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Internals: TabBar: minor tweaks and renaming.
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@ -1897,7 +1897,7 @@ struct ImGuiTabBar
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ImGuiTabBarFlags Flags;
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ImGuiID ID; // Zero for tab-bars used by docking
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ImGuiID SelectedTabId; // Selected tab/window
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ImGuiID NextSelectedTabId;
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ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation
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ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
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int CurrFrameVisible;
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int PrevFrameVisible;
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@ -6906,7 +6906,7 @@ namespace ImGui
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static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label);
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static float TabBarCalcMaxTabWidth();
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static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling);
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static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImGuiTabBarSection* sections);
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static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections);
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static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar);
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static ImGuiTabItem* TabBarTabListPopupButton(ImGuiTabBar* tab_bar);
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}
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@ -7117,12 +7117,12 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f;
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// Setup next selected tab
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ImGuiID scroll_track_selected_tab_id = 0;
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ImGuiID scroll_to_tab_id = 0;
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if (tab_bar->NextSelectedTabId)
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{
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tab_bar->SelectedTabId = tab_bar->NextSelectedTabId;
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tab_bar->NextSelectedTabId = 0;
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scroll_track_selected_tab_id = tab_bar->SelectedTabId;
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scroll_to_tab_id = tab_bar->SelectedTabId;
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}
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// Process order change request (we could probably process it when requested but it's just saner to do it in a single spot).
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@ -7130,7 +7130,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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{
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if (TabBarProcessReorder(tab_bar))
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if (tab_bar->ReorderRequestTabId == tab_bar->SelectedTabId)
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scroll_track_selected_tab_id = tab_bar->ReorderRequestTabId;
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scroll_to_tab_id = tab_bar->ReorderRequestTabId;
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tab_bar->ReorderRequestTabId = 0;
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}
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@ -7138,7 +7138,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0;
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if (tab_list_popup_button)
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if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x!
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
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scroll_to_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
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// Leading/Trailing tabs will be shrink only if central one aren't visible anymore, so layout the shrink data as: leading, trailing, central
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// (whereas our tabs are stored as: leading, central, trailing)
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@ -7158,8 +7158,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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most_recently_selected_tab = tab;
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if (tab->ID == tab_bar->SelectedTabId)
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found_selected_tab_id = true;
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if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
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scroll_track_selected_tab_id = tab->ID;
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if (scroll_to_tab_id == 0 && g.NavJustMovedToId == tab->ID)
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scroll_to_tab_id = tab->ID;
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// Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar.
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// Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet,
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@ -7190,11 +7190,11 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// Horizontal scrolling buttons
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// (note that TabBarScrollButtons() will alter BarRect.Max.x)
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if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll))
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if (ImGuiTabItem* scroll_track_selected_tab = TabBarScrollingButtons(tab_bar))
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if (ImGuiTabItem* scroll_and_select_tab = TabBarScrollingButtons(tab_bar))
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{
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scroll_track_selected_tab_id = scroll_track_selected_tab->ID;
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if (!(scroll_track_selected_tab->Flags & ImGuiTabItemFlags_Button))
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tab_bar->SelectedTabId = scroll_track_selected_tab_id;
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scroll_to_tab_id = scroll_and_select_tab->ID;
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if ((scroll_and_select_tab->Flags & ImGuiTabItemFlags_Button) == 0)
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tab_bar->SelectedTabId = scroll_to_tab_id;
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}
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// Shrink widths if full tabs don't fit in their allocated space
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@ -7254,16 +7254,15 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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if (found_selected_tab_id == false)
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tab_bar->SelectedTabId = 0;
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if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL)
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID;
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scroll_to_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID;
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// Lock in visible tab
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tab_bar->VisibleTabId = tab_bar->SelectedTabId;
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tab_bar->VisibleTabWasSubmitted = false;
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// Update scrolling
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if (scroll_track_selected_tab_id)
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if (ImGuiTabItem* scroll_track_selected_tab = TabBarFindTabByID(tab_bar, scroll_track_selected_tab_id))
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TabBarScrollToTab(tab_bar, scroll_track_selected_tab, sections);
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if (scroll_to_tab_id != 0)
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TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections);
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tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim);
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tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget);
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if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget)
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@ -7363,8 +7362,12 @@ static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling)
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return ImMax(scrolling, 0.0f);
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}
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static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImGuiTabBarSection* sections)
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// Note: we may scroll to tab that are not selected! e.g. using keyboard arrow keys
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static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections)
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{
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ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id);
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if (tab == NULL)
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return;
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if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))
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return;
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