mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-23 21:09:01 +08:00
Tables: Clarify internal calculations of row height so that TableGetCellRect() include expected paddings. Add demo code. Comments.
Remove misleading commented-out flags for now.
This commit is contained in:
parent
325b4c69ba
commit
416e9bb38d
4
imgui.h
4
imgui.h
@ -1081,10 +1081,6 @@ enum ImGuiTableColumnFlags_
|
||||
// [Internal] Combinations and masks
|
||||
ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthAlwaysAutoResize,
|
||||
ImGuiTableColumnFlags_NoDirectResize_ = 1 << 20 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge)
|
||||
//ImGuiTableColumnFlags_AlignLeft = 1 << 14,
|
||||
//ImGuiTableColumnFlags_AlignCenter = 1 << 15,
|
||||
//ImGuiTableColumnFlags_AlignRight = 1 << 16,
|
||||
//ImGuiTableColumnFlags_AlignMask_ = ImGuiTableColumnFlags_AlignLeft | ImGuiTableColumnFlags_AlignCenter | ImGuiTableColumnFlags_AlignRight
|
||||
};
|
||||
|
||||
// Flags for ImGui::TableNextRow()
|
||||
|
@ -3842,6 +3842,27 @@ static void ShowDemoWindowTables()
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (open_action != -1)
|
||||
ImGui::SetNextItemOpen(open_action != 0);
|
||||
if (ImGui::TreeNode("Row height"))
|
||||
{
|
||||
HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would requires a unique clipping rectangle per row.");
|
||||
if (ImGui::BeginTable("##2ways", 2, ImGuiTableFlags_Borders))
|
||||
{
|
||||
float min_row_height = ImGui::GetFontSize() + ImGui::GetStyle().CellPadding.y * 2.0f;
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height);
|
||||
ImGui::Text("min_row_height = %.2f", min_row_height);
|
||||
for (int row = 0; row < 10; row++)
|
||||
{
|
||||
min_row_height = (float)(int)(ImGui::GetFontSize() * 0.30f * row);
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height);
|
||||
ImGui::Text("min_row_height = %.2f", min_row_height);
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
static const char* template_items_names[] =
|
||||
{
|
||||
"Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango",
|
||||
|
@ -724,9 +724,9 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in many cases.
|
||||
// (To be able to honor this we might be able to store a log of cells width, per row, for visible rows, but nav/programmatic scroll would have visible artifacts.)
|
||||
//if (column->Flags & ImGuiTableColumnFlags_AlignRight)
|
||||
// column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->WidthContent[0]);
|
||||
// column->StartXRows = ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen);
|
||||
//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
|
||||
// column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->WidthContent[0]), 0.5f);
|
||||
// column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
|
||||
|
||||
// Reset content width variables
|
||||
const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
|
||||
@ -1401,8 +1401,10 @@ void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float min_row_height)
|
||||
table->RowFlags = row_flags;
|
||||
TableBeginRow(table);
|
||||
|
||||
// We honor min_height requested by user, but cannot guarantee per-row maximum height as that would essentially require a unique clipping rectangle per-cell.
|
||||
table->RowPosY2 += min_row_height;
|
||||
// We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
|
||||
// because that would essentially require a unique clipping rectangle per-cell.
|
||||
table->RowPosY2 += table->CellPaddingY * 2.0f;
|
||||
table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + min_row_height);
|
||||
|
||||
TableBeginCell(table, 0);
|
||||
}
|
||||
@ -1447,8 +1449,6 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
|
||||
TableEndCell(table);
|
||||
|
||||
table->RowPosY2 += table->CellPaddingY;
|
||||
|
||||
// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation.
|
||||
// However it is likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
|
||||
window->DC.CursorPos.y = table->RowPosY2;
|
||||
@ -1605,7 +1605,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
|
||||
else
|
||||
p_max_pos_x = table->IsFreezeRowsPassed ? &column->ContentMaxPosRowsUnfrozen : &column->ContentMaxPosRowsFrozen;
|
||||
*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
|
||||
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y);
|
||||
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
|
||||
|
||||
// Propagate text baseline for the entire row
|
||||
// FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one.
|
||||
@ -1682,6 +1682,9 @@ bool ImGui::TableSetColumnIndex(int column_idx)
|
||||
return (table->VisibleMaskByIndex & ((ImU64)1 << column_idx)) != 0;
|
||||
}
|
||||
|
||||
// Return the cell rectangle based on currently known height.
|
||||
// Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
|
||||
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
|
||||
ImRect ImGui::TableGetCellRect()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1805,7 +1808,7 @@ void ImGui::TableAutoHeaders()
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableAutoHeaders() after BeginTable()!");
|
||||
|
||||
TableNextRow(ImGuiTableRowFlags_Headers, GetTextLineHeight());
|
||||
TableNextRow(ImGuiTableRowFlags_Headers, GetTextLineHeight() + g.Style.CellPadding.y * 2.0f);
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
@ -1909,6 +1912,7 @@ void ImGui::TableHeader(const char* label)
|
||||
|
||||
float row_height = GetTextLineHeight();
|
||||
ImRect cell_r = TableGetCellRect();
|
||||
//GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
|
||||
ImRect work_r = cell_r;
|
||||
work_r.Min.x = window->DC.CursorPos.x;
|
||||
work_r.Max.y = work_r.Min.y + row_height;
|
||||
|
Loading…
Reference in New Issue
Block a user