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Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760)
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@ -50,6 +50,7 @@ Other Changes:
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- Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741)
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- Window: Fixed default proportional item width lagging by one frame on resize.
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- Window: Fixed popups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus displayed outside the safe area, etc.).
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- Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760)
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- MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks]
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- InputText: On a Mac, filter out characters when the Cmd modifier is held. (#1747) [@sivu]
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- Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)
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@ -5363,13 +5363,13 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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window->Flags = flags;
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g.WindowsById.SetVoidPtr(window->ID, window);
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// Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
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window->Pos = window->PosFloat = ImVec2(60, 60);
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// User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
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if (!(flags & ImGuiWindowFlags_NoSavedSettings))
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{
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// Retrieve settings from .ini file
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// Use SetWindowPos() or SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
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window->Pos = window->PosFloat = ImVec2(60, 60);
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if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
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{
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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