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MultiSelect: simplify clearing ImGuiMultiSelectTempData.
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@ -1716,11 +1716,11 @@ struct ImGuiOldColumns
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// Temporary storage for multi-select
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struct IMGUI_API ImGuiMultiSelectTempData
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{
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ImGuiMultiSelectIO IO; // MUST BE FIRST FIELD. Requests are set and returned by BeginMultiSelect()/EndMultiSelect() + written to by user during the loop.
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ImGuiMultiSelectState* Storage;
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ImGuiID FocusScopeId; // Copied from g.CurrentFocusScopeId (unless another selection scope was pushed manually)
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ImGuiMultiSelectFlags Flags;
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ImGuiKeyChord KeyMods;
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ImGuiMultiSelectIO IO; // Requests are set and returned by BeginMultiSelect()/EndMultiSelect() + written to by user during the loop.
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bool LoopRequestClear;
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bool LoopRequestSelectAll;
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bool IsEndIO; // Set when switching IO from BeginMultiSelect() to EndMultiSelect() state.
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@ -1732,7 +1732,7 @@ struct IMGUI_API ImGuiMultiSelectTempData
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//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { Storage = NULL; FocusScopeId = 0; Flags = 0; KeyMods = 0; IO.Clear(); IsEndIO = LoopRequestClear = LoopRequestSelectAll = IsFocused = IsSetRange = NavIdPassedBy = RangeSrcPassedBy = RangeDstPassedBy = false; }
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void Clear() { size_t io_sz = sizeof(IO); IO.Clear(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); } // Zero-clear except IO
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};
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// Persistent storage for multi-select (as long as selection is alive)
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@ -7129,6 +7129,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiMultiSelectTempData* ms = &g.MultiSelectTempData[0];
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IM_ASSERT(g.CurrentMultiSelect == NULL); // No recursion allowed yet (we could allow it if we deem it useful)
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IM_STATIC_ASSERT(offsetof(ImGuiMultiSelectTempData, IO) == 0); // Clear() relies on that.
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g.CurrentMultiSelect = ms;
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// FIXME: BeginFocusScope()
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