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Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
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@ -40,6 +40,7 @@ Other Changes:
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- InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
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- TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow
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incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897)
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- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
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-----------------------------------------------------------------------
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@ -1506,24 +1506,21 @@ static void ShowDemoWindowWidgets()
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if (ImGui::TreeNode("Drag and Drop"))
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{
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if (ImGui::TreeNode("Drag and drop in standard widgets"))
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{
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// ColorEdit widgets automatically act as drag source and drag target.
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// They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F to allow your own widgets
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// to use colors in their drag and drop interaction. Also see the demo in Color Picker -> Palette demo.
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ImGui::BulletText("Drag and drop in standard widgets");
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ImGui::SameLine();
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HelpMarker("You can drag from the colored squares.");
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ImGui::Indent();
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static float col1[3] = { 1.0f, 0.0f, 0.2f };
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static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
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ImGui::ColorEdit3("color 1", col1);
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ImGui::ColorEdit4("color 2", col2);
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ImGui::Unindent();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Drag and drop to copy/swap items"))
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{
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ImGui::BulletText("Drag and drop to copy/swap items");
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ImGui::Indent();
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enum Mode
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{
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Mode_Copy,
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@ -1577,7 +1574,31 @@ static void ShowDemoWindowWidgets()
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}
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ImGui::PopID();
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}
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ImGui::Unindent();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Drag to reorder items (simple)"))
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{
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// Simple reordering
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HelpMarker("We don't use the drag and drop api at all here! Instead we query when the item is held but not hovered, and order items accordingly.");
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static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" };
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for (int n = 0; n < IM_ARRAYSIZE(item_names); n++)
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{
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const char* item = item_names[n];
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ImGui::Selectable(item);
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if (ImGui::IsItemActive() && !ImGui::IsItemHovered())
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{
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int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1);
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if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names))
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{
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item_names[n] = item_names[n_next];
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item_names[n_next] = item;
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ImGui::ResetMouseDragDelta();
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}
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}
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}
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ImGui::TreePop();
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}
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ImGui::TreePop();
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