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TabBar: Internals: add GetCurrentTabBar(), TabBarFindTabByOrder(), TabBarGetCurrentTab(), TabBarGetTabOrder(), TabBarGetTabName(), TabBarQueueFocus() + clear LastTabItemIdx on EndTabBar(). (#5853, #5997)
ImGuiTabBar::GetTabOrder() -> TabBarGetTabOrder(). ImGuiTabBar::GetTabName() -> TabBarGetTabName()
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@ -13938,7 +13938,7 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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p += ImFormatString(p, buf_end - p, "%s'%s'",
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tab_n > 0 ? ", " : "", (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???");
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tab_n > 0 ? ", " : "", (tab->NameOffset != -1) ? TabBarGetTabName(tab_bar, tab) : "???");
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}
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p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } ");
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if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
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@ -13955,12 +13955,12 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
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{
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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PushID(tab);
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if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2);
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if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine();
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Text("%02d%c Tab 0x%08X '%s' Offset: %.2f, Width: %.2f/%.2f",
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tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
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tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? TabBarGetTabName(tab_bar, tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
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PopID();
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}
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TreePop();
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@ -2390,7 +2390,7 @@ struct ImGuiTabItem
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float RequestedWidth; // Width optionally requested by caller, -1.0f is unused
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ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
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ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
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ImS16 IndexDuringLayout; // Index only used during TabBarLayout(). Tabs gets reordered so 'Tabs[n].IndexDuringLayout == n' but may mismatch during additions.
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bool WantClose; // Marked as closed by SetTabItemClosed()
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ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; RequestedWidth = -1.0f; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
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@ -2432,12 +2432,6 @@ struct IMGUI_API ImGuiTabBar
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ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
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ImGuiTabBar();
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int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); }
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const char* GetTabName(const ImGuiTabItem* tab) const
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{
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IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size);
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return TabsNames.Buf.Data + tab->NameOffset;
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}
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};
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//-----------------------------------------------------------------------------
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@ -3038,12 +3032,18 @@ namespace ImGui
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IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
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// Tab Bars
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inline ImGuiTabBar* GetCurrentTabBar() { ImGuiContext& g = *GImGui; return g.CurrentTabBar; }
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IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
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IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
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IMGUI_API ImGuiTabItem* TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order);
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IMGUI_API ImGuiTabItem* TabBarGetCurrentTab(ImGuiTabBar* tab_bar);
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inline int TabBarGetTabOrder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) { return tab_bar->Tabs.index_from_ptr(tab); }
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IMGUI_API const char* TabBarGetTabName(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
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IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
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IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
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IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset);
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IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos);
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IMGUI_API void TabBarQueueFocus(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
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IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, int offset);
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IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImVec2 mouse_pos);
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IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
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IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button_or_unsaved_marker);
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@ -7282,11 +7282,17 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected,
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// - TabBarCalcTabID() [Internal]
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// - TabBarCalcMaxTabWidth() [Internal]
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// - TabBarFindTabById() [Internal]
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// - TabBarFindTabByOrder() [Internal]
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// - TabBarGetCurrentTab() [Internal]
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// - TabBarGetTabName() [Internal]
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// - TabBarRemoveTab() [Internal]
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// - TabBarCloseTab() [Internal]
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// - TabBarScrollClamp() [Internal]
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// - TabBarScrollToTab() [Internal]
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// - TabBarQueueChangeTabOrder() [Internal]
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// - TabBarQueueFocus() [Internal]
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// - TabBarQueueReorder() [Internal]
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// - TabBarProcessReorderFromMousePos() [Internal]
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// - TabBarProcessReorder() [Internal]
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// - TabBarScrollingButtons() [Internal]
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// - TabBarTabListPopupButton() [Internal]
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//-------------------------------------------------------------------------
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@ -7411,6 +7417,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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tab_bar->ItemSpacingY = g.Style.ItemSpacing.y;
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tab_bar->FramePadding = g.Style.FramePadding;
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tab_bar->TabsActiveCount = 0;
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tab_bar->LastTabItemIdx = -1;
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tab_bar->BeginCount = 1;
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// Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
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@ -7459,6 +7466,7 @@ void ImGui::EndTabBar()
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if (tab_bar->BeginCount > 1)
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window->DC.CursorPos = tab_bar->BackupCursorPos;
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tab_bar->LastTabItemIdx = -1;
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if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
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PopID();
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@ -7568,7 +7576,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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// Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar.
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// Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet,
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// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
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const char* tab_name = tab_bar->GetTabName(tab);
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const char* tab_name = TabBarGetTabName(tab_bar, tab);
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const bool has_close_button_or_unsaved_marker = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0 || (tab->Flags & ImGuiTabItemFlags_UnsavedDocument);
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tab->ContentWidth = (tab->RequestedWidth >= 0.0f) ? tab->RequestedWidth : TabItemCalcSize(tab_name, has_close_button_or_unsaved_marker).x;
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@ -7729,7 +7737,28 @@ ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id)
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return NULL;
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}
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// The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless.
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// Order = visible order, not submission order! (which is tab->BeginOrder)
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ImGuiTabItem* ImGui::TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order)
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{
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if (order < 0 || order >= tab_bar->Tabs.Size)
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return NULL;
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return &tab_bar->Tabs[order];
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}
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ImGuiTabItem* ImGui::TabBarGetCurrentTab(ImGuiTabBar* tab_bar)
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{
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if (tab_bar->LastTabItemIdx <= 0 || tab_bar->LastTabItemIdx >= tab_bar->Tabs.Size)
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return NULL;
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return &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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}
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const char* ImGui::TabBarGetTabName(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
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{
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IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < tab_bar->TabsNames.Buf.Size);
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return tab_bar->TabsNames.Buf.Data + tab->NameOffset;
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}
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// The *TabId fields are already set by the docking system _before_ the actual TabItem was created, so we clear them regardless.
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void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id)
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{
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if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id))
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@ -7760,7 +7789,7 @@ void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
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{
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// Actually select before expecting closure attempt (on an UnsavedDocument tab user is expect to e.g. show a popup)
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if (tab_bar->VisibleTabId != tab->ID)
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tab_bar->NextSelectedTabId = tab->ID;
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TabBarQueueFocus(tab_bar, tab);
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}
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}
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@ -7781,7 +7810,7 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
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ImGuiContext& g = *GImGui;
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float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar)
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int order = tab_bar->GetTabOrder(tab);
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int order = TabBarGetTabOrder(tab_bar, tab);
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// Scrolling happens only in the central section (leading/trailing sections are not scrolling)
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// FIXME: This is all confusing.
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@ -7805,7 +7834,12 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
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}
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}
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void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset)
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void ImGui::TabBarQueueFocus(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
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{
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tab_bar->NextSelectedTabId = tab->ID;
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}
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void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, int offset)
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{
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IM_ASSERT(offset != 0);
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IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
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@ -7813,7 +7847,7 @@ void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, in
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tab_bar->ReorderRequestOffset = (ImS16)offset;
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}
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void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos)
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void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* src_tab, ImVec2 mouse_pos)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
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@ -7856,7 +7890,7 @@ bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
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return false;
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//IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools
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int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset;
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int tab2_order = TabBarGetTabOrder(tab_bar, tab1) + tab_bar->ReorderRequestOffset;
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if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size)
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return false;
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@ -7916,7 +7950,7 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
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if (select_dir != 0)
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if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId))
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{
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int selected_order = tab_bar->GetTabOrder(tab_item);
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int selected_order = TabBarGetTabOrder(tab_bar, tab_item);
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int target_order = selected_order + select_dir;
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// Skip tab item buttons until another tab item is found or end is reached
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@ -7968,7 +8002,7 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
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if (tab->Flags & ImGuiTabItemFlags_Button)
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continue;
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const char* tab_name = tab_bar->GetTabName(tab);
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const char* tab_name = TabBarGetTabName(tab_bar, tab);
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if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID))
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tab_to_select = tab;
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}
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@ -8132,9 +8166,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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{
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if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
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if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
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tab_bar->NextSelectedTabId = id; // New tabs gets activated
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TabBarQueueFocus(tab_bar, tab); // New tabs gets activated
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if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // _SetSelected can only be passed on explicit tab bar
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tab_bar->NextSelectedTabId = id;
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TabBarQueueFocus(tab_bar, tab);
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}
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// Lock visibility
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@ -8198,7 +8232,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
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if (pressed && !is_tab_button)
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tab_bar->NextSelectedTabId = id;
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TabBarQueueFocus(tab_bar, tab);
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// Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered)
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if (g.ActiveId != id)
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@ -8239,9 +8273,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
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const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
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if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)))
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if (!is_tab_button)
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tab_bar->NextSelectedTabId = id;
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if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)) && !is_tab_button)
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TabBarQueueFocus(tab_bar, tab);
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if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
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flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
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