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Merged GetBackgroundDrawList()/GetForegroundDrawList() and GetBackgroundDrawList(ImGuiViewport* viewport)/GetForegroundDrawList(ImGuiViewport* viewport) api entry points.
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@ -105,6 +105,10 @@ Docking+Viewports Branch:
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- Windows, Menus: Fixed an issue where the size of sub-menu in their own viewport
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would be erroneously clamped to the size of main viewport. (#7730)
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- Merged GetBackgroundDrawList() and GetBackgroundDrawList(ImGuiViewport* viewport)
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api entry points into a same one GetBackgroundDrawList(ImGuiViewport* viewport = NULL);
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- Merged GetForegroundDrawList() and GetForegroundDrawList(ImGuiViewport* viewport)
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api entry points into a same one GetForegroundDrawList(ImGuiViewport* viewport = NULL);
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- Backends: SDL3: Update for introduction of SDL_GLContext from void*. (#7701, #7702)
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[@bcsanches]
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- Backends: Win32: Secondary viewports WndProc handler retrieve/set imgui context from
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16
imgui.cpp
16
imgui.cpp
@ -4519,26 +4519,18 @@ static ImDrawList* GetViewportBgFgDrawList(ImGuiViewportP* viewport, size_t draw
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ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport)
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{
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if (viewport == NULL)
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viewport = GImGui->CurrentWindow->Viewport;
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return GetViewportBgFgDrawList((ImGuiViewportP*)viewport, 0, "##Background");
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}
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ImDrawList* ImGui::GetBackgroundDrawList()
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{
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ImGuiContext& g = *GImGui;
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return GetBackgroundDrawList(g.CurrentWindow->Viewport);
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}
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ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport)
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{
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if (viewport == NULL)
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viewport = GImGui->CurrentWindow->Viewport;
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return GetViewportBgFgDrawList((ImGuiViewportP*)viewport, 1, "##Foreground");
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}
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ImDrawList* ImGui::GetForegroundDrawList()
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{
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ImGuiContext& g = *GImGui;
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return GetForegroundDrawList(g.CurrentWindow->Viewport);
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}
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ImDrawListSharedData* ImGui::GetDrawListSharedData()
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{
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return &GImGui->DrawListSharedData;
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6
imgui.h
6
imgui.h
@ -935,10 +935,8 @@ namespace ImGui
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IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. This can never be NULL.
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// Background/Foreground Draw Lists
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IMGUI_API ImDrawList* GetBackgroundDrawList(); // get background draw list for the viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
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IMGUI_API ImDrawList* GetForegroundDrawList(); // get foreground draw list for the viewport associated to the current window. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
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IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
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IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
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IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport = NULL); // get background draw list for the given viewport or viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
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IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport = NULL); // get foreground draw list for the given viewport or viewport associated to the current window. this draw list will be the top-most rendered one. Useful to quickly draw shapes/text over dear imgui contents.
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// Miscellaneous Utilities
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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