mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-27 16:29:02 +08:00
ImDrawListSplitter: Fixed memory leak when using low-level split api (was not affecting ImDrawList api, also this type was added in 1.71 and not advertised as a public-facing feature).
This commit is contained in:
parent
f563e1a504
commit
41e2d4b5ae
@ -46,8 +46,10 @@ Other Changes:
|
||||
- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
|
||||
of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
|
||||
- ImDrawList: Fixed CloneOutput() helper crashing. (#1860) [@gviot]
|
||||
- ImDrawListSlitter, ImDrawList::ChannelsSplit(), : Fixed an issue with merging draw commands between
|
||||
- ImDrawList::ChannelsSplit(), ImDrawListSplitter: Fixed an issue with merging draw commands between
|
||||
channel 0 and 1. (#2624)
|
||||
- ImDrawListSplitter: Fixed memory leak when using low-level split api (was not affecting ImDrawList api,
|
||||
also this type was added in 1.71 and not advertised as a public-facing feature).
|
||||
- Backends: SDL2: Added dummy ImGui_ImplSDL2_InitForD3D() function to make D3D support more visible.
|
||||
(#2482, #2632) [@josiahmanson]
|
||||
- Examples: Added SDL2+DirectX11 example application. (#2632, #2612, #2482) [@vincenthamm]
|
||||
|
3
imgui.h
3
imgui.h
@ -1822,7 +1822,8 @@ struct ImDrawListSplitter
|
||||
int _Count; // Number of active channels (1+)
|
||||
ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so _Count might be < Channels.Size)
|
||||
|
||||
inline ImDrawListSplitter() { Clear(); }
|
||||
inline ImDrawListSplitter() { Clear(); }
|
||||
inline ~ImDrawListSplitter() { ClearFreeMemory(); }
|
||||
inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
|
||||
IMGUI_API void ClearFreeMemory();
|
||||
IMGUI_API void Split(ImDrawList* draw_list, int count);
|
||||
|
Loading…
Reference in New Issue
Block a user