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Docking: Fixed moving window being interrupted when undocing a window with "io.ConfigDockingAlwaysTabBar = true". (#5324)
Regression introduced in 6b7766817
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@ -188,7 +188,9 @@ Other Changes:
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Docking+Viewports Branch:
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Docking+Viewports Branch:
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- Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable
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- Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable
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when g.ConfigWindowsMoveFromTitleBarOnly is set and multi-viewports are disabled. (#5044)
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when io.ConfigWindowsMoveFromTitleBarOnly is true and multi-viewports are disabled. (#5044)
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- Docking: Fixed a regression where moving window would be interrupted after undocking a tab
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when io.ConfigDockingAlwaysTabBar is true. (#5324) [@rokups]
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- Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. (#5057)
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- Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. (#5057)
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- Viewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize
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- Viewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize
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when multi-viewports are disabled. (#4900)
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when multi-viewports are disabled. (#4900)
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@ -3936,7 +3936,7 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
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ImGuiWindow* moving_window = g.MovingWindow->RootWindowDockTree;
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ImGuiWindow* moving_window = g.MovingWindow->RootWindowDockTree;
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// When a window stop being submitted while being dragged, it may will its viewport until next Begin()
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// When a window stop being submitted while being dragged, it may will its viewport until next Begin()
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const bool window_disappared = (!moving_window->WasActive || moving_window->Viewport == NULL);
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const bool window_disappared = ((!moving_window->WasActive && !moving_window->Active) || moving_window->Viewport == NULL);
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if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos) && !window_disappared)
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if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos) && !window_disappared)
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{
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{
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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