSelectFlags_ClearOnClickWindowVoid)
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if (IsWindowHovered() && g.HoveredId == 0)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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{
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ms->Out.RequestClear = true;
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ms->Out.RequestSelectAll = ms->Out.RequestSetRange = false;
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}
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// Unwind
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if (g.MultiSelectFlags & ImGuiMultiSelectFlags_NoUnselect)
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ms->Out.RangeValue = true;
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g.MultiSelectState.FocusScopeId = 0;
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