From 4466a7b3b0261900ce9e610eb026c597b09e7d60 Mon Sep 17 00:00:00 2001 From: ocornut Date: Mon, 11 Apr 2016 18:33:16 +0200 Subject: [PATCH] Examples: DirectX9: save/restore some more device state. --- examples/directx9_example/imgui_impl_dx9.cpp | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/examples/directx9_example/imgui_impl_dx9.cpp b/examples/directx9_example/imgui_impl_dx9.cpp index 17f4f078c..813d58ef2 100644 --- a/examples/directx9_example/imgui_impl_dx9.cpp +++ b/examples/directx9_example/imgui_impl_dx9.cpp @@ -53,6 +53,15 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data) return; } + // Backup some DX9 state (not all!) + // FIXME: Backup/restore everything else + D3DRENDERSTATETYPE last_render_state_to_backup[] = { D3DRS_CULLMODE, D3DRS_LIGHTING, D3DRS_ZENABLE, D3DRS_ALPHABLENDENABLE, D3DRS_ALPHATESTENABLE, D3DRS_BLENDOP, D3DRS_SRCBLEND, D3DRS_DESTBLEND, D3DRS_SCISSORTESTENABLE }; + DWORD last_render_state_values[ARRAYSIZE(last_render_state_to_backup)] = { 0 }; + IDirect3DPixelShader9* last_ps; g_pd3dDevice->GetPixelShader( &last_ps ); + IDirect3DVertexShader9* last_vs; g_pd3dDevice->GetVertexShader( &last_vs ); + for (int n = 0; n < ARRAYSIZE(last_render_state_to_backup); n++) + g_pd3dDevice->GetRenderState(last_render_state_to_backup[n], &last_render_state_values[n]); + // Copy and convert all vertices into a single contiguous buffer CUSTOMVERTEX* vtx_dst; ImDrawIdx* idx_dst; @@ -91,8 +100,8 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data) g_pd3dDevice->SetRenderState( D3DRS_LIGHTING, false ); g_pd3dDevice->SetRenderState( D3DRS_ZENABLE, false ); g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true ); - g_pd3dDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); g_pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, false ); + g_pd3dDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); g_pd3dDevice->SetRenderState( D3DRS_SCISSORTESTENABLE, true ); @@ -137,6 +146,12 @@ void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data) } vtx_offset += cmd_list->VtxBuffer.size(); } + + // Restore some modified DX9 state (not all!) + g_pd3dDevice->SetPixelShader( last_ps ); + g_pd3dDevice->SetVertexShader( last_vs ); + for (int n = 0; n < ARRAYSIZE(last_render_state_to_backup); n++) + g_pd3dDevice->SetRenderState(last_render_state_to_backup[n], last_render_state_values[n]); } IMGUI_API LRESULT ImGui_ImplDX9_WndProcHandler(HWND, UINT msg, WPARAM wParam, LPARAM lParam)