Merge branch 'master' into docking

This commit is contained in:
omar 2019-06-05 00:37:20 +02:00
commit 440ad0b440
4 changed files with 16 additions and 9 deletions

View File

@ -122,6 +122,13 @@ Other Changes:
options. (#2587, broken in 1.69 by #2384). options. (#2587, broken in 1.69 by #2384).
- CollapsingHeader: Better clipping when a close button is enabled and it overlaps the label. (#600) - CollapsingHeader: Better clipping when a close button is enabled and it overlaps the label. (#600)
- Scrollbar: Very minor bounding box adjustment to cope with various border size. - Scrollbar: Very minor bounding box adjustment to cope with various border size.
- Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. (#2607) [@DucaRii]
- Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading
to scrollbars appearing during the movement.
- Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same
frame as clearing the focus. This was in most noticeable in back-ends such as Glfw and SDL which
emits key release events when focusing another viewport, leading to Alt+clicking on void on another
viewport triggering the issue. (#2609)
- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the - Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
collapsing/docking button to the other side of the title bar. collapsing/docking button to the other side of the title bar.
- Style: Made window close button cross slightly smaller. - Style: Made window close button cross slightly smaller.

View File

@ -3469,7 +3469,7 @@ void ImGui::UpdateMouseWheel()
// Zoom / Scale window // Zoom / Scale window
// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned. // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling) if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling && !window->Collapsed)
{ {
const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
const float scale = new_font_scale / window->FontWindowScale; const float scale = new_font_scale / window->FontWindowScale;
@ -3477,7 +3477,7 @@ void ImGui::UpdateMouseWheel()
if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) if (!(window->Flags & ImGuiWindowFlags_ChildWindow))
{ {
const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
window->Pos = ImFloor(window->Pos + offset); SetWindowPos(window, window->Pos + offset, 0);
window->Size = ImFloor(window->Size * scale); window->Size = ImFloor(window->Size * scale);
window->SizeFull = ImFloor(window->SizeFull * scale); window->SizeFull = ImFloor(window->SizeFull * scale);
} }
@ -8601,10 +8601,10 @@ static void ImGui::NavUpdate()
g.IO.NavInputsDownDuration[i] = (g.IO.NavInputs[i] > 0.0f) ? (g.IO.NavInputsDownDuration[i] < 0.0f ? 0.0f : g.IO.NavInputsDownDuration[i] + g.IO.DeltaTime) : -1.0f; g.IO.NavInputsDownDuration[i] = (g.IO.NavInputs[i] > 0.0f) ? (g.IO.NavInputsDownDuration[i] < 0.0f ? 0.0f : g.IO.NavInputsDownDuration[i] + g.IO.DeltaTime) : -1.0f;
// Process navigation init request (select first/default focus) // Process navigation init request (select first/default focus)
if (g.NavInitResultId != 0 && (!g.NavDisableHighlight || g.NavInitRequestFromMove)) // In very rare cases g.NavWindow may be null (e.g. clearing focus after requesting an init request, which does happen when releasing Alt while clicking on void)
if (g.NavInitResultId != 0 && (!g.NavDisableHighlight || g.NavInitRequestFromMove) && g.NavWindow)
{ {
// Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called)
IM_ASSERT(g.NavWindow);
if (g.NavInitRequestFromMove) if (g.NavInitRequestFromMove)
SetNavIDWithRectRel(g.NavInitResultId, g.NavLayer, g.NavInitResultRectRel); SetNavIDWithRectRel(g.NavInitResultId, g.NavLayer, g.NavInitResultRectRel);
else else
@ -9066,7 +9066,7 @@ static void ImGui::NavUpdateWindowing()
{ {
const float NAV_MOVE_SPEED = 800.0f; const float NAV_MOVE_SPEED = 800.0f;
const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well
g.NavWindowingTarget->RootWindow->Pos += move_delta * move_speed; SetWindowPos(g.NavWindowingTarget->RootWindow, g.NavWindowingTarget->RootWindow->Pos + move_delta * move_speed, ImGuiCond_Always);
g.NavDisableMouseHover = true; g.NavDisableMouseHover = true;
MarkIniSettingsDirty(g.NavWindowingTarget); MarkIniSettingsDirty(g.NavWindowingTarget);
} }

View File

@ -1634,9 +1634,9 @@ namespace ImGui
IMGUI_API float GetWindowScrollMaxX(ImGuiWindow* window); IMGUI_API float GetWindowScrollMaxX(ImGuiWindow* window);
IMGUI_API float GetWindowScrollMaxY(ImGuiWindow* window); IMGUI_API float GetWindowScrollMaxY(ImGuiWindow* window);
IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window); IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond); IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond); IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0);
IMGUI_API void SetCurrentFont(ImFont* font); IMGUI_API void SetCurrentFont(ImFont* font);
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }

View File

@ -1442,7 +1442,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
const float value_x2 = ImMax(frame_bb.Min.x, frame_bb.Max.x - arrow_size); const float value_x2 = ImMax(frame_bb.Min.x, frame_bb.Max.x - arrow_size);
RenderNavHighlight(frame_bb, id); RenderNavHighlight(frame_bb, id);
if (!(flags & ImGuiComboFlags_NoPreview)) if (!(flags & ImGuiComboFlags_NoPreview))
window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, ImDrawCornerFlags_Left); window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Left);
if (!(flags & ImGuiComboFlags_NoArrowButton)) if (!(flags & ImGuiComboFlags_NoArrowButton))
{ {
window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button), style.FrameRounding, (w <= arrow_size) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Right); window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button), style.FrameRounding, (w <= arrow_size) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Right);