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Wrapped text: fixed incorrect testing for negative wrap coordinates, they are perfectly legal. (#706)
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@ -1946,8 +1946,7 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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else if (wrap_pos_x > 0.0f)
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else if (wrap_pos_x > 0.0f)
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wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space
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wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space
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const float wrap_width = wrap_pos_x > 0.0f ? ImMax(wrap_pos_x - pos.x, 0.00001f) : 0.0f;
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return ImMax(wrap_pos_x - pos.x, 1.0f);
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return wrap_width;
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -5356,9 +5355,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
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const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
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// Account of baseline offset
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// Account of baseline offset
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ImVec2 text_pos = window->DC.CursorPos;
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ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset);
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text_pos.y += window->DC.CurrentLineTextBaseOffset;
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ImRect bb(text_pos, text_pos + text_size);
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(text_size);
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ItemSize(text_size);
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, NULL))
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